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IanL last won the day on February 12

IanL had the most liked content!

About IanL

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    Defender of the faith

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    Ontario, Canada
  • Interests
    Photography, programming


  • Location
    Ontario, Canada
  • Interests
  • Occupation
    Software Development

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  1. No you see your own mods and you opponent sees their own.
  2. If the person still has 2.03 installed then that would explain it. The Steam vs not Steam has no effect since the version and the code is the same between the two.
  3. That's actually a pretty cool idea. And that's the brilliant part. Since units assigned to exit are considered to score VPs for the opposition if they do not exit the battlefield. That means you can assign some number of points to those units and by keeping them the player is shifting VPs to their opponent. The more they decide to keep the more points their opponent starts with as a handy-cap.
  4. I am fond of target light - which for mortars is a slower rate of fire. That way you can let the team zero on the target without burning through their whole ammo supply.
  5. I have not seen anything like that. I usually use FireFox to access the forum.
  6. You should get quoted because you are correct. In order to keep things simple and avoid long discussions about how a tank's commander should have known to have X type of round ready because it's obvious that Y. Etc. Really smoke rounds are the same. If you give a tank a smoke order they don't have to first fire the HE round they have loaded they just start firing smoke. It's just an abstraction that makes game play smoother.
  7. For this a better person to comment is @Heirloom_Tomato
  8. What he said. Once you think everything is quiet then follow A, B or C just to be sure. Sure sure bring those too
  9. Dismounted as @Vacilllator says but only for the owner of the tank - I think I remember it that way...
  10. I am not sure about the KO status being per unit. But keep in mind that crew can bail on a tank that is not KO'd. So, in this case it may not have been.
  11. There are lots of explanations that contribute: poor play on our and the computer's part, a misunderstanding of how different casualty rates were at he tip of the spear vs the over all numbers, various (mostly incorrect) theories about fortifications and modeling etc. The biggest difference is that we don't act like real commanders. We press far too much and don't withdraw when we take casualties. In a real action units rarely stay and fight on and on. They pull back to fright another day or bring up extra fire power or wait for support etc. We are playing a game so we don't do that.
  12. Yep, the units in the game do not automatically know if they KO'ed something. Unless their is smoke and fire. I once had a sherman pump 7 rounds into a PzIV from under 50m (it was in thick woods so viability was still not great). I was worried there was a bug but my opponent reported that the Panzer was dead after the second shot. The Sherman crew kept firing because they just didn't know it was already toast. That's the most extreme example I have personally seen. PS your Sherman crew is smart. The last time one of my Sherman tanks got a clean shot at the back of a panther it bounce
  13. Yes, I believe so. However there are a few things you should be aware of. The automatic selection of enemy forces can be spotty at times. Things have gotten better in the later releases but they still sometimes pick goofy forces. One way to mitigate this is to set the QB for human force selection and then use the suggest button. Try to not look to closely at the enemy forces but re do the suggestion if it should pick nothing but flame thrower units for some thing else odd. Unless you feel like facing a wall of fire - that could be interesting. 🙂 Also, the later maps and AI plans are
  14. Correct there is no branching. I'd like to see it however there are things you can do that come close. The thread @George MC linked has a bunch of ideas. Yes, that is a thing that people do etc. However WRT battalion HQ you don't need to have them in a never arriving reinforcement group for them to show up on the C2 list. They just will appear as in C2 to the Company HQs when they have their radios up and running and out when they do not.
  15. Cool. Thanks for sharing your experience and we all look forward to seeing something to play with. Also, smart move starting small. It is so tempting to go big but getting started small really helps.
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