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Geoff-Ludumpress

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  1. Like
    Geoff-Ludumpress reacted to HUSKER2142 in Welcome to 2021!   
    Congratulations to everyone on the year 2022, and what are the rough plans of the Battlefront developers for the Combat Mission series ?
  2. Like
    Geoff-Ludumpress reacted to Erwin in A peaceful Xmas to all   
    Hope everyone has a relaxing and peaceful Hol Season.  
  3. Like
    Geoff-Ludumpress reacted to Halmbarte in CMCW Unofficial Screenshot And Video Thread   
    I have never seen this before. BMP1 rolling, they hating, they see my M113 hiding behind a building (in ambush with the leader unbuttoned) and not only are the passengers firing on the AT team in the building on the left, the passengers on the other side acquire and shoot down my M113 TC before he can engage with his M2...
     
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  4. Like
    Geoff-Ludumpress reacted to Free Whisky in CMCW on steam and Matrix/Slitherine PBEM system   
    I would like to know this as well. I'm holding off on playing CMCW multiplayer for now because I'd like to avoid using both the old PBEM and the new PBEM++ at the same time. So any information about the implementation of PBEM++ would be appreciated.
  5. Like
    Geoff-Ludumpress got a reaction from benpark in Fire and Rubble   
  6. Like
    Geoff-Ludumpress got a reaction from laurent 22 in Fire and Rubble   
  7. Like
    Geoff-Ludumpress got a reaction from danfrodo in Ost Front Books   
    Feint in the south with major attack on Moscow. Moscow is the Psychological lynchpin. Take Moscow and break their will and then you may win.
  8. Like
    Geoff-Ludumpress reacted to MOS:96B2P in RT Unofficial Screenshot Thread   
    The partisan ambush includes panzerfausts. 



     
    The Alarmeinheiten use their firepower to fight off the ambushing partisans.


     
  9. Like
    Geoff-Ludumpress reacted to Halmbarte in Tactics Against Aircraft?   
    Dispersion and concealment.
    Keep units far enough apart that a air strike can only get one at a time. Hide units under trees or tucked up close to buildings. 
    Keep AA units out in the open with clear fields of fire. Nothing is more disheartening than seeing your AA light up a forest…
     
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  10. Like
    Geoff-Ludumpress reacted to MOS:96B2P in Soviet Tanks with mine rollers?   
    +1.   IMO it would be very useful to have mine roller vehicles in game for both NATO and Warsaw Pact.  Breaching obstacle belts were often trained and planned for.  Many real world NTC rotations featured obstacle belts.  Maybe a similar game mechanic as already exits in CMBN with the flail tank could be used.  But with rollers or plows or whatever would work best instead of the flail.  @Geoff-Ludumpress It would also be cool to have some type of mine clearing vehicle in CMRT.
    To a certain extent obstacle belts and FASCAM can be made to work now with creative use of the scenario editor.  However mine clearing vehicles would make these scenarios much better.  The four CMCW Kriegsburg scenarios feature FASCAM minefields and obstacle belts.  The FASCAM and obstacle belts appear in different locations depending on which AI plan loads.  This is accomplished by assigning the mines and wire to AI groups.           
    Paraphrased from the CMCW Kriegsburg BluFor briefing:
    FASCAM MINEFIELDS:  The Soviets have deployed an artillery deliverable FASCAM type minefield.  The mines are generally deployed in high traffic areas and choke points.  The minefields are both anti-tank and anti-personnel.  3rd Battalion Intelligence advise there are four possible locations where the Soviets deployed FASCAM minefields.  The locations are marked on the map (the location of an active FASCAM will vary with the AI plan).
    Paraphrased from the CMCW Kriegsburg RedFor briefing:      
    OBSTACLE BELTS:  The US will often employ obstacle belts to slow or channel attacking Soviet units.  The obstacles belts generally consist of wire and mines.  They are approximately 50 meters deep with four rows of mines and two rows of wire.  They may be up to 600 meters long with the ends tied into restricted terrain.  The obstacle belts are covered by both direct and indirect fire.  Often a lane is left through the mines to be used by US scouts conducting reconnaissance.  The wire is closed but the lane through the mines is still open.  Engineers can locate the lanes allowing friendly vehicles and personnel to breach (cross) the obstacle belt.  Location of obstacle belts will change with the AI plan.         
    In the scenario breaching an obstacle belt is simulated by breaching the two rows of wire (or crushing with tracks) and then finding a cleared lane through the mines.   This is as close as we can get without mine clearing vehicles.   
    Below Soviet scouts locate a US obstacle belt blocking a Soviet Avenue of Advance (this was on scenario author test mode so the mines are all visible).  Now the Soviet commander must decide to breach (find the open lane) or take a different Avenue of Advance to the objective.  So recon also matters in the Kriegsburg scenarios.    


    The flail tank mechanic (below) but with rollers or plows would make the breaching of obstacles much more realistic and interesting.   

  11. Upvote
    Geoff-Ludumpress got a reaction from MOS:96B2P in Soviet Tanks with mine rollers?   
    I wanted em for CMFR
  12. Like
    Geoff-Ludumpress reacted to G. Smiley in Bug/glitch thread   
    In a PBEM I'm playing I spotted an enemy vehicle approx. 1500m away. Playing on Elite. I was surprised to see an infantry icon above the buttoned down vehicle, and even more surprised when I clicked on it and the display shows 'Dragon ATGM'. This can't be right.
     
  13. Like
    Geoff-Ludumpress reacted to Vergeltungswaffe in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    Having M-48's is never a bad thing.
    Even if you lose, you do it with style and grace.  😎
  14. Like
    Geoff-Ludumpress reacted to Probus in ZSU-23/4 Super Deadly   
    I love AAA Gatling vehicles.  They hammer everything in CM.  If you were to replace the main gun on an M1 Abrams with those Gatling cannons , then let it pivot up 90+ degrees and add an armored ammo cart behind it, I think you might have a Mk. 1.0 Bolo (or maybe a Mk. 0.5).  The cannons don't kill tanks, but they blind them.  They chew up APCs and I won't even mention what they do to infantry, poor bastards.  They are a must have for clearing out city blocks.  But as was mentioned before, their Achilles heal is their ammo supply.
    I once used a 1/2 dozen of them to help defend a town against an attack/assault QB.  I was doing great until some enemy helicopters showed up.  Dang AAA shot down all the helos and used up practically all of their ammo.  There went my uber-defense.  Lost the battle, but did I ever make the enemy pay for it.
  15. Upvote
    Geoff-Ludumpress got a reaction from Artkin in How do you use a M577 effectively in CMCW?   
    Run it down the road to set off mines and or ambushes.
     
  16. Like
    Geoff-Ludumpress got a reaction from sawomi in Recommended video watching Thread   
    IRON CURTAIN: East German Border in the Cold War
    https://www.youtube.com/watch?v=FCFtWbHvYWs
  17. Like
    Geoff-Ludumpress reacted to Roter Stern in Cold War Screenshots   
    Da, tovarish! ⭐⭐⭐
    Always keep a Shilka in your back pocket for a village assault:

  18. Like
    Geoff-Ludumpress got a reaction from danfrodo in CMCW Unofficial Screenshot And Video Thread   
    https://photos.app.goo.gl/zKsd1gLih16gPqKJ9
     
  19. Like
    Geoff-Ludumpress reacted to IICptMillerII in What Subject For The First CMCW Module?   
    Friendly reminder that if you want to see a module at all, get your friends to buy Cold War. The better it sells, the more likely the chance of a module!
  20. Like
    Geoff-Ludumpress reacted to MikeyD in CM Cold War v1.01 patch is now avilable   
    From what I understand, they did some thinking-outside-the-box and labeled the extended tube a 'bipod' so so when the weapon is deployed the 'bipod' (e.g. extended tube) appears. One of those things that's obvious only after someone first thinks of it.
  21. Like
    Geoff-Ludumpress reacted to Gkenny in CM Cold War v1.01 patch is now avilable   
    Interesting, I thought the M-47 dragon that we have in game only has the daysight and night sight (no thermals). How would the gunner see through smoke?
  22. Like
    Geoff-Ludumpress reacted to MikeyD in Cold War Demo?   
    There's still an outstanding tweak to the title that they're waiting on, I think its called PBEM+ and its coming from Slitherine. Once that's taken care of the title will get offered for sale on Slitherine/Steam and a demo will come out.
  23. Like
    Geoff-Ludumpress reacted to Bufo in Black Sea v2.16 is now available!   
  24. Like
    Geoff-Ludumpress reacted to Rokossovski in Black Sea v2.16 is now available!   
    Hmmmm . . . . Still no Steam update. Automatic patching was one of the things I was hoping would be improved with using Steam.
  25. Like
    Geoff-Ludumpress reacted to Artkin in RT Unofficial Screenshot Thread   
    The full Berlin map...

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