Jump to content

Double Deuce

Members
  • Posts

    140
  • Joined

  • Last visited

  • Days Won

    2

Double Deuce last won the day on June 7

Double Deuce had the most liked content!

About Double Deuce

  • Birthday 10/23/1963

Contact Methods

  • Website URL
    http://combat-campaigns.com

Profile Information

  • Gender
    Male
  • Location:
    Crossville, Tennessee

Converted

  • Biography
    Gulf War Vet, Former US Army Armor School Instructor.
  • Location
    BFE, Tennessee
  • Interests
    ASL, CM, WinSPWW2 and WinSPMBT

Recent Profile Visitors

629 profile views

Double Deuce's Achievements

Senior Member

Senior Member (3/3)

62

Reputation

  1. Should be M60A3 TTSs, M-113s and some Jeeps. Glad to see you were able to get a good result and enjoyed it. I know it seem to be a little easy to some, but the intent is for this to be the lead in scenario for a campaign I'm working on and refit/repair of losses will be little to none.
  2. If enough people are interested, I might look at making them form fillable. Only problem with that I see is it might limit to how much info you can enter into each field. Personally I prefer to print them out and just use a pencil but that's me.
  3. Yeah, it was like '88-'89 when they started really moving units around (mostly just reflagging them). I see a lot of OOB things that show as it was in 1980 and then again in 1989, lots of changes. Getting confirmed information between those times is a nightmare.
  4. It's definitely after '87. When I left 2nd Brigade, 8th ID that summer, the 2x Mech Battalions in Baumholder were still 1/13 and 1/39 Infantry.
  5. For anyone that may find them useful, I tweaked the designs of โ€œThe Sheriff of Oosterbeek: A Scenario Design DAR/AARโ€ worksheets by Jon Sowden to get the theme to better fit, IMHO, the CMCW module. They are in .pdf format (but are NOT form fillable). I would recommend printing them in draft format so as to limit the use of your printer's color ink supply. ๐Ÿ˜‰ They can be accessed from my website at CMCW: Scenario Design Worksheets!
  6. I'll get them uploaded and message you a link. For the map graphics and such I have been using multiple software (Inkscape and Paint.NET mainly) and online sites like Unit Symbol Generator - www.spatialillusions.com to cobble together stuff I need. I use Inkscape so I can use vector graphic. It's all very time consuming at least until I get enough prebuilt stuff put together.
  7. This is my first completed CMCW scenario and I'm hoping that it will be the 1st scenario in a campaign I am writing up the outline for. It does fall outside of the 79-82 CMCW module timeline (is set in July 1985). More details will be found in the Designer's Notes but in the end, I hope all who played this scenario got some enjoyment out of it. I welcome any feedback people are willing to provide. It's designed for "Play as BLUE vs AI only (only the RED force has AI plans - x3). At some point I would like to tweak it for play as either side and H2H but we'll see as I'll need to learn some more stuff I'm sure. Full description and download link are at: CC-s01 Baumholder Army Airfield!
  8. I think I have that somewhere in my book stash. Gonna to have to see if I can locate it.
  9. Awesome! Looking forward to getting it downloaded and installed.
  10. Might not be anything you are currently looking for but I have redesigned the AI and Objective Planning worksheets for use with CMCW. These are the ones by Jon Sowden that are found in the back of the "A Scen Design AAR PDF Book" pdf included with the game. I revised the layout (very minimally) and changed the color shading to match the Blue and Red force sections. They are NOT editable pdfs (form fillable) so you can't type directly on them. I just print them out (using draft mode so they don't suck up lots of color printer ink), and then use them for making handwritten notes.
  11. IMHO, I'd think a better comparison would be the US in the Battle of Ramadi to the Russians in Grozny. Still not ideal but both fought in heavily built up areas.
  12. I would personally rate a module with the rest of the Warsaw Pact nations low on the priority list. For the most part, they're essentially using the similar enough equipment/organization (with some exceptions of course) and would probably be sufficiently accomplished via a thorough mod. I'd shoot for either the West Germans and Brits as the next module.
  13. The Task Force (a modified balanced task force set in mid 1985 and after implementation of the Division 86 changes) would be set up as a core force so I could activate anything from that core force for the player to use in a given mission. The extra assets could be elements of the battalions other 3 company/teams, scouts and mortars as well as forces from the brigade and division such as engineers, air defense artillery, field artillery, military intelligence, military police and probably others I'm missing off the top of my head. Since most of these are going to be part of the core force in the campaign, those asset units losses and status get tracked as would the players active force. With this setup, hopefully I can implement it correctly, any losses to anything associated with the task force will carry over which limits your access to them as the campaign goes on. For example, if you get part of the battalion scouts assigned and you get the killed off, they would not be there for later in the campaign. There's more moving parts to the design I'm trying to flesh out and I'm under no illusion it'll be a very large task and it's going to require lots of recordkeeping . . . but that's the plan. ๐Ÿ˜
  14. I'm thinking about designing a campaign that sort of uses a US Battalion Task Force as the core unit BUT, the player will only command a single company/team during a mission. The rest of the Task Force (portions of it depending on the storyline) will provide the supporting assets for that company/team in their mission. Another option would be, the same core task force concept but, the player takes command of different parts of that task force at different times during the campaign. There would be decision points where you would select your force for a mission from one of the tank heavy or mech heavy company/teams. There are other options/configurations I'm considering but the player's active force would be be basically kept to a company/team size.
  15. Wow, I must have missed this post earlier. I'll definitely be making use of this at some point.
×
×
  • Create New...