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Probus last won the day on August 12

Probus had the most liked content!

About Probus

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    Junior Member

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  • Location:
    Mustang, OK
  • Interests
    God & Country, Ancient Coin Collecting, Spaceflight, Wargaming, Strategy Computer Gaming

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  1. The last orders were carried out. couldn't get control again and all the ammo was expended.
  2. @The Steppenwulf Trying to decide on the best VASSAL modules to manage this campaign. I think I will probably use 2 or maybe 3. Something along the lines of PanzerBlitz to organize Companies (These would be the chess pieces). And a game with a map that is on the scale of Combat Mission. Operational level, Like NATO: The Next War in Europe, but I think I can do better for a map. I'm looking at COIN like you suggested. Now is a good time for VASSAL input for those of you familiar with VASSAL or just own a lot of board games. Here is a link to the public domain modules that have bee
  3. More often than I care to admit, one of my spotters dies in the middle of calling in an artillery strike. Is there any way to get back control of the arty using a different spotter or does the strike just have to run its course without a pair of eyes on the target?
  4. If I wanted to do some testing of bottlenecks on my computer using Combat Mission. What is one of the largest/slowest loading scenarios in any of the games?
  5. @MOS:96B2P I can't replicate it again either. But something happened in front of a US bunker (M1 57mm) my first playthrough that wiped out 2 1/2 squads of men simultaneously. Looked to me like it was the flamethrower destroying the bunker. I had the bunker crew set to hide so that I could test attacking the bunker. The engineers close to the bunker were set to assault. I saw explosions from the satchel charges but they didn't seem to do any damage to anyone. Then the flamethrower opened up and everyone died. Do bunkers have any kind of special ability that I'm
  6. CMFI using a Pioneer company. The squads have Flammenwerfer 41 Flamethrowers. I'll see if I can get a video capture of this.
  7. I've only been playing CM for a matter of months now, but I learned really quickly that not only was there friendly fire (from a tank shell wizzing through trees over the heads of my infantry and finding a trunk of said trees). I also learned quite painfully that tank shells can go right through a vehicle, knock it out, and continue through to a second vehicle and explode. I've seen several dual kills. I've yet to see a shell slice through 2 AFVs to kill a third. That would make a good video clip though! (if its possible). (Gets on soapbox ๐Ÿงผโ†—๏ธ๐Ÿ˜ฎ๐Ÿ“ข โ€ผ๏ธ) That also brings up my 2nd pet peev
  8. Yessir. They now prescribe to the philosophy of there is no "friendly" fire. Thanks for that tidbit of information. You just saved me a lot of time.
  9. Well I thought I would play around with assault tactics. Here are a few things I have found out so far: Detected minefield marker is (of course) red. Marked minefield marker is yellow. Engineers (Pioneers) sitting on a minefield does not necessarily detect it. Engineers moving slowly through a minefield can still set off a mine. Engineers hunting through a minefield seems to find it faster. ๐Ÿคจ Re-re-checking this. Engineering squads split up into some team types can loose most of their minefield abilities. One they keep is the ability to set them off. ๐Ÿ˜†
  10. Very nice analysis. Let me study it and see if I have any questions. Vassal is definitely the software I thought would work well for this application. Looking forward to this being my first "retirement" project (just hope the wife doesn't see this post). ๐Ÿ˜†
  11. @Erwin, Do you still have a link to the CMSF Silhouettes? Haven't seen those.
  12. I've been working on getting retired (last day is Nov 6th) and now we are still running on generators in my part of Oklahoma due to the ice storm. Joys of living in a rural area. I've personally tweeted Elon to see if I can get in on that Starlink trial but haven't heard back from him yet. ๐Ÿ˜ All that being said, I'm gonna try to get a trial campaign going before Christmas. I've gotten a lot of good feedback. About 6 players is all I'll need for the trial. Leaning towards CMRT but nothing in stone by any means. We've already had several volunteers. Please post here if you want
  13. Nothing for CMBS yet I suppose? How did Marco find the data he used for the Silhouettes? And dang I wish that data was available during setup and the game. Even if they stop giving it to you at the harder levels.
  14. Here is what I've found so far: https://www.thefewgoodmen.com/thefgmforum/threads/silhouettes-with-weapon-data.31899/
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