Wodin Posted February 19, 2021 Share Posted February 19, 2021 ANything new in game thats non game specific and will be released in patches to update the other games? New animations, improved tac ai etc etc? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 19, 2021 Share Posted February 19, 2021 I imagine when we get an eventual CMBS module cluster munitions will probably appear. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 19, 2021 Share Posted February 19, 2021 & MLRS.....Don't forget those babies. BTW has any thought been given to FASCAM in CM:CW? It would be cool if it could be implemented in some fashion. 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted February 19, 2021 Share Posted February 19, 2021 I think the current timeframe is before artillery delivered mines. But maybe in an module or some air dropped mines if that's within the scope of a cm battle. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 19, 2021 Share Posted February 19, 2021 (edited) I'm having difficulty finding a date.....1980s is about as close as I'm seeing (RAAM, ADAM etc.), can anyone narrow it down a bit? @MikeyD @The_Capt @Bil Hardenberger PS - I think you are right, I'm not seeing much prior to 1987.....Still looking. Edited February 19, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 19, 2021 Share Posted February 19, 2021 (edited) Often a title release is accompanied by a patch download for the other titles to keep the game engine up-to-date across the board. Charles may have been monkeying with game engine, necessitating game patches. I wouldn't know what he's been doing 'under the hood', though. Artillery delivered cluster mines was discussed and was deemed inappropriate (or unworkable) for the game. I'm trying to recall the discussion. The opinion was scatterable mines would be dropped where US forces weren't as area denial munitions. They wouldn't be dropped along the forward line of contact. Edited February 19, 2021 by MikeyD 1 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted February 19, 2021 Share Posted February 19, 2021 1 hour ago, Wodin said: ANything new in game thats non game specific and will be released in patches to update the other games? New animations, improved tac ai etc etc? DPICM/ cluster munitions for artillery and aircraft, respectively. I'm not sure if it qualifies as an engine improvement, but it is certainly a new feature. Highly requested by the community as well, and will be a big game changer for tactical battles. I have no idea if it is going to make its way to the other modern titles. That decision/discussion is above my paygrade. Although I will say that I think it is reasonable to expect it to eventually make it there. Otherwise, there are no major engine upgrades coming with CMCW. 50 minutes ago, Sgt.Squarehead said: I'm having difficulty finding a date.....1980s is about as close as I'm seeing (RAAM, ADAM etc.), can anyone narrow it down a bit? @MikeyD @The_Capt @Bil Hardenberger PS - I think you are right, I'm not seeing much prior to 1987.....Still looking. FASCAM is another thing that falls outside the scope of CM. A FASCAM fire mission would literally take an hour to call in, it is not something that an artillery battery can just be given a map coordinate and then fire at. There are a ton of different variables that go into it. In CM it is best simulated by having a minefield already present on the battlefield and labeling it FASCAM. In fact, there is a scenario that essentially does just that, but I won't say more so I don't spoil the surprise. 3 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted February 19, 2021 Share Posted February 19, 2021 I would love to see the auto cannon on IFV and reconnaissance vehicle can engage attack helicopter 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted February 19, 2021 Share Posted February 19, 2021 Those FASCAM missions when I was in FA during this period were more to fire into the rear to prevent the second/third line units from reinforcing the lead regiment. A way to at least temporarily isolate the lead unit. That would be beyond the opposite "board" edge of the scenario. 1 Quote Link to comment Share on other sites More sharing options...
akd Posted February 19, 2021 Share Posted February 19, 2021 12 hours ago, IICptMillerII said: DPICM/ cluster munitions for artillery and aircraft, respectively. I'm not sure if it qualifies as an engine improvement, but it is certainly a new feature. Highly requested by the community as well, and will be a big game changer for tactical battles. I have no idea if it is going to make its way to the other modern titles. That decision/discussion is above my paygrade. Although I will say that I think it is reasonable to expect it to eventually make it there. Otherwise, there are no major engine upgrades coming with CMCW. FASCAM is another thing that falls outside the scope of CM. A FASCAM fire mission would literally take an hour to call in, it is not something that an artillery battery can just be given a map coordinate and then fire at. There are a ton of different variables that go into it. In CM it is best simulated by having a minefield already present on the battlefield and labeling it FASCAM. In fact, there is a scenario that essentially does just that, but I won't say more so I don't spoil the surprise. I would just like to see a new minefield type in the editor: surface-laid. Easier to spot and clear but possibly also “cheaper” from a points perspective. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 19, 2021 Share Posted February 19, 2021 (edited) That's a decent idea, something a bit like the (oddly named) 'Daisy-Chain Mines' in CM1. Edited February 19, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted February 19, 2021 Share Posted February 19, 2021 16 hours ago, Ryujin said: I think the current timeframe is before artillery delivered mines. But maybe in an module or some air dropped mines if that's within the scope of a cm battle. Not sure about artillery delivered mines, but from 1981 onwards, the Bundeswehr used the M-548A1-G to produce quick minefields. It could deploy 600 antitank mines on a 1500m long and 50m whide strip of land within 5 minutes. But of course, the Bundeswehr is not respresented yet. The vehicle itself is American and based on the M113, but not sure about the mine-thrower-unit? 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted February 19, 2021 Share Posted February 19, 2021 3 hours ago, Chibot Mk IX said: I would love to see the auto cannon on IFV and reconnaissance vehicle can engage attack helicopter I would love to see Soviet T tanks engage helicopters with their ATGMs as was designed to do so. 2 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted February 19, 2021 Share Posted February 19, 2021 17 hours ago, MikeyD said: I imagine when we get an eventual CMBS module cluster munitions will probably appear. Do you think cluster munitions would also come to CMSF2? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 19, 2021 Share Posted February 19, 2021 I may be wrong (I often am) but I think CMSF2 is put to bed, finished, complete. CMBS still has an upcoming module. Don't take that as gospel, weird things have been happening since BFC hooked-up with Slitherine. 0 Quote Link to comment Share on other sites More sharing options...
Field Oggy Posted February 19, 2021 Share Posted February 19, 2021 1 hour ago, Dr.Fusselpulli said: Not sure about artillery delivered mines, but from 1981 onwards, the Bundeswehr used the M-548A1-G to produce quick minefields. It could deploy 600 antitank mines on a 1500m long and 50m whide strip of land within 5 minutes. But of course, the Bundeswehr is not respresented yet. The vehicle itself is American and based on the M113, but not sure about the mine-thrower-unit? The British Army had something similar. I trained on it back in early 81. https://en.wikipedia.org/wiki/L10_Ranger_Anti-Personnel_mine 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted February 19, 2021 Share Posted February 19, 2021 Those are cool but I would assume they would almost always deploy the mines and be gone before the enemy approached within shooting distance. One must of course always choose what to prioritize from a long wishlist. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 19, 2021 Share Posted February 19, 2021 1 hour ago, MikeyD said: I may be wrong (I often am) but I think CMSF2 is put to bed, finished, complete. That would be a shame, it could be improved quite a bit with not too many tweaks, the TOE options are awesome already (although cluster munitions might be fun).....I'm mostly thinking in terms of giving the Syrians better comms and giving the Uncons some comms. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted February 19, 2021 Share Posted February 19, 2021 43 minutes ago, Sequoia said: Those are cool but I would assume they would almost always deploy the mines and be gone before the enemy approached within shooting distance. One must of course always choose what to prioritize from a long wishlist. Completely agree. These things would be no where near the shooting. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 20, 2021 Share Posted February 20, 2021 2 hours ago, IICptMillerII said: hese things would be no where near the shooting. Certainly not intentionally. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 20, 2021 Share Posted February 20, 2021 (edited) 12 hours ago, Sequoia said: Those are cool but I would assume they would almost always deploy the mines and be gone before the enemy approached within shooting distance. One must of course always choose what to prioritize from a long wishlist. 11 hours ago, IICptMillerII said: Completely agree. These things would be no where near the shooting. Not necessarily so - the Ranger's replacement, Shielder VLSMS mounted on a CVR(T) chassis regularly featured close to the action in the CPXs I used to run as an Observer Controller at the British Army's Command and Staff Trainer in the late 90s/early 00s. Our Engineer Observer Controller, who was a US exchange officer, used to bang his head off solid objects regularly at the inability of Royal Engineers officers to be able to cue Shielder so that it scooted to its position, deployed its minefield and scooted away before getting smacked by the enemy. A simple time distance problem that a Decision Support Overlay was explicitly designed to solve but was rarely the case because folks didn't understand the timelines or because the Battlegroup Intelligence Officer's enemy situation template was gash. On the other hand, the enemy commander - (yours truly) had great fun whacking Shielders. Sort of like this ... Edited February 20, 2021 by Combatintman 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 20, 2021 Share Posted February 20, 2021 On 2/18/2021 at 9:35 PM, IICptMillerII said: In CM it is best simulated by having a minefield already present on the battlefield and labeling it FASCAM. In fact, there is a scenario that essentially does just that, but I won't say more so I don't spoil the surprise. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted February 21, 2021 Author Share Posted February 21, 2021 Would love to see an inf animation upgrade. Would pay for that alone. 2 Quote Link to comment Share on other sites More sharing options...
slippy Posted February 21, 2021 Share Posted February 21, 2021 Quote Would love to see an inf animation upgrade. Would pay for that alone. definitely, especially the hunt command 1 Quote Link to comment Share on other sites More sharing options...
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