Macisle Posted March 7, 2021 Share Posted March 7, 2021 On the far left, German screen units return to their positions to intercept the revived enemy push there. As the HMG team starts to set up, an American spotting round lands nearby. That was fast! Disturbingly, US artillery also now appears to be hunting for the Germans on the northern marsh road. This could be very, very bad... As if to complete the minor chord, US infantry strength grows in the push on the main road. With German units in the farm area forced to hide by the Rooster Gang, German HMG units are redeployed to hopefully interdict the Americans from the flank before the hiding Germans are revealed to RG fangs. 3rd company's mortar support is also able to send in some light interdicting fire. Until next time... 4 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted March 7, 2021 Share Posted March 7, 2021 macisle- great screenshots! one odd thing in the first shot, the mg42 gunner in the foreground is firing with the receiver cover open.... how is the belt advancing and loading????lol. cheers, rob 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted March 7, 2021 Share Posted March 7, 2021 4 hours ago, quakerparrot67 said: macisle- great screenshots! one odd thing in the first shot, the mg42 gunner in the foreground is firing with the receiver cover open.... how is the belt advancing and loading????lol. cheers, rob Thanks! Yeah, I've noticed that weirdness occasionally happening with tripod-mounted MG42s for awhile now. 1 Quote Link to comment Share on other sites More sharing options...
Macisle Posted March 7, 2021 Share Posted March 7, 2021 I'm going to let the action play out in a larger chunk before posting again. Probably when my big push gets underway. In the meantime, here's an overview for those interested: The enemy may have more armor and/or lighter vehicles near the Asten objective. No hard spots -- just some iffy intel. Also, despite the casualties I've inflicted so far, I could still be outnumbered by a fair stretch. 4 Quote Link to comment Share on other sites More sharing options...
Strykr45 Posted March 24, 2021 Share Posted March 24, 2021 Now trying out "Postimage" in Training Campaign. And I "Quickly" learned to dismount Infantry before entering the open. 2 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted March 25, 2021 Share Posted March 25, 2021 7 hours ago, Strykr45 said: And I "Quickly" learned to dismount Infantry before entering the open. Give riding infantry a dismount order before plotting a movement order for the vehicle. The vehicle will move without the infantry. Do this a terrain feature away from a danger area. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 25, 2021 Share Posted March 25, 2021 I recall in CM1, that inf would obey a dismount order if and when the transporting unit went into a sharp turn, ie slowed down a lot on a sharp turn at a waypoint. Have never tested if that useful feature made it into CM2. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 30, 2021 Share Posted March 30, 2021 On 3/25/2021 at 11:11 AM, Erwin said: I recall in CM1, that inf would obey a dismount order if and when the transporting unit went into a sharp turn, ie slowed down a lot on a sharp turn at a waypoint. Have never tested if that useful feature made it into CM2. No that does not happen in CM2. You can dismount passengers before the vehicle moves or issue move orders to passengers so they will disembark and move once the vehicle stops. Those are you two choices. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 30, 2021 Share Posted March 30, 2021 Shame. It would be useful to retain the CM1 ability to dismount units along the vehicle's path. 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted April 1, 2021 Share Posted April 1, 2021 can you not issue a pause order to the vehicle at a certain waypoint and then issue the troops to disembark at that point? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 1, 2021 Share Posted April 1, 2021 Unfortunately no. In CM1, one could give a vehicle and sharp turn that forced it to slow or stop while it rotated, and the inf could dismount at that waypoint. In CM2 one can only order DISMOUNT before one makes any waypoints, or the unit will dismount at the end of the movement. "No getting on and off the bus while it's traveling." 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 1, 2021 Share Posted April 1, 2021 17 hours ago, Bubba883XL said: can you not issue a pause order to the vehicle at a certain waypoint and then issue the troops to disembark at that point? No, it will not do that. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted May 7, 2021 Share Posted May 7, 2021 I too am starting with the training campaign... ... I also tried out some [snow] tagged effects. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted May 12, 2021 Share Posted May 12, 2021 "Training" continues... 2 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted May 17, 2021 Share Posted May 17, 2021 Private Wilson makes first contact moving out the Hurtgen Forest. Try to make a comic book with this battle. 2 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted May 17, 2021 Share Posted May 17, 2021 On 5/11/2021 at 11:04 PM, 37mm said: "Training" continues... 37mm has a youtube channel? You gotta work on your marketing dept, I just now learned of it. Looks like lots of excellent content, thanks 2 Quote Link to comment Share on other sites More sharing options...
user1000 Posted June 26, 2021 Share Posted June 26, 2021 On 5/7/2021 at 12:19 AM, 37mm said: I too am starting with the training campaign... ... I also tried out some [snow] tagged effects. Easily the most annoying weapons sound mod I have heard. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted June 26, 2021 Share Posted June 26, 2021 31 minutes ago, user1000 said: Easily the most annoying weapons sound mod I have heard. Thank you. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted July 13, 2021 Share Posted July 13, 2021 Scratch two Shermans… 8 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted July 20, 2021 Share Posted July 20, 2021 Happy Cat 3 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 20, 2021 Share Posted July 20, 2021 It's the ambush. Just like red ones go faster, ambush cammo kills more. 1 Quote Link to comment Share on other sites More sharing options...
STAGEMAN Posted July 30, 2021 Share Posted July 30, 2021 CM HELL 2 Quote Link to comment Share on other sites More sharing options...
37mm Posted August 18, 2021 Share Posted August 18, 2021 (edited) A Muddy Affair... ... a very enjoyable little scenario. Edited August 18, 2021 by 37mm 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted August 18, 2021 Share Posted August 18, 2021 (edited) On 7/30/2021 at 12:42 PM, STAGEMAN said: CM HELL This look like Verdun I didn't know BFC were making already a early early war... Edited August 18, 2021 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted September 9, 2021 Share Posted September 9, 2021 This Priest won't be holding no mass on Sunday! 1 Quote Link to comment Share on other sites More sharing options...
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