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Peter Panzer

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About Peter Panzer

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  1. It's the least I can do... log in click your user name on the top right corner of the forum click the "Edit Profile" button on the right corner of your "Cover Photo" enter your text in the "Member Title" field click "Save" in the lower right corner
  2. @Lucky_Strike A word of thanks for your skill, dedication and generosity. What you have exhibited here is a rarity - a transformative piece of work that adds a new layer of value to the game. It's not only the aesthetic know-how on display that makes this one great, but your passion to delve into the subject matter and get the details right that sets it apart. There's a place for you among the pantheon of Mod Gods with this one, joining the likes of Aris, JuJu, Mord, Kieme... Outrageously good stuff - thanks again.
  3. @Battlefront.com Hey Steve: Good to see you on the forums - can I take advantage of your inquisitive bug hunting mood from earlier in the thread? Here's an unintended consequence of the 4.01/4.02 patch that puts a real kink in the bocage terrain and presumably related infantry TacAI behavior (i.e. displacing into enemy fire) in CMBN. Some players like @PIATPunk called attention to this a few months ago and @BFCElvis has been helpful in logging it with a viable test scenario. You can view page six of the most recent conversation about this, which contains two files uploaded
  4. @JoMc67 - interesting, I've never heard of that line. Advanced Squad Leader is as far back as I go - the notion of tiny cardboard StuG III's still brings joy to my soul. As I see it, ASL lives on as Combat Mission - how fortunate we are!
  5. Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List. I know the R2V module took on a developmental life of it's own over the last months! CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.
  6. Echoing Howler's post above, is there information I can be pointed toward that mentions when BFC will re-direct their attention to correcting the lingering triggers of the "hedgerow gap charge?" Following the responsive, June release of 4.02, I haven't discovered much about any planned follow up. After the CMFI Rome module perhaps? If I have my facts straight, 4.02 reduced the incidents of infantry unduly breaking cover, but did not eliminate the issue as it relates to hedgerow features. I seem to have experienced it a handful of times in 4.02 while playing CMBN when infantry takes sma
  7. BFCElvis: First, thank you for keeping us so well informed - you are doing a great job! Can you remind me how we install the patch to a game in progress to see the fixes take effect? It must be done while the game is saved in the "command" phase and then you can resume regular play, right?
  8. @Tantarantula My system specs are similar to yours (i7-8700, GTX1080, 32GB RAM, Win10) and I began experiencing regular crashes after 30-40 min. of play. I resolved the issue by rolling back from the latest Nvidia driver to version 388.71 as noted in this thread. If you are comfortable uninstalling/installing video drivers and don't mind using an older version, you may want to give it a shot. If you go this route, be aware - Windows will try to update the old driver, which will potentially resume the crashes.
  9. Ah, the The Dark One sleeps no more. Well Mord, it looks like the latest round of spike tongued invocations you have offered up to whatever pantheon of Lovecraftian horrors loaning you talent has paid off - again. What a debut - The SS Panzer and British Para are absolutely cracking. I am excited to see your treatment of the US and remainder of the Commonwealth forces. Well done on recognizing the point of diminishing returns on your previous work and mapping a new path of creative growth - that's artistic wisdom. For those who haven't tuned into the whispers in the darkness y
  10. @IanL Thanks for taking the time to spell all of that out. So, since I am up to date with V4 installed and both modules already activated, all I have to do is activate the Vehicle Pack key when prompted and I’m good to go, right?
  11. @IICptMillerII Thanks for the clear explanation - I was hoping that was the way the Pack is integrated. I am particularly interested in the SdKfz 251/16, M4 “Crab” and the Flakpanzer 38t. Yeah, that was my thought too. I suppose I could just plop down the cash and give it a go with my V4 key, but I would just as soon avoid any potential frustration ahead of time.
  12. I was considering buying the Vehicle Pack, however I had a few quick questions first… I am looking for the flexibility to add these new units to my own ORBAT’s in a “cherry picking” fashion. Are all of the new AFV’s/teams freely available for individual selection in the “Single Vehicles” and “Specialist Teams” menus of the Scenario Editor or are they solely embedded in the “Formations?” Ideally, I would also prefer to avoid a scattershot situation where some of the new units are available for individual selection while a subset can only be found within Formations. Reading the archives,
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