
quakerparrot67
Members-
Content Count
63 -
Joined
-
Last visited
About quakerparrot67
-
Rank
Member
Recent Profile Visitors
-
quakerparrot67 reacted to a post in a topic: Unofficial Screenshots & Videos Thread
-
quakerparrot67 reacted to a post in a topic: Welcome to 2021!
-
quakerparrot67 reacted to a post in a topic: Welcome to 2021!
-
quakerparrot67 reacted to a post in a topic: Fire and Rubble Update
-
quakerparrot67 reacted to a post in a topic: KG Peiper campaign question
-
quakerparrot67 reacted to a post in a topic: KG Peiper campaign question
-
quakerparrot67 reacted to a post in a topic: KG Peiper campaign question
-
quakerparrot67 reacted to a post in a topic: How are M20 Armored Cars Used?
-
quakerparrot67 reacted to a post in a topic: Welcome to 2021!
-
quakerparrot67 reacted to a post in a topic: Fire and Rubble Update
-
Welcome to 2021!
quakerparrot67 replied to Battlefront.com's topic in Combat Mission - General Discussion
was that sickboy or begbie? been a while since i've read it... cheers, rob -
mod Lucky Strike's Mods: Hedgerow Hell - it's here!
quakerparrot67 replied to Lucky_Strike's topic in CM Normandy Maps and Mods
yep. cheers, rob -
wow- i thought you were kidding.... gotta say, i find that kinda disturbing- especially the masks. definitely . wouldn't feel comfortable seeing one on a care worker of some sort. cheers, rob
-
NEW!! Updated 101st 82nd US Paratroopers MOD!
quakerparrot67 replied to Damian45's topic in CM Normandy Maps and Mods
the stuart's been around for a coupla decades- now there's full-metal r.c. tigers! lol. cheers, rob -
jtsjc1 reacted to a post in a topic: CM:BN Screenshot Thread #2
-
CM:BN Screenshot Thread #2
quakerparrot67 replied to Battlefront.com's topic in Combat Mission Battle for Normandy
considering that this is c.m. normandy, he's more likely in the tall grass with a collaboratrix horizontale named minnette or something similar. cheers, rob -
NEW!! Updated 101st 82nd US Paratroopers MOD!
quakerparrot67 replied to Damian45's topic in CM Normandy Maps and Mods
i did a lot of 1/35 when i was younger, and until the arthritis started hiting my hands i was doing 1/6th scale- "battle barbies",lol -but painted, detailed and weathered, mostly wwii airborne. cheers, rob -
Macisle reacted to a post in a topic: Fire and Rubble Update
-
Lethaface reacted to a post in a topic: Fire and Rubble Update
-
Vergeltungswaffe reacted to a post in a topic: Fire and Rubble Update
-
Vacilllator reacted to a post in a topic: Lucky Strike's Mods: Hedgerow Hell
-
Lucky Strike's Mods: Hedgerow Hell
quakerparrot67 replied to Lucky_Strike's topic in CM Normandy Maps and Mods
yep- following this one for sure. the mod as released has really transformed the look of the game (not to mention my attempts at screenshots) , and i can't wait to see what the new bocage variations look like in natural color. when i look at mods like this and think about how the game looked when i first got it (not that it was anything to be ashamed of- i know visuals aren't bf's focus for the game) i'm just floored. cheers, rob -
Commanderski reacted to a post in a topic: Fire and Rubble Update
-
f-ing hell! wow. thank you, ben park, these maps are gorgeous. cheers, rob
-
Lucky Strike's Mods: Hedgerow Hell
quakerparrot67 replied to Lucky_Strike's topic in CM Normandy Maps and Mods
pictures ? cheers, rob -
John1966 reacted to a post in a topic: Close combat (or lack of it)
-
Close combat (or lack of it)
quakerparrot67 replied to John1966's topic in Combat Mission - General Discussion
this. it would probably have a lot of application in the cassino and urban russian battles as well. even trench-based r.t. scenarios. close combat 'melee' fighting was a major part of many wwii battle, and should -ideally- be better represented in the game. however, battlefront have a lot on their plate right now, aside from the real world being kinda upside-down for the duration, so we're probably gonna have to wait for a while. to be honest, i can live with that. cheers, rob -
NEW!! Updated 101st 82nd US Paratroopers MOD!
quakerparrot67 replied to Damian45's topic in CM Normandy Maps and Mods
surprised i missed this.... these are some really nice paratroopers, damian. these and your brit/cad/pol. airborne are the best versions i think i've seen and thank you for making them. heck- keep-em coming! do you know if the game structure would allow commandos (in the couple of scenarios that have them) to use their own textures ( 'cap-comforter' or green beret, bergan rucksack, maybe, instead of regular '37 small pack) rather than the airborne skins? as an ex-wwii figure modeler, i love the way good troop and vehicle skins, as well as terrain, foliage and building textures m -
Lucky Strike's Mods: Hedgerow Hell
quakerparrot67 replied to Lucky_Strike's topic in CM Normandy Maps and Mods
this would be a big improvement- the bocage would finally look almost as good as the rest of the foliage. it's a shame that the look of the hedgerows is so locked in, but falaise's idea with your textures may have cracked it. thank you and all the other modders for your time. you really make cm so much more immersive and visual. cheers, rob -
NEW!! British - Canadian - Polish Airborne MOD!
quakerparrot67 replied to Damian45's topic in CM Normandy Maps and Mods
these and the berets are really nice. thank you for doing them! one question about the new helmet graphics, what are mdr files and how do i use them? all my paras are showing with the berets, and i would like to get a mix- if at all possible. and if i may offer one small suggestion- the polish helmet should have on the front a painted white or yellow version of their beret badge, but i don't know if the game's mechanics would allow adding that. again, great work! cheers, rob