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Free Whisky

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Free Whisky last won the day on February 21 2022

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  1. That would be me. I messaged you on discord - or someone who goes by the same name anyways - that I'd be away for a few days. Should perhaps have messaged you here. Anyways, we're underway now.
  2. So where are we now on this problem in round 2? Does the ploblem persist? Since this is an exit scenario, a rather great deal depends on it. Exiting = taking risk, but that risk is not worth it if the best strategy is, again, to not finish the scenario and just play for kills...
  3. At the end of my last video I promised to upload the bits of the conversation that @domfluff and I had and that didn't make it into the video, as a podcast. That's up now. Also included is an extra bit that we recorded later, where we answer some of the questions that were frequently asked in the comment section. So, if you've got a long commute ahead of you, or it's your turn to do the dishes, or there is some other reason why you can't play CM.... here you go .
  4. That was awesome. I enjoyed this style very much. Nice use of graphics, too! This, very much this! Also, free the camera! A truly free camera that can go all the way down to ground level would be helpful as well.
  5. Oh yes I can confirm this. Not having seen two tanks behind a patch of trees basicly cost me a company. I'm starting to understand why Domfluff puts as many points into artillery as he does.
  6. Well.... That turns out to be it. PBEM++ games would always proces and send in like 30 seconds for me, so when it still hadn't send after 2 minutes I figured it wasnt working, clicked "Ok" and 2nd time and it would crash. Now I let it sit for 3 minutes and it actually does send. Thanks for the tip! Now, lets see how many turns I have to crank out per day to finish this one in time
  7. I asked Domfluff to help me out in creating a video about Soviet military doctrine in the Cold War era, and how those principles can be applied in a Combat Mission scenario/QB. He played a game against me as the Soviet Army, gave me an arse kicking, and then sat down with me and explained why he did what he did. The result is the video down below!
  8. The game is crashing when I try to send my turn. Did a complete wipe of every trace of the game from my PC, did a clean re-install, I'm running no mods, but the game just hangs when I end the turn, rather than returning to the main menu. Shame, looked like a fun scenario. So it looks like I'll have to notify my opponent that I won't be playing. Can't find who that would be on the Matrix tournament page as only round 1 scores are showing. Any tips on how to find out who my opponent is in this round 2?
  9. One of the tour guides said on his site that he could also be hired to do research for documentaries and such. Perhaps he felt that I was trying to get a freebie by just emailing a question . Wouldn't have hurt to respond though.
  10. I have it on good authority that there were no Panzer Mk II's around Son on the 20th of September .
  11. Ah, yes... No need to speculate if it could support the weight of a panther if one doesn't fit on it! Thanks, this is most helpful and would seem to settle it!
  12. In my next Youtube video I'll be taking a closer look at the CMBN Market Garden scenario "Counterattack at Son", which I believe was created by @ASL Veteran. The "Counterattack at Son" scenario map has two bridges on it across the river Dommel. One that can hold tanks, and a foot bridge. The following has been written in the Designer's Notes about the foot bridge: "I was uncertain as to whether the small bridge across the Dommel that is located south of the canal was large enough to hold vehicles. The modern bridge there appears to have wheel tracks across it that would be suggestive of vehicles passing over it. The area immediatly west of the bridge didn't appear to have any roads and indicated that perhaps the bridge was not suitable for heavy vehicles. In the event, I decided to make the bridge a footbridge since I knew for certain that the attack from the previous evening was conducted down the Tow Path alongside the canal. It seemed logical that if the small bridge could hold vehicles that it would have been used for the evening attack (the day before) and since that attack went down the down path, that leaned towards the southern bridge being unsuitable for tanks or armored vehicles". I assume that when the designer says he's seeing wheel tracks, he is referring to images of the bridge as seen on google earth. So today I visited the scenario location to shoot some footage for the video, and ofcourse I also went to see this bridge to find out if it would support a tank or not... What I found looked like a somewhat improvised construction, yet build with steel for support. Unfortunately I'm a dimwit when it comes to engineering and I have no idea how strong something like this would be. Now, who here among us would like to like to chip in and tell me whether you think this bridge could hold a Panther tank? Any interesting details about why you think so would be appreciated! The bridge may have been replaced by a newer one, but my theory is that if it was replaced, they would have put one back that was at least as good as the old one - so if this one isn't strong enough, then the bridge in 1944 probably wasn't either. The width was about 2,7 meters/ 9 feet. (better image quality and a few more pics:) https://freeimage.host/i/tFOK0u https://freeimage.host/i/tFOfUb https://freeimage.host/i/tFOC5x https://freeimage.host/i/tFO2s9 https://freeimage.host/i/tFOobV https://freeimage.host/i/tFOzzB
  13. I'm not sure if this'll help because you mention that changing the turn number didn't help, but just in case... Check the Game Files/Outgoing Email folder. If there is already an outgoing file there that hasn't been send for whatever reason (for example because the server was on version 1.06...) then that may be preventing your game from creating a new file and send it (I presume because the game attempts to create a file with the same name as the file that is already there). Delete the file in your Outgoing Email folder and try again. This has cleared this problem for me a few times.
  14. Hi everyone! I've put out a new video where I compare a combat mission scenario to both the historical events that are portrayed and the actual real-life location. I thought I'd post this on the General Discussion board as it's also kind of about Combat Mission scenario design and research in general. As it's about a Market Garden scenario, I've slept a quite few hours less the past few nights in order to get this video done in time for Operation Market Garden's 78th anniversary on saturday the 17th of september. I hope you'll find it interesting; spending the day basicly giving myself a battlefield tour and filming the locations of the scenario that I just played was amazing. Geeky, for sure, but amazing . Props to @Pete Wenman who is the author of this scenario for his excellent research and scenario design.
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