Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Frenchy56 last won the day on December 17 2019

Frenchy56 had the most liked content!

1 Follower

About Frenchy56

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'd like to note that for the next CMRT patch, the Soviet officer should be fixed. In many formations he shows up in a regular grunt model. On the officer model he's missing his holster as well. I reported this earlier on this post:
  2. Not really, no. I don't think that ever happened in real life either. You can still at least have HG panzers since field divisions only had StuG units.
  3. https://www.mediafire.com/file/tp3g3ign74rpum7/south_african_voices.rar/file Here's a temporary fix for the SA voices. Extract to the Data/Z folder.
  4. Alright, fair enough. It was in the files and in the store page list so I thought it was the same situation as the French handguns. We could use the M1892 texture though lol.
  5. Will the Vickers-Berthier be made available for Indian troops?
  6. Congratulations on finishing the mod! Not to be too indiscrete, but have you done anything on CMFI?
  7. Yeah, I've tried it and the modtagged files in the sources don't seem to do anything. I've replaced the textures with Ez's and used modtags on the scenarios instead.
  8. Ez made some HG Division skins, tropical and temperate. Go and grab them here: http://cmmodsiii.greenasjade.net/?p=5140 You can also find the ones he made for CMBN for field divisions. http://cmmodsiii.greenasjade.net/?p=8257
  9. Yeah, they are. Usually if the exact variants of the vehicle/weapon are present between games they should be compatible.
  10. I managed to fix the problem with the wheels in my AT gun rescale mod. Check it out here (use the download links at the bottom of the thread)
  11. I've managed to fix the bug with the wheels. A consequence of that is that the wheels don't spin anymore, but it's a pretty decent tradeoff. The strangeness while towing is still present unfortunately. https://www.mediafire.com/file/d7mxd9vqv4ngg3k/rescaled_pak36r.rar/file https://www.mediafire.com/file/11lryhfcew1lcyd/rescaled_57mm.rar/file
  12. That's something a lot of people seem to not know about. The early-war divebombing mania sputtered out around 1943 in favor of the faster Fw 190 which became Germany's ubiquitous fighter-bomber.
  13. Hmmm, well for now I'll try redoing the mod then we'll see. I could use the US model however the legs are different, and it doesn't have a muzzle brake so I can't use it to replace the Mk IV. I could try to replace the barrel and the legs but for me it would be kinda hard. I could try though, if it comes to that.
  14. After investigating further it actually happens after an enemy vehicle is spotted, it doesn't have to be an AT gun. This happens to the modified 6 pounders (only the limbered models) but not to the Pak36(r), which is interesting. It could be for multiple reasons, maybe I exported a screwed up model for one of the 6 pounders or something. I'll remake the mod from scratch with the knowledge I've gained and see how it goes.
  • Create New...