chuckdyke Posted May 14, 2021 Share Posted May 14, 2021 30 minutes ago, GhostRider3/3 said: I never really had to worry about infantry in front, or near my tanks before when firing. AKA friendly fire it is never a good idea having friendly forces inside the LOF of a tank. Like cleaning on a firing range, they won't shoot you but will make their presence known. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 14, 2021 Share Posted May 14, 2021 6 hours ago, GhostRider3/3 said: It seems if infantry are next to a tank and it fires there is a possibility of them being injured or killed... And in the modern games you don't want your men near the APS envelope either. 0 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted May 15, 2021 Share Posted May 15, 2021 In "Getting Ugly" mission (yes, I know it's not from FR) German reinforcements arrived and Panther tanks proudly turned their backs on me. I saw this type of AI behavior (enemy looking in the opposite direction) in several other missions. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted May 16, 2021 Share Posted May 16, 2021 (edited) Did someone mention the Volkssturmgewehr (MP-507) firing full auto? Because in-game it does even though the real gun is only semi-auto capable (it's even said in the manual). Edited May 16, 2021 by Frenchy56 1 Quote Link to comment Share on other sites More sharing options...
akd Posted May 16, 2021 Share Posted May 16, 2021 3 hours ago, Frenchy56 said: Did someone mention the Volkssturmgewehr (MP-507) firing full auto? Because in-game it does even though the real gun is only semi-auto capable (it's even said in the manual). Good catch. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 16, 2021 Share Posted May 16, 2021 On 5/15/2021 at 12:25 PM, dbsapp said: In "Getting Ugly" mission (yes, I know it's not from FR) German reinforcements arrived and Panther tanks proudly turned their backs on me. I saw this type of AI behavior (enemy looking in the opposite direction) in several other missions. If seen this in all releases since SF2. IIRC some kind of face command could be set in the editor that maybe messes things up. It is a total immersion breaker and causes easy kills. 0 Quote Link to comment Share on other sites More sharing options...
pintere Posted May 16, 2021 Share Posted May 16, 2021 After playing the first mission of the German Night at the Opera campaign (and a pretty epic one at that), the game consistently crashes after it starts to load the second scenario. Any idea why this might be? I really want to finish this campaign . 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted May 16, 2021 Share Posted May 16, 2021 1 hour ago, pintere said: After playing the first mission of the German Night at the Opera campaign (and a pretty epic one at that), the game consistently crashes after it starts to load the second scenario. Any idea why this might be? I really want to finish this campaign . Can you post the save file here? If not send me a private message. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted May 16, 2021 Share Posted May 16, 2021 Not yet sure about this. Did anybody else see pixeltroopers again leaving foxholes after bits of receiving mortar bombardment? CMRT F&R V2.11 Thought that had been "fixed" some time ago. https://community.battlefront.com/topic/139255-scenarios-up/?do=findComment&comment=1872444 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 16, 2021 Share Posted May 16, 2021 9 minutes ago, RockinHarry said: Not yet sure about this. Did anybody else see pixeltroopers again leaving foxholes after bits of receiving mortar bombardment? CMRT F&R V2.11 Thought that had been "fixed" some time ago. https://community.battlefront.com/topic/139255-scenarios-up/?do=findComment&comment=1872444 What was changed after 4.0 was the issue of moving toward the enemy when leaving positions. Not the position-leaving as such. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted May 16, 2021 Share Posted May 16, 2021 54 minutes ago, Redwolf said: What was changed after 4.0 was the issue of moving toward the enemy when leaving positions. Not the position-leaving as such. That´s what I seem to recall as well. Haven´t seen the issue since. Until now again (leave FH & evade toward enemy). In a quick test mission of mine I can´t recreate the issue though. Likely something very specific to that Dnieper Rising mission and hopefully false alarm otherwise. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted May 17, 2021 Share Posted May 17, 2021 Likely very specific. I have been playing RT/FR a lot and I haven't seen any evidence of the old behavior. The first mission of the Cross of Iron campaign has so much Soviet artillery raining down for so long that I was shocked at the lack of chicken run action. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 17, 2021 Share Posted May 17, 2021 20 hours ago, pintere said: After playing the first mission of the German Night at the Opera campaign (and a pretty epic one at that), the game consistently crashes after it starts to load the second scenario. Haven't seen that. Let's figure it out. -Make sure all mods are out of the Mod folder. Retry (I figure you have done this already). -Post your Save file here It may also help to know where it is in the loading when it crashed. Some idea of system specs may help, as well. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 17, 2021 Share Posted May 17, 2021 Normal map naming in the CMRT v2.10 and v2.11archives is not always right. The variation numbers are often in the wrong place in the file name. This will prevent the game from using these normal maps. https://community.battlefront.com/topic/139308-questions-remarks-on-normal-map-files/ 1 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted May 19, 2021 Share Posted May 19, 2021 What about t34-85 jumping wheels bug? Are you going fix it? Really frustrating and immersion breaking 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted May 19, 2021 Share Posted May 19, 2021 (edited) 10 hours ago, dbsapp said: What about t34-85 jumping wheels bug? Are you going fix it? Really frustrating and immersion breaking Have you installed the patch and still seeing it? Dave [edit] Anything more on this? As far as anyone knows this was fixed in the patch. If you still see it somewhere please post a save so it can be looked at. (make sure your game is up to date first!) Edited May 19, 2021 by Ultradave 0 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted May 20, 2021 Share Posted May 20, 2021 23 hours ago, Ultradave said: Have you installed the patch and still seeing it? Dave [edit] Anything more on this? As far as anyone knows this was fixed in the patch. If you still see it somewhere please post a save so it can be looked at. (make sure your game is up to date first!) I didn't install the patch. Thank you! 0 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted May 23, 2021 Share Posted May 23, 2021 How to straighten these curved fields? I used all combinations of video options in vain. 1 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted May 23, 2021 Share Posted May 23, 2021 59 minutes ago, dbsapp said: How to straighten these curved fields? I used all combinations of video options in vain. Its a thing across all titles with crop tiles. Someone may have produced a mod that fixes it but I don't know for sure. 0 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted May 23, 2021 Share Posted May 23, 2021 2 hours ago, Combatintman said: Its a thing across all titles with crop tiles. Someone may have produced a mod that fixes it but I don't know for sure. At least I'm not the only one who sees it 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 23, 2021 Share Posted May 23, 2021 3 hours ago, dbsapp said: At least I'm not the only one who sees it I suppose it is the usual distant floor distortion effect, for which GPU drivers invented mipmapping and an-isotropic filtering. Example with image: http://petersikachev.blogspot.com/2018/10/minlod-cheap-method-to-increase-texture.html But somehow, with the Combat mission crop fields especially, it remains less then satisfactory. What I do is, I downscale and/or blur these particular terrain tiles, as a simple mod. Since I rather look at blurry then at such distortion. 2 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 23, 2021 Share Posted May 23, 2021 1 hour ago, Kevin2k said: I suppose it is the usual distant floor distortion effect, for which GPU drivers invented mipmapping and an-isotropic filtering. Example with image: http://petersikachev.blogspot.com/2018/10/minlod-cheap-method-to-increase-texture.html But somehow, with the Combat mission crop fields especially, it remains less then satisfactory. What I do is, I downscale and/or blur these particular terrain tiles, as a simple mod. Since I rather look at blurry then at such distortion. Interesting solution - can you post a screenshot of what it looks like? And maybe post it as a mod? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted May 23, 2021 Share Posted May 23, 2021 It's call a moire pattern. I've never found a way to get rid of it. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted May 23, 2021 Share Posted May 23, 2021 This thread talks about moire mods. 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted May 23, 2021 Share Posted May 23, 2021 In some my latest winter map testing I found these little fires burning (from small arms fire hitting ground). Guess this shouldn´t occur on winter map, right? It´s some the "grass" tiles all looking the same in "snow" ground condition. Eastern Europe, January 1945, Flurries, Freezing, Snow mission parms. 1 Quote Link to comment Share on other sites More sharing options...
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