BFCElvis Posted May 28, 2021 Share Posted May 28, 2021 There is quite a long list of fixes in this patch: INFANTRY WEAPONS * The M72 LAW and RPG-18 are now stored with tube collapsed when on a soldier's back. * The M47 Dragon can now successfully guide missiles through smoke (it had a guidance system that allowed this, unlike TOWs of the time). VEHICLES * M113 front and side armor now provides less protection. * The M2 and M3 Bradley are now amphibious. VEHICLE MAIN GUN AMMUNITION * The APDS ammunition of the Patton series M48A5 (M392) and M60A1 / M60A1 (RISE) (M728) are now much less effective at penetrating armor. Soviet tanks can breathe a bit easier. * The M48A5 and M60 series tanks use M456A1 HEAT ammunition. M60 series tanks change to M456A2 in 1981. * The M2 and M3 Bradley use 25 mm M791 APDS (was: M919 APFSDS). * The BMP-2 uses 30 mm 3UBR6 AP (was: 3UBR8 APDS). * The PT-76B uses 76.2 mm BR354N APCR (was: BTR354P) and BK354M (was: BP350M). * T-55 and T-55A use 100 mm 3BK17M HEAT (was: 3BK5). * T-55A uses 100 mm 3BM25 APFSDS (was: 3BM8 APDS). * T-62 (1972) uses 115 mm 3BK4M HEAT (was: 3BK4). * T-62 (1975) uses 115 mm 3BK15M HEAT (was: 3BK4). * T-64A uses 125 mm 3BK14M HEAT (was: 3BK14). * T-64B uses 125 mm 3BK18M HEAT (was: 3BK18). * T-72 uses 125 mm 3BK14M HEAT (was: 3BK14). * T-72A uses 125 mm 3BK18M HEAT (was: 3BK18). * T-72A (1980) uses 125 mm 3BK18 HEAT (was: 3BK18M). FIRE SUPPORT * Soviet BM-43 82 mm mortar support switched to 82 mm M1937. ART AND MODELS * Soviet soldiers now wear the Ssh-68 helmet. * Corrections to BTR-70 and -70K vehicle dimensions: it is now smaller. * Various vehicle crew hatch behaviors have been adjusted or fixed. * Misc minor 2D artwork/interface fixes. QUICK BATTLES * US now has access to artillery formations equipped with cluster munitions. * Soviets have access to Infantry Only branch for Quick Battles. * Added to Soviet Armored Branch: Motor Rifle Battalion (BMP), Motor Rifle Battalion (BTR), Motor Rifle Battalion (BTR Task Force), all variants of the Forward Security Element. * Increase to total points available for purchasing. * Updated several Quick Battle maps. CAMPAIGNS * Lions of Cantigny 1979 updated (briefing fixes). * NTC 1982 Training in the Desert (adjustments to campaign progression logic). SCENARIOS * Valley of Ashes updates (briefing fixes). BUG FIXES * FIXED: An issue that could cause save game corruption from playing in TCP/IP Turn-Based mode. * FIXED: Missing M60 machine gun bipod if soldier not prone. * FIXED: Some facing issues with the mortar of the M125 mortar carrier when it is given firing orders. * FIXED: The BTR-60PA and -60PAK visually had a DSHk heavy machine gun, but the engine's code treated it as a KPV. * FIXED: An issue that could cause vehicles to get stuck on the Medium Girder Bridge. * FIXED: An intermittent issue that could cause movement orders to be dropped when plotted through fortifications. * FIXED: Some LoD (Level of Detail, when objects are viewed at a distance) with US soldier helmets, the M60 series tanks, and the BMP-1P and -1PK. MISC * RezPack and RezExplode .exes now included. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 28, 2021 Share Posted May 28, 2021 ♫ ...and a partridge in a pear treeeeeeee ♫ 3 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 28, 2021 Share Posted May 28, 2021 10 minutes ago, BFCElvis said: * The M2 and M3 Bradley use 25 mm M791 APDS (was: M919 APFSDS). Is that a fix for the issue that contemporary ammo was used by accident? 0 Quote Link to comment Share on other sites More sharing options...
Amedeo Posted May 28, 2021 Share Posted May 28, 2021 Excellent! 0 Quote Link to comment Share on other sites More sharing options...
t34577685 Posted May 28, 2021 Share Posted May 28, 2021 wow,SHH68,we all love it 1 Quote Link to comment Share on other sites More sharing options...
Double Deuce Posted May 28, 2021 Share Posted May 28, 2021 Awesome! Looking forward to getting it downloaded and installed. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 28, 2021 Share Posted May 28, 2021 I want to give T55A a spin to test out its new APFSDS round. 0 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted May 28, 2021 Share Posted May 28, 2021 54 minutes ago, BFCElvis said: * The M47 Dragon can now successfully guide missiles through smoke (it had a guidance system that allowed this, unlike TOWs of the time). Interesting, I thought the M-47 dragon that we have in game only has the daysight and night sight (no thermals). How would the gunner see through smoke? 3 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 28, 2021 Share Posted May 28, 2021 * T-72A uses 125 mm 3BK18M HEAT (was: 3BK18).* T-72A (1980) uses 125 mm 3BK18 HEAT (was: 3BK18M). This is interesting. I guess the 1980 model is newer than the "normal", yet the former has the older ammonution. What is the reason behind this? 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 28, 2021 Share Posted May 28, 2021 (edited) 1 hour ago, BFCElvis said: * The M72 LAW and RPG-18 are now stored with tube collapsed when on a soldier's back. I thought this was impossible (it is extended when fired) Glad you managed it in the end. Hope it will get ported to CMBS / CMSF2 Edited May 28, 2021 by Bufo 1 Quote Link to comment Share on other sites More sharing options...
Amedeo Posted May 28, 2021 Share Posted May 28, 2021 1 hour ago, Redwolf said: Is that a fix for the issue that contemporary ammo was used by accident? IIRC, they said that is exactly what happened. 55 minutes ago, Bufo said: * T-72A uses 125 mm 3BK18M HEAT (was: 3BK18).* T-72A (1980) uses 125 mm 3BK18 HEAT (was: 3BK18M). This is interesting. I guess the 1980 model is newer than the "normal", yet the former has the older ammonution. What is the reason behind this? A typo in the patch readme, I presume. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 28, 2021 Share Posted May 28, 2021 Like the new helmet! 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 28, 2021 Share Posted May 28, 2021 (edited) Quote I thought this was impossible (it is extended when fired) From what I understand, they did some thinking-outside-the-box and labeled the extended tube a 'bipod' so so when the weapon is deployed the 'bipod' (e.g. extended tube) appears. One of those things that's obvious only after someone first thinks of it. Edited May 28, 2021 by MikeyD 10 Quote Link to comment Share on other sites More sharing options...
HowMuchForYou? Posted May 28, 2021 Share Posted May 28, 2021 Do I need to restart a campaign if I’m in the middle of one and I install this? 1 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 28, 2021 Share Posted May 28, 2021 8 minutes ago, HowMuchForYou? said: Do I need to restart a campaign if I’m in the middle of one and I install this? I don't know the answer, but I would restart the last scenario regardless of the answer. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted May 28, 2021 Author Share Posted May 28, 2021 1 hour ago, HowMuchForYou? said: Do I need to restart a campaign if I’m in the middle of one and I install this? You can try saving during the plot phase and see if it continues after installing the patch. If it doesn't then open a Help Desk ticket and I'll get you reverted back so that you can finish the campaign if you want) before patching. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 28, 2021 Share Posted May 28, 2021 The m72 and the rpgs were fixed? You guys have been busy. NICE. 1 Quote Link to comment Share on other sites More sharing options...
RescueToaster Posted May 29, 2021 Share Posted May 29, 2021 Thanks for the patch and post-release work on the game! I haven't gotten to play it as much as I want to, but I really love it. Apologies if this is the wrong place to ask, but I have a small log of bugs or issues I've found and documented in the game (I did QA work in the past - it ruined me!). Is there a specific place or email address or maybe forum that I should submit the document to? 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted May 29, 2021 Share Posted May 29, 2021 9 hours ago, BFCElvis said: The M72 LAW and RPG-18 are now stored with tube collapsed when on a soldier's back. Uhhh... fancy! 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted May 29, 2021 Share Posted May 29, 2021 Great work - fantastic attention to detail and quickly issued too. Thanks for listening about the infantry light AT weapons (M72 and RPG-18), the new rendering makes much more sense. The new Soviet helmets are cool too! Thanks to all involved, very much appreciated! 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted May 29, 2021 Share Posted May 29, 2021 8 hours ago, Gkenny said: Interesting, I thought the M-47 dragon that we have in game only has the daysight and night sight (no thermals). How would the gunner see through smoke? The AN/TAS 5 that is the Dragon night targeting system is a thermal sight. 1 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted May 29, 2021 Share Posted May 29, 2021 35 minutes ago, Splinty said: The AN/TAS 5 that is the Dragon night targeting system is a thermal sight. So it is, thanks for the insight. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 29, 2021 Share Posted May 29, 2021 1 hour ago, RescueToaster said: Apologies if this is the wrong place to ask, but I have a small log of bugs or issues I've found and documented in the game (I did QA work in the past - it ruined me!). Is there a specific place or email address or maybe forum that I should submit the document to? Post them in this thread. Go slow, one by one, have savegames and wait for reactions before moving on. Don't "dump" large lists without interaction: 1 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted May 29, 2021 Share Posted May 29, 2021 @BFCElvis: Stupid question: Should I see the V1.01 on the CW start screen? I installed the patch, have the v101.brz file in the Data folder, but otherwise I don’t see a change (without searching for the details). 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted May 29, 2021 Share Posted May 29, 2021 23 minutes ago, StieliAlpha said: @BFCElvis: Stupid question: Should I see the V1.01 on the CW start screen? Yes. Make sure the patch didn't create a Cold War subfolder inside your main CW folder and put the .exe there. When I installed the patch it tried to do that. Meaning that when I pointed the patch to my D:\Cold War folder it tried to install to D:\Cold War\Cold War. 1 Quote Link to comment Share on other sites More sharing options...
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