Jump to content

Peter Panzer

  • Content Count

  • Joined

  • Last visited

About Peter Panzer

  • Rank
    Throbbing Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

738 profile views
  1. @Battlefront.com Hey Steve: Good to see you on the forums - can I take advantage of your inquisitive bug hunting mood from earlier in the thread? Here's an unintended consequence of the 4.01/4.02 patch that puts a real kink in the bocage terrain and presumably related infantry TacAI behavior (i.e. displacing into enemy fire) in CMBN. Some players like @PIATPunk called attention to this a few months ago and @BFCElvis has been helpful in logging it with a viable test scenario. You can view page six of the most recent conversation about this, which contains two files uploaded
  2. @JoMc67 - interesting, I've never heard of that line. Advanced Squad Leader is as far back as I go - the notion of tiny cardboard StuG III's still brings joy to my soul. As I see it, ASL lives on as Combat Mission - how fortunate we are!
  3. Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List. I know the R2V module took on a developmental life of it's own over the last months! CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.
  4. Echoing Howler's post above, is there information I can be pointed toward that mentions when BFC will re-direct their attention to correcting the lingering triggers of the "hedgerow gap charge?" Following the responsive, June release of 4.02, I haven't discovered much about any planned follow up. After the CMFI Rome module perhaps? If I have my facts straight, 4.02 reduced the incidents of infantry unduly breaking cover, but did not eliminate the issue as it relates to hedgerow features. I seem to have experienced it a handful of times in 4.02 while playing CMBN when infantry takes sma
  5. BFCElvis: First, thank you for keeping us so well informed - you are doing a great job! Can you remind me how we install the patch to a game in progress to see the fixes take effect? It must be done while the game is saved in the "command" phase and then you can resume regular play, right?
  6. @Tantarantula My system specs are similar to yours (i7-8700, GTX1080, 32GB RAM, Win10) and I began experiencing regular crashes after 30-40 min. of play. I resolved the issue by rolling back from the latest Nvidia driver to version 388.71 as noted in this thread. If you are comfortable uninstalling/installing video drivers and don't mind using an older version, you may want to give it a shot. If you go this route, be aware - Windows will try to update the old driver, which will potentially resume the crashes.
  7. Ah, the The Dark One sleeps no more. Well Mord, it looks like the latest round of spike tongued invocations you have offered up to whatever pantheon of Lovecraftian horrors loaning you talent has paid off - again. What a debut - The SS Panzer and British Para are absolutely cracking. I am excited to see your treatment of the US and remainder of the Commonwealth forces. Well done on recognizing the point of diminishing returns on your previous work and mapping a new path of creative growth - that's artistic wisdom. For those who haven't tuned into the whispers in the darkness y
  8. Well, that was embarassingly easy. Thanks @Vergeltungswaffe!
  9. The legend returns - great to see you back at it Fuser! Do you think you can give the SdKfz 10/4 (20mm FlaK) introduced in the Market Garden Module your expert treatment? It really looks out of place without your reworked textures. Thanks for considering it! By the way, how are you guys formatting the “@Username” highlight/profile link in your posts?
  10. I am closely alternating between two scenarios in Black Sea and Normandy. It's a lot of fun observing the parallels, developments and differences among the modeled forces... Below Two simulated US mechanized infantry units make pushes in their respective eras. Carentan, June 1944, a US armored infantry platoon struggles forward in the face of determined local counterattacks and stubbornly contested terrain. 73 virtual years forward, Vlasivka, the armored infantry's evolutionary heirs are imbrued in their own unforgiving exchange fencing from village to village in the central Ukraine. Systems
  11. Kieme: Allow me to add my personal thanks and congratulations on modding every vehicle in the game, not to mention so much more! As you must know by now, your talent, drive and generosity are greatly appreciated and have added an invaluable amount of increased enjoyment to the experiences of your fellow Black Sea players. Do you have any interest in modding the small arms and crew served weapons? I think you could do a great job!
  12. Great to see you back at it Kieme - I've recently circled back to CMBS after v1.03 was released and your vehicle and building mods look fantastic in-game. I think there are only a few vehicle textures remaining you have not touched - what an outstanding effort!
  13. Kieme: Good to see you back. Here’s hoping real life has calmed down enough to allow you to get back to what brings you (and judging by the size of this thread, many of us) joy. Quick question, will you also be modding the artillery observation variant of the BTR? It looks like it was left out of your original set for these vehicles. Thanks again for all you have done to help take Black Sea to new visual heights - I can't wait to see what you have in store for us next!
  • Create New...