General Jack Ripper Posted December 7, 2018 Share Posted December 7, 2018 On 12/4/2018 at 6:57 PM, sburke said: Sadr City - a map in the works. Nowhere near as nicely detailed as LLF's Ramadi map, but intended more as a master map to be cut up and used as needed. I was gonna say, if you want me to secure that thing, I'll need a little more than the 72 minutes it took me to do The Hornet's Nest. 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 7, 2018 Share Posted December 7, 2018 Well considering it was never really secured in RL that would be a stretch. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 7, 2018 Share Posted December 7, 2018 36 minutes ago, General Jack Ripper said: The enemy appear to be amassing a few troops... FO get the 155s on the horn! JTAC bring in some air! NOW!!! Target rich environment. Even a conscript FO could do some damage . 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted December 8, 2018 Share Posted December 8, 2018 Charge of the T-62 brigade: 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted December 9, 2018 Share Posted December 9, 2018 What camo-mod is that on the t-62s? 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted December 9, 2018 Share Posted December 9, 2018 Its a sand colored skin I put together myself. As of right now I haven't posted it as a mod anywhere, but I might at some point in the near future. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted December 9, 2018 Share Posted December 9, 2018 That would be cool! 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted December 9, 2018 Share Posted December 9, 2018 A quick, little skirmish... 6 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted December 9, 2018 Share Posted December 9, 2018 Nice little skirmish, 37mm! The small battles can be just as intense and story-inducing as the big ones. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 9, 2018 Share Posted December 9, 2018 2 hours ago, 37mm said: A quick, little skirmish... +1 Entertaining video. The narrative really helps to explain what is going on. Without the bigger picture provided by the narrative it would mostly be just some running and gunning. I cheered when the QRF arrived!! Good job. 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted December 9, 2018 Share Posted December 9, 2018 Well done 37mm! 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted December 10, 2018 Share Posted December 10, 2018 Syrian version of Arnold Schwarzenegger. At 75 pounds it can't be an easy load. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 10, 2018 Share Posted December 10, 2018 A long time ago, I made a video series detailing the Task Force Thunder campaign. When Shock Force 2 was announced, I put the series on hold to wait for the new game to come out. That took quite a bit longer than everyone expected. But now, we can finally go back to the well, and start down the road to Hims once again. It almost feels like coming home... 3 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted December 10, 2018 Share Posted December 10, 2018 10 hours ago, db_zero said: Syrian version of Arnold Schwarzenegger. At 75 pounds it can't be an easy load. I remember having to lug one of those onto a patrol vessel and then set it up in a sandbag emplacement in Sierra Leone... not a one man job I can assure you! 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted December 11, 2018 Share Posted December 11, 2018 I forgot how insane the MK 20 RH-202 was... Each Marder is practically a Shilka Lite! Makes those "preserve" objectives very hard when your autocannon fire rips floors apart with ease! 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) That's a great shot @HerrTom. Pretty sure that's the map that I had started to convert for my 'Ottoman Dawn' concept (from NATO campaign).....Intrigued to see what the new game's done with the buildings, it was a nightmare of internal windows and non-routable doors in the original. Guess I should probably install it. EDIT - Done.....Damn that was easy! Bravo to Steve & Co. (Is there an '& Co.' at the moment?) for streamlining the process.....Still had to create my own activation shortcut though, that has never ever worked for me without making my own. Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) Ashsh al-Dababir appears to work in CM:SF2: I need to look in the editor and check some stuff out, but I have a feeling I may owe @sburke, @IanL & above all @Battlefront.com a round of drinks! You sure as **** don't get this sort of consideration from Steam! EDIT: OK, so I looked in the editor and I now have more questions than answers.....What's going on with the 'Dismounted' option for vehicles? While Ashsh Al-Dababir does indeed appear to work (down to the smallest detail) for CM:SF2, right now I don't have the first clue how I made it or how I would make more! PS - Actually, yes I do, assuming I'm not missing something here, CM:SF1 may have a new role as a 'Core Unit File' assembly system for CM:SF2.....Put ISIS in their Humvees in the first game, then blow them to tiny pieces in the second! Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 11, 2018 Share Posted December 11, 2018 12 hours ago, HerrTom said: I forgot how insane the MK 20 RH-202 was... Each Marder is practically a Shilka Lite! Makes those "preserve" objectives very hard when your autocannon fire rips floors apart with ease! 'Preserve' objectives are for wussies. I say "BRAAP" "BRAAAP" "BRRRAAAPPP!!!" all you want. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 11, 2018 Share Posted December 11, 2018 1 hour ago, Sgt.Squarehead said: EDIT: OK, so I looked in the editor and I now have more questions than answers.....What's going on with the 'Dismounted' option for vehicles? While Ashsh Al-Dababir does indeed appear to work (down to the smallest detail) for CM:SF2, right now I don't have the first clue how I made it or how I would make more! Yeah things are not quite any of: exactly the same as v1 or the same as BS or tweaked in a way that lets you do the stuff you want easily. You might have to find a new happy path that is a bit different from v1. There are limitations on how many changes could be made without having negative effects on v1 compatibility or large amounts of work for non core functionality. I think if you come at the problem from a what can the v2 game that I have now do - you will likely find a way to get most of what you want. It will be like starting over and making different compromises. Start a thread with some specific stuff you are trying to do and see if others can pitch in suggest alternatives - I'll make sure I monitor. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 11, 2018 Share Posted December 11, 2018 2 hours ago, Sgt.Squarehead said: CM:SF1 may have a new role as a 'Core Unit File' assembly system for CM:SF2.....Put ISIS in their Humvees in the first game, then blow them to tiny pieces in the second! This is interesting. Might not un-install CMSF1 after all. Not sure if it can be made to work once the scenario starts ................ but it is worth looking into. This is why I asked you the question in the other thread about switching vehicle crews. I couldn't get it to work the same as in CMSF1 but it was present on maps that I copied from CMSF1 and put into CMSF2. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) 2 hours ago, General Jack Ripper said: 'Preserve' objectives are for wussies. I say "BRAAP" "BRAAAP" "BRRRAAAPPP!!!" all you want. That's so not true dude, you were much kinder to Mosul than I thought possible.....Now @borg on the other hand! PM inbound. 13 minutes ago, MOS:96B2P said: Not sure if it can be made to work once the scenario starts It does. I am a very, very happy rabbit! Edited December 11, 2018 by Sgt.Squarehead 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 11, 2018 Share Posted December 11, 2018 11 minutes ago, Sgt.Squarehead said: It does.....At least as far as clicking the red button at any rate. Very good. Maybe we will be revisiting "The Hornets Nest" then .......................... +1 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 11, 2018 Share Posted December 11, 2018 On 12/10/2018 at 11:22 AM, Trooper117 said: I remember having to lug one of those onto a patrol vessel and then set it up in a sandbag emplacement in Sierra Leone... not a one man job I can assure you! Should have done more phys mate If you haven't seen this already, you may be interested in this: 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) Sadly in the process of discovering the above, I discovered that my AV hates CM:SF2, just like it hates every other BfC product and patch! It's been told it can't do anything about them, so it can't delete any files, instead it throws a tantrum and locks my PC up until I hit (and hold) the power! My multi-year conversation with Webroot tech-support resumes.....Sad because they thought they'd found a fix (other than whitelisting). On a brighter note, here's ISIS, in Humvees, in CM:SF2 (they were put there in CM:SF1): The file's here if you want to look at it: https://www.dropbox.com/s/jdaj5m6qclvicud/ISIS Patrol Test.btt?dl=0 It's exactly the same one I created before, imported and apparently functional in CM:SF2.....But you can only create it in the OLD editor. If you try in the new editor you are (apparently based on experiments so far) stuck with the US Supply Platoon HQ in Vehicle 1, he can't be dismounted with the editor toggle and thus cannot be separately set to a non-appearing reinforcement slot, as seen above (Unused US Unit is the Supply Platoon HQ). Like I said elsewhere, it's all a bit odd, but odd's good! Edited December 11, 2018 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
borg Posted December 11, 2018 Share Posted December 11, 2018 Hahahah someone said I’m unkind ? 1 Quote Link to comment Share on other sites More sharing options...
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