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Bil Hardenberger reacted to a post in a topic: Can anyone post an in-game screenshot of the soviet infantry at close range?
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Holien reacted to a post in a topic: Can anyone post an in-game screenshot of the soviet infantry at close range?
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Rice reacted to a post in a topic: Can anyone post an in-game screenshot of the soviet infantry at close range?
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ratdeath reacted to a post in a topic: Can anyone post an in-game screenshot of the soviet infantry at close range?
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OstapBender reacted to a post in a topic: Can anyone post an in-game screenshot of the soviet infantry at close range?
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@Bil Hardenberger Congratulations on bringing a vision of CM so many of us have pined for to reality! This is the most excited I have been for a CM game in some time and the potential to build off of the initial title only heightens the anticipation. Speaking of the visual representation of infantry, wouldn’t it make more sense to model disposable AT rockets (M-72, RPG-18, etc.) as collapsed when on the backs of infantry models? Just an opinion from the outside looking in seeing as this would be the correct depiction for the vast majority of the time the models are displayed to the
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Bulletpoint reacted to a post in a topic: Lucky Strike's Mods: Hedgerow Hell - it's here!
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quakerparrot67 reacted to a post in a topic: Lucky Strike's Mods: Hedgerow Hell - it's here!
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mod Lucky Strike's Mods: Hedgerow Hell - it's here!
Peter Panzer replied to Lucky_Strike's topic in CM Normandy Maps and Mods
It's the least I can do... log in click your user name on the top right corner of the forum click the "Edit Profile" button on the right corner of your "Cover Photo" enter your text in the "Member Title" field click "Save" in the lower right corner -
Vergeltungswaffe reacted to a post in a topic: Lucky Strike's Mods: Hedgerow Hell - it's here!
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Peter Panzer reacted to a post in a topic: Lucky Strike's Mods: Hedgerow Hell - it's here!
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mod Lucky Strike's Mods: Hedgerow Hell - it's here!
Peter Panzer replied to Lucky_Strike's topic in CM Normandy Maps and Mods
@Lucky_Strike A word of thanks for your skill, dedication and generosity. What you have exhibited here is a rarity - a transformative piece of work that adds a new layer of value to the game. It's not only the aesthetic know-how on display that makes this one great, but your passion to delve into the subject matter and get the details right that sets it apart. There's a place for you among the pantheon of Mod Gods with this one, joining the likes of Aris, JuJu, Mord, Kieme... Outrageously good stuff - thanks again. -
Holdit reacted to a post in a topic: New "02" patches for Game Engine 4 are now available
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Howler reacted to a post in a topic: New "02" patches for Game Engine 4 are now available
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The Year Ahead Bone Post
Peter Panzer replied to Battlefront.com's topic in Combat Mission Red Thunder
@Battlefront.com Hey Steve: Good to see you on the forums - can I take advantage of your inquisitive bug hunting mood from earlier in the thread? Here's an unintended consequence of the 4.01/4.02 patch that puts a real kink in the bocage terrain and presumably related infantry TacAI behavior (i.e. displacing into enemy fire) in CMBN. Some players like @PIATPunk called attention to this a few months ago and @BFCElvis has been helpful in logging it with a viable test scenario. You can view page six of the most recent conversation about this, which contains two files uploaded -
Peter Panzer reacted to a post in a topic: The Year Ahead Bone Post
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Peter Panzer reacted to a post in a topic: New "02" patches for Game Engine 4 are now available
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Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List. I know the R2V module took on a developmental life of it's own over the last months! CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.
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Irrational Behaviour
Peter Panzer replied to CanuckGamer's topic in Combat Mission Battle for Normandy
Echoing Howler's post above, is there information I can be pointed toward that mentions when BFC will re-direct their attention to correcting the lingering triggers of the "hedgerow gap charge?" Following the responsive, June release of 4.02, I haven't discovered much about any planned follow up. After the CMFI Rome module perhaps? If I have my facts straight, 4.02 reduced the incidents of infantry unduly breaking cover, but did not eliminate the issue as it relates to hedgerow features. I seem to have experienced it a handful of times in 4.02 while playing CMBN when infantry takes sma -
@Tantarantula My system specs are similar to yours (i7-8700, GTX1080, 32GB RAM, Win10) and I began experiencing regular crashes after 30-40 min. of play. I resolved the issue by rolling back from the latest Nvidia driver to version 388.71 as noted in this thread. If you are comfortable uninstalling/installing video drivers and don't mind using an older version, you may want to give it a shot. If you go this route, be aware - Windows will try to update the old driver, which will potentially resume the crashes.
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Mord's Mods (Special Announcement)
Peter Panzer replied to Mord's topic in CM2 Scenario and Mod Tips
Ah, the The Dark One sleeps no more. Well Mord, it looks like the latest round of spike tongued invocations you have offered up to whatever pantheon of Lovecraftian horrors loaning you talent has paid off - again. What a debut - The SS Panzer and British Para are absolutely cracking. I am excited to see your treatment of the US and remainder of the Commonwealth forces. Well done on recognizing the point of diminishing returns on your previous work and mapping a new path of creative growth - that's artistic wisdom. For those who haven't tuned into the whispers in the darkness y- 61 replies
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@IICptMillerII Thanks for the clear explanation - I was hoping that was the way the Pack is integrated. I am particularly interested in the SdKfz 251/16, M4 “Crab” and the Flakpanzer 38t. Yeah, that was my thought too. I suppose I could just plop down the cash and give it a go with my V4 key, but I would just as soon avoid any potential frustration ahead of time.