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slysniper

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slysniper last won the day on February 9 2022

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    Louisville, Ky USA
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    Structural Eng.

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  1. How about having a little more hope. Like CMx3 BEING CREATED AND IT WILL PICK UP WHERE CMx2 leaves off at. so continue to work back in WWII but also able to take what has been done in CMX2 and at a quicker pace convert those games into CMX3 versions. I also wonder if what trends as the best period for sales will not change in the near future. There is a reason as to what is the most possible period. What is the majority age of the buyers and where their interest lies. For the younger groups that will become the majority of players in this hobby, they will determine what is the period of most interest. Not what the old guard likes, which is getting smaller all the time since age and health is taking them out.
  2. well, I am waiting to see, mini drones that have programming that will be able to track other drones and be basically like an heat seekling missile. So basically suicide drones to take out other drones in the sky. smaller, faster and capable of disabiling other drones. So where does it all go to, really dont know. but I agree with the concept that we are at a point where its the early stages of developement. where does this new warefare end at. who knows?
  3. Let me throw this question out there. Does anyone think that the drone warfare we presently see become a thing in the past at somepoint in the near future. In otherwords, I have a hard time believing that there is not tech weapons being made that can elimate drones from the skies. Basically drone warfare in the skies. I am sure that there is stuff that has been done in Western developer hands that could be used for such purposes. Russia, not so much, they dont seem to have a present answer and if I was a western power with the possible answer, I sure would not expose it now so that the tech could be mimiced at this time.
  4. best thing to do with that is when playing h2h. The weaker player is assigned the side that is recommended as AI. That will make for the best H2H play of the battle. players will generally do better than the AI. as to game play. So in theory, the AI beefed up some to help make for a good battle.
  5. Well, before blaming all your problems on the designer of the scenario, maybe you should evaluate the skill level you are playing at. I have not finished the battle, but here is where I left off at. I still have a hour and 33 minutes left in the battle. My losses are at 68 men, the Germans at 194. I lost interest because of the ease of the battle at this point. I thought the map to be well done, the challedge to be good and the oppotunity to use the wasp as very enjoyable since they are a key to the success of this mission. If I do ever finish it, I for sure see no problem with getting to the final objective and keeping things in my favor. So, how can there be so much varience?? The designer cannot solve that problem unless, they started creating 4 or 5 versions of each battle, set for different difficulty levels.
  6. OK, just tried all sorts of ways to get the top mounted 50 cal to fire. and I did manage to do it only one way. The tank must be unbuttoned, there must be a target in the line of sight from the commander to the mg gun and then to the target, I was using a infantry target. Then I had the main gun or turret MG firing at something in their present direction or area firing in their present direction. If the turret guns are presently focused on other targeting, then the commander will fire the top MG if by chance he has a target in the general direction that is in line with where the gun is mounted to him. So how often will you have that, where just by chance the enemy just is at the 7 oclock position at the same time you are firing straight ahead. Also the graphics are screwed up when it did work, but I have reported that to BF already
  7. Rotate the turret away from the target, then try light fire and see if you can get them to fire the 50 cal, Its been too long to remember, but I recall this is the only way to get the rear mounted guns into action is if the target is to the rear of the turret.
  8. There is some tanks I miss from the CMX1 series, but not enough to go back and play them anymore. But in general I miss a lot of the early war tanks.
  9. Just asking you to re-word things would have been nice, but hey, jerk things happen, and you not being able to handle it is also a sign of your immaturity. It is the times we live in, people cannot handle being misunderstood or repremanded when maybe they are not truly at fault. Their world has come to a end. Well, on the internet where all you are being judged on is the words that you type, well guess what, its very easy to be misunderstood. So put on your big boy pants, work through the issue and be vindicated, instead of running to your bedroom and slamming the door and not wanting to play anymore, thats what my grandchildren do. Not a person that has learned that the real world is not always fair.
  10. Now, I ran a quick test that mattered to me, how does a squad of these units fair against each other at the range I want them to engage. So my test had opposing forces 45 yards apart behind low block walls. What did I find out, first, if one group spotted the other first, they won the fire fight. second , no concern about rate of fire, every one is using what they can third, results out of a Russian squad with 10 pps and a german squad with 8 stg44 and 5 rifles. in a minute fire fight the germans won 3 battles, The russians won twice and the they drew once. Now the russians did have 16 kills, the germans only 14. Conclusion, pretty darn even in a close up street fight. what can I learn from this thread, If I have stg44 in a battle, make sure to try and engage at ranges over 200 yards , so I have the advantage. or engage at the range where my stg44, start firing at a high rate of fire. which you do not bother to point out. Lets guess it kicks in not much closer than 180 yards. Maybe 150, I really dont know, but what ever range it is, Your PPS guns appear to be at a slight disadvantage for kills per round.
  11. ok, just to show how testing can draw different results, just by how one sets up or views it. With your own chart , the stg 44 out performs the mp 40 by how many rounds it takes to kill someone. Stg 44 had 57 kills with 2296 rounds fired. 40 rounds per kill MP 40 had 97 kills, 5765 rounds fired that is 59 rounds per kill dont have the PPS to compare but I will guess your last test, you had about 600 rounds and was getting 11 kills as a adv for those rounds, if that is approx correct. Your PPS was getting a kill for every 55 rounds. So all you have proven is that rate of fire in the game favors the pps at 180 yards with these weapons
  12. In your own test, it shows that really the only factor here is not that one weapon is doing better than another. its showing that the weapon that the AI programming is firing the most rounds with is getting the most kills. Per kill, what is the adverage number of rounds fired. That is the number that is needed for comparison. As for why they dont have all the guns firing in a similar method is a design question, not a question as to how the gun is performing. As for game play, in general it seems there is plenty of Russians packing PPS and if some of the units run out of ammo very quickly, I can normally find others to take their place, plus i can find extra ammo to reload my spent units. Where as STG44's are rare to find and if my men were firing all their ammo in a few minutes at units not within close range, I might be upset at that, since there is never any extra ammo to find and they are pretty weak once its gone. I have no clue as to why they did it, but it does make sence to the supply and demand issues that the forces were actually facing at this period of time in the war.
  13. Mr X For sure this is a mis understanding. Just relax and it can and will be resolved, just reach out to BF. The only thing that might happen is if your work is good and people like it, you might find you are being invited to be a tester and help design projects for BF. That is the biggiest punishment of all.
  14. At "A Few Good Men" I am hosting my 5th and 6th Tournament and sign ups are now. A person will need all modules of CMBN or CMSF2 You would be commiting to play in a Tournament that requires you to play one battle at a time, they are generally 30 turn battles and require you to have a turn rate of 5 turns per week. These battles are scenarios and are locked, you will be playing them blind, your forces are selected for you. You will be competing against those players playing the same side. The top 50% of the players receive points for each round as to how they did vs the other players playing the same side. This is a 5 round Tournament, five scenarios, each lasting two months approx., So the Tournament last 10 months. We only want Mature players, you are expected to finish all rounds, keep communications going when your away for more than a few days. Handle being beat in a battle where you might have a terrible situation handed to you. Play with all sorts of different forces, play both defence and offence. Be ready to handle the unexpected. If you do not hold up to being a mature player, You are removed from the Tournament and I blacklist you from my events for life, So dont bother to join if you cannot handle these things. I dont need you on my wall of shame list.
  15. At "A Few Good Men" I am hosting my 5th and 6th Tournament and sign ups are now. A person will need all modules of CMBN or CMSF2 You would be commiting to play in a Tournament that requires you to play one battle at a time, they are generally 30 turn battles and require you to have a turn rate of 5 turns per week. These battles are scenarios and are locked, you will be playing them blind, your forces are selected for you. You will be competing against those players playing the same side. The top 50% of the players receive points for each round as to how they did vs the other players playing the same side. This is a 5 round Tournament, five scenarios, each lasting two months approx., So the Tournament last 10 months. We only want Mature players, you are expected to finish all rounds, keep communications going when your away for more than a few days. Handle being beat in a battle where you might have a terrible situation handed to you. Play with all sorts of different forces, play both defence and offence. Be ready to handle the unexpected. If you do not hold up to being a mature player, You are removed from the Tournament and I blacklist you from my events for life, So dont bother to join if you cannot handle these things. I dont need you on my wall of shame list.
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