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pintere

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  1. Looks like an awesome campaign idea! Kudos to you for getting it all made up 😉
  2. I just wrapped up the scenario "Valley of Ashes". Tons of fun! CMCW is definitely an interesting blend of both WWII and modern-era CM titles and I've had quite the time trying to figure out how to adjust to the cold war battlefield. One very interesting experience about this scenario though is just how LETHAL the Soviet aircraft and helis are. In the game I had a total of 13 tanks altogether (8 M60A3s and 5 M60A2s). Of these a total of 8 (😱) were knocked out by enemy aviation (3 in one strike), most before they had even fired a shot. Quite a few other vehicles were also destroyed by aircraft. Although I did have some Redeyes on the battlefield they quickly ran out of ammunition and so for most of the game I basically had no idea how to deal with opposing airstrikes. You guys know any good tactics against aircraft? For instance, spreading out your SAM teams or keeping them closer to your vehicles? Do smokescreens help at all? And, in particular, does it help at all if I hide my tanks in forests? I would think that the latter tactic is surely a realistic option (and none of my tanks and other vehicles were knocked out whilst hiding in the woods), but I don't have enough game experience to be sure and I'd rather have a definitive answer before tackling the campaign.
  3. The Soviet scout car never moved from it's spot in the whole game but still shot up my poor pixeltruppen like they were on range. And this in a blizzard at 500 metre range. I'm pretty sure even the most evil of scenario designers can't wrap that into an AI trigger...
  4. I had the most interesting event happen while playing the fourth mission of the "Broken Shields" campaign (Snow Blind). Whilst attacking the observation post directly from the east I came under fire in the fields from an M3A1 scout car located just in the courtyard of the castle (the other main objective of the mission). And murderous fire at that! It took out my armoured car as well as 10 of my infantrymen, taking almost every squad under fire as they tried to approach the observation post. It was truly quite incredible. The car spotted and fired on my infantry teams almost every time they moved... this in blizzard conditions at a range of 400-500 metres! For point of reference, this was in a mission where my (regular-crack skill) infantry teams themselves could only see ahead 100-200 metres at most. My men for their part never even spotted, let alone shot at, the scout car. And I couldn't get any of them to get a LOS to where I knew the scout car was, even with reverse slope. Essentially, this Soviet scout car gunner either had the all seeing eye + aimbot... or there's a bug where the M3A1 scout cars don't have their spotting capabilities impacted by the weather for some reason. I lean more towards this theory, as the other scout car in the mission also had unholy spotting capabilities compared to my own veteran infantry.
  5. After playing the first mission of the German Night at the Opera campaign (and a pretty epic one at that), the game consistently crashes after it starts to load the second scenario. Any idea why this might be? I really want to finish this campaign 🥺.
  6. Yes but it would be good to get some additional comments on playability for those scenarios that are listed as "Best Played As". The following scenarios are listed as best played as Soviet: Zitzewitz Now or Never Block Buster Block Buster Redux Home Red Star A-Blazin Red Dawn These are listed as best played as German: The Last King of Berlin Rescue That Beast Out for a Schwimm Is it still a decent match when playing these scenarios against the opposite AI opponent (e.g. Zitzewitz as German or Rescue That Beast as Soviet), or is there no point for the reason that it would basically be a turkey shoot?
  7. I haven't yet bought the game but would really like to read the manual that came with the release. If anyone would be down to share or send it then that would be most appreciated 😉.
  8. I was wondering if any of the game developers and/or experienced players could give a rundown of how the new scenarios in F&R can be played. Specifically, it would be good to know which scenarios are not possible to play against either Soviet or German AIs. There are of course some scenarios in which defeating an AI opponent is relatively easy to do, but it would be good to know exactly which scenarios either have no AI plans for a certain side or if defeating that AI is essentially a given for any experienced CM player. Thanks!
  9. Looks like an amazing project! It's exciting to see so many quality Red Thunder campaigns in the works.
  10. Right now I'm trying to modify some existing scenarios by changing the thumbnail picture that appears in the scenario select screen. I've downloaded my images, resized them to 170 x 170 pixels and converted them to BMP files, but when I try to upload them in the scenario editor it just says that they're 2 x 2 pixels and the image doesn't show up at all. I can't figure out what the problem might be, so any tips from veteran scenario editors would be appreciated.
  11. I'll be glad to test some of the scenarios once F&R is released 😉
  12. It's a rabbit hole I don't want to go down at this stage either so I agree it'd be best to set the topic aside for now too. Back to the OP... probably all the scenarios and campaigns that are being promised! Since there's not a whole lot of those being produced by users at this time it's refreshing to see that we'll be getting the equivalent of a stand-alone game's worth of playable material. Not bad for a single expansion.
  13. Strategically and operationally they were definitely better, but tactically? In 1944 the Soviets still managed to lose almost triple the number of German casualties suffered in the same year. Even after taking into account that some of these were inflicted by Axis allies like Romania and Finland, that's not an indication of any tactical parity. All the more considering that the trend still holds true during the Soviets' greatest battlefield victories (in Operation Bagration they still somehow suffered more combat casualties than the Germans, although not in terms of total KIA/MIA).
  14. Probably a safe bet. I'd even go as far as to say this will probably be the last big expansion of Red Thunder before CMX3. Maybe a battle pack will come out after this, but you'll most likely get your wish in 10-15 years time when they release Combat Mission: Not One Step Back.
  15. We know that the Soviet campaign goes from Poland to Berlin and that the German campaign covers the Budapest relief attempts. One of the mini-campaigns is Strachwitz's operation to relieve Army Group North along the Baltic coast. Can we get a bone on what the other 2 mini-campaigns are, or is that classified information?
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