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Marwek77 aka Red Reporter

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About Marwek77 aka Red Reporter

  • Birthday 11/15/1977

Converted

  • Location
    Central Eastern Europe, Slovakia
  • Interests
    history
  • Occupation
    manager

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  1. Thank you for your short answer Looks like CMCW is not in love with modders yet...
  2. Short question - why Bil's Ground-Gridded terrain is not working in CMCW? Are there any alternatives? Thx.
  3. Sehr Gut! I have not seen this one, but I liked it. No problem with German for me.
  4. Question to The Steppenwulf: CMBS: UI Icon And Silhouette Mod - this is not working?
  5. What I do is following: I set 3 mortars and let them fire on target and then simple move them away several steps after attack force enters trigger zone. During movement and redeploying they are unable to shoot, thats fine. I tried also repositioning of fire based in triggering and it works nice in RT under very simple condition - mortar cannot have radio contact. This way my mortars fire is moving in front of my attack force. Cannot do this in CW or BS, because they have radios and somebody always call them and change my plan But this scenario is something like entering zone and the mortars should be off map. Problem is that off map mortars always leave some rounds even when calling Destroy and then AI Commander can call it after bombardment...
  6. Yes, in my case with "Destroy" there is still some ammo left and AI call arty later during mission. Not finished yet, but you can test it if you want. Blue only, Red attack. AAA Attack test2.btt
  7. Hello, I am creating a scenario where Soviet company has access to off map platoon of 3x120mm mortars. I issued support target - destroy and gave to mortars only limited ammo. But after this bombardment I simply want to restrict the AI to use rest of the ammo, because they just drop it on own troops - they are advancing too fast. But how to do it? Or how to force AI to use all of the ammo in initial bombardment? In Red Thunder I simply disconnect on map mortars from C2 and they follow my plan of bombardment. But in CMCW mortars have radios and there is always some clever AI commander out there who calls nice fire mission only later to walk into drop zone himself...
  8. Its Czechoslovak tank brigade. Tank commander clearly says at 21:20 "Direction Czechoslovakia! At 22:00 they enter borders to Slovakia, symbol on the table is the coat of arms of the Slovak Republic which consists of a red (gules) shield, in early Gothic style, charged with a silver (argent) double cross standing on the middle peak of a dark blue mountain consisting of three peaks. Once we were two nations united in one state - Czechoslovakia." Name on the burning tank hit by panzerfaust is Jánošík - national hero, similar to Robin Hood. At 23:00 there is Czechoslovak flag on the wooden church. After break of Czechoslovakia this is now known as Czech flag. My favorite movie from childhood.
  9. Do we have something like CMCW Alternate Silhouettes? If yes where to download it. If now what do you use to change silhouettes please? Thank you in advance.
  10. My question is happened something like this in opposite way? Do the Soviets/Russians have Abrams or Bradley or F-16 or something like this?
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