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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Battlefront.com

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Presumably Steve & Co. will be updating the TOE to include systems like this (ie: stuff that existed but which had no meaningful role in the older game engine)? 

They have to add individual weapon teams to the game anyway, so I hope they'll be there (maybe accessible to head-choppers too).

Edited by Sgt.Squarehead

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50 minutes ago, SLIM said:

Is this real life, or is this just fantasy?
Should I open my eyes, and see?

It's real. :)

Edited by LukeFF

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WOOOHOOOO, love it.  Getting rid of the ol' CMSF QB selection will be worth it alone.  That was by far my biggest complaint about an otherwise awesome game.

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18 hours ago, Mord said:

SEE? I told you guys! I knew Santa Steve was real!

You are spot on 🎯 Mord👍 

11 hours ago, Battlefront.com said:

We'll hopefully be wrapping things up in January.  More news at that time.

It's all the original CMSF1 content (forces, art, scenarios, etc.) in the Engine 4 environment.  That means all Engine 4 game features, including QBs, are a part of CMSF2.  There's a lot of updating to the original CMSF1 stuff to make it work and look as it should, but we're not adding anything per se except the things which are fairly obvious (soldier models, QB maps, ground to air, on map mortars, bridges, water, etc.).

Steve

That is a HUGE chunk of Fun Times. Big :D Face👍

Buzz

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CMSF2 will have (does have) the new FOW-friendly trenches and foxholes. The old sunk-in-mesh trench has been renamed 'ditch', I believe. The new trenches were in one of the dozens of screenshots submitted that didn't get selected.

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1 hour ago, Marwek77 aka Red Reporter said:

So the new CMSF2 is just old CMSF running engine 4.0? And that´s all??? So after CMBS i have to downgrade my tanks back to T-55 vs Abrams? Is this really what all player wants?

I dunno - CMSF has a lot more than just Abrams and T55 - there's a plethora of NATO material, plus there are oodles of interesting scenarios and some quite cool QB maps. Personally I loved playing it until the game engine just felt too old and with the new game engine, more control over QBs and the play enhancements, I think it'll be a great title again.

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2 hours ago, Freyberg said:

I dunno - CMSF has a lot more than just Abrams and T55 - there's a plethora of NATO material, plus there are oodles of interesting scenarios and some quite cool QB maps. Personally I loved playing it until the game engine just felt too old and with the new game engine, more control over QBs and the play enhancements, I think it'll be a great title again.

I have CMSF and all modules. I paid it once. Now i have to pay it again to get new engine only? Really would like to know what else do we get. Thats my question.

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15 minutes ago, Marwek77 aka Red Reporter said:

I have CMSF and all modules. I paid it once. Now i have to pay it again to get new engine only? Really would like to know what else do we get. Thats my question.

You don't have to buy it. Battlefront is offering a product for a certain price and you can decide if it is worth it. No harm done. :)

And as they stated before there will be some kind of discount for ppl already owning Shock Force. I'm looking forward to the engine update. 

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38 minutes ago, Marwek77 aka Red Reporter said:

I have CMSF and all modules. I paid it once. Now i have to pay it again to get new engine only? Really would like to know what else do we get. Thats my question.

New QB system (my personal favorite)...improved Engine...almost ALLLL the CMSF content to play...yea the same equipment and such, but I think there will be enough new game play to make it worth it.  And maybe some new scenarios and campaigns from our trusty group of designers. ;)

I actually bought CMSF twice (once for PC when I had to use Bootcamp on my MAC  and then the full Mac version)  WELL worth the price twice.  It's in my top 3 CM titles.

Edited by grunt_GI

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52 minutes ago, Marwek77 aka Red Reporter said:

Really would like to know what else do we get. Thats my question.

You're getting 10 years worth of development. Anybody that doesn't like that doesn't have to buy it. Stick with SF1 if you don't think SF2 isn't worth it. But they didn't have to update the game, they could've left it to rot in it's 0 engine state, like CMA will. The fact they even didn't it is gift but they still deserve compensation for the work.

Mord.

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I'm very much looking forward to seeing what the skilled scenario designers will be able to produce using the full V4.0 features.

The difference between the original CMSF and V4.0 is pretty significant...

These improvements are well worth the cost imo...

In addition to the stock scenarios i'm sure we will se a bunch of very nice comunity-made scenarios coming our way shortly after release...

 

 

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