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pintere

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About pintere

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  1. If anyone still has this scenario it would be great if they could repost it Playing this one was a ton of fun and unless this one gets uploaded to the scenario depot it may be lost forever!
  2. Anyone still have a copy of this scenario? The Scenario Depot doesn't have it.
  3. Anyone still have a file of this scenario on hand? It doesn't seem to be up on the scenario depot.
  4. Sounds fantastic! I’d definitely play if you’re able to pull it off. Let’s just hope the module isn’t too far off in that case.
  5. How many new campaigns/scenarios are projected to be in Fire and Rubble?
  6. Glad to see you're still around! Your custom campaigns have been tons of fun and any additional stuff would be most welcome.
  7. The problem is not so much that so few HE rounds are carried but that (from what I've seen at least) it's impossible to get a Chally/Warrior to use its AP rounds against soft targets. In MOUT operations, for instance, they'll quickly expend all their HE rounds and then only use their MGs against designated targets. It's very frustrating.
  8. Ah of course. Although, bearing in mind that this is not a cold-war era type setting requiring tanks to defeat wave after wave of Soviet tanks, surely one would expect that in practice a British force deployed in Syria would adopt a more logical ammunition ratio?
  9. In my battles with Chally 2 tanks I can't help but notice that though the tank has a reasonably high ammo capacity the vast majority of it (33 rounds or thereabouts) is armour piercing and only a mere 13 rounds are HESH. The result is that in almost every battle I use them for they run out of HESH ammunition well before the end. This has led me to wonder why their load out is so heavily skewed towards anti tank rounds? Not only do tanks represent a minority of targets in the vast majority of battles but pretty much every other tank I've seen in the CM games has either a 50:50 ratio of amm
  10. OK so suppose your opponent has some AT mines on a bridge, and by good fortune you detect them before your first vehicle goes up in flames. Thing is though this bridge is the only way to move to your objectives and complete the mission. Send a vehicle over (necessary for the upcoming battle) and it blows up, blocking the bridge. Don't send a vehicle over and you can't finish the battle. Checkmate situation??
  11. So what exactly will happen with these last four campaigns? Will they be updated and then released as part of a patch or something?
  12. For me it's the level of detail and complexity. I would be hard pressed to think of any other platoon-battalion level strategy game for the late WWII era that captures the immense variety of vehicles, weapons, formations and battles that CM does. You don't just control Panthers, you don't just control Panther Gs, you control early, mid or late model Panther Gs. One thing I love about the manuals is the encyclopedic guide to all the weapons and units at the end. I often just read that part of the manual for fun.
  13. I'm currently trying to create a mod tag for a campaign but am running into difficulties. It seems that the scenario editor deals in battles alone and I've been unable to find a way to create a mod tag for a whole campaign. Help would be appreciated!
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