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db_zero

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  1. Day 1 buy for me. Perhaps in the future we can see Norway with local forces and USMC. Maybe even the Southern NATO front with the Greek and Turk forces fighting alongside NATO.
  2. Accuracy while important may be relevant. My impression is during WW2 most of the time infantry weapons being fired was just directed in the general vicinity of where you though the enemy was and wasn't accurately aimed but something like snap shots. Suppression was the goal and the vast majority of casualties was caused by the mortars and artillery if available. Machine guns were particularly useful because they could put out a lot of suppressive fire which while not particularly accurate was good at suppressing the opponent. Also being usually crew served, they actually were fired as the crews reassured each other. Many times too experienced soldiers would tell new replacements to fire at areas where the enemy might be, even if no fire or enemy was spotted. Issues of collateral damage and ROEs were generally much looser back then. It was total war. What I find interesting is the modeling of machine guns between Combat Mission and the other hard core game Gravteam. Machine guns in Gravteam are truly frighting weapons, especially the crew served German MG34s and 42s. When mounted on a tripod and I'm presuming using the telescopic sight a well placed MG will easily hold up a company. Even the individually carried MGs in a squad are terrifying. Being under MG fire in CM and Gravteam is a completely different experience. I also have Tank Warfare Tunisia where the American and British are present, but haven't play that as much so can say what the American MGs and Brens are like.
  3. I was told by another player years ago in a h2h game that crews and other specialists were worth buku points if eliminated so it was best not to treat them as expendable, but it never did seem to affect the final outcome and I never bothered to look into it.
  4. You can always implement a house rule to limit what can or cannot be done. There are many documented cases of "non-combat" troops fighting so in the end its all good. If there was some sort of campaign h2h implemented and preservation of specialists implemented things would change quickly.
  5. I'm as guilty as everyone else. Atilla or Genghis would be proud. I'm sure if you're a professional under supervision and being evaluated in all aspects you're going to be more circumvent.
  6. Mortarmen make decent infantry and their smoke grenade capability comes handy. Nobody plays CM realistically in my experience. Crewmen from destroyed or immobilized vehicles as well as drivers from vehicles that have served their useful purpose are conscripted into the fight as infantry or scouts. I mentioned years ago about the pistol packing crewmen who were crack shots and feel like their wielding Glocks. Don't know if that's been remedied in updates. Jeeps and other unarmed vehicles are shamelessly used as expendable scouts. Just as well horses and dogs are not modeled in CM as they too would be shamelessly used as expendables. Its a good thing that surrendered troops captured just vanish as I have little doubt that they too would be herded into unsavory tasks... CM players are a hard bunch...
  7. Fortunately downloading the revised mod solved the issue.
  8. The 6 pounders and PIATs did the job and it was at night.... save often if you do play.
  9. I had the opportunity to fire a Bren Gun as well as a DP-27 some time ago. Also fired a Thompson and Sten. The Sten felt flimsy. Thompson was heavy for a SMG. Maybe one day I'll get to fire a MG-42. I agree in CM the MG42 comes out ahead.
  10. Its a tough campaign made worse by the fact I played it years ago, stopped playing but saved the files so I could resume at a later time. My system had issues so I had to rebuild it and I thought I had the saved campaign files back up only to discover they weren't so I had to start from the beginning a couple of months ago. I find that if you're infantrymen or sniper gets that lucky hit on the well placed MG or SMG toting hiding and shooting from a building, things can go easier, but if not then it can be frustrating. Killing Tigers while not easy is not as difficult as one might expect either.
  11. Been playing this for a while and hate it...frustrating and hard. I often have to quit swearing and restart a save many times. I quit playing for a while then return for more punishment. The other scenario that frustrated me was the one where the British advances down the single road.
  12. Playing a h2h mirrored game and noticed my opponents Sherman tank had the rhino hedge cutting attachment. Then looked at my Shermans and none had it. I'm using mods and only my removing the entire "z" folder did the horns appear on my Sherman. Removing just the Sherman mods folder from the "Z" folder did not work for me.
  13. I’d like to see existing problems fixed. Using latest version and playing a h2h game and the tank rotation problem is still present. Gave explicit orders to move and shoot smoke. Tank ignored order and rotated in direction of enemy tank nearly halfway across the map and wasn’t visible. Ended up with smokescreen in direction that was useless. as for updating to current situation, that would be welcome. Another hard core simulator Steel Beasts has already added drones to the mix that reflect what’s going on in Ukraine.
  14. After losing many vehicles in early PBEM games learning the hard way the vehicles and vineyards don't mix I needed to hit the vino and something harder. Regarding the other comment of how many lines/tiles of vineyards passed it wasn't much. It was a result of the vehicle AI or not enough path setting. Once I saw that the vehicle did cross over vineyards tiles I made sure to path them to avoid. Nothing worse than losing precious vehicles to vineyards.
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