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slysniper

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slysniper last won the day on December 31 2020

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    Louisville, Ky USA
  • Occupation
    Structural Eng.

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  1. How many times must one say there is bias spotting in the game mechanics before it becomes true. well, you have 330 post, I sure hope its not 100 times already I understand why it seems that way, but if there is any proof to it other than unfounded claims I really would like to see it. But I will counter with the comment that the system seems pretty accurate. Why, where did the bias go in CMCW. What, there is Russian units that out spot US counter parts in that period of play. So did they just forget to put their bias calcs to that game or is it the engine does what it is entended to do and it kicks out pretty good results. For a game that tries it best to put every aspect to a mathimatical output from what data and infomation that is available. Its amazing how many will wish that they just throw in unreal numbers to suit threir bias wants. (what sence does that make in any way, oh I know---propaganda, that must be it)
  2. cmsf is fun when I make my own scenarios. Red can be made to be a real challenge and I can make bloody affairs, none of that cannot afford losses stuff. Their fun to a certain extent, but there is plenty of toys in that series to make up all sorts of what if's
  3. Calm down, its a good error that you have pointed out. And a tester by no means represent the company. Now they generally are more in tune as to how to get the information to the company so they can make corrections if they see fit. Attacking them is a good way to not get your item any attention. But I also have to admit, looking at a ui image is surely not a way I am deciding what a tank has for capabilitys, as long as it functions correctly in the game, its not much of a issue. But yes it would be nice to get the image right. Now to understand how and when such things happens. BF focuses on a few projects at a time, they do not go back to other games and fix minor issues at that time, only when they are at a point where they are working with that game engine once again will they address items that have been brought up through all the time they have been working on other projects. So even posting you issue will not have the company jumping on it to make your world better at the moment. But getting it listed as items to fix will be good for when the time comes that they are back to working on this game. You are wanting the item to be added to a mantus report, if a tester has done that for you, its all that can be done.
  4. plan on seeing you there. I have 15 commited at present and another 11 that said they would be signing up when the time came. So we should have a good size group when its all said and done.
  5. I am running this at "a Few Good Men" site and if you are not a member, there is no cost to join if you are interested. Below is a general discription of the format (and yes it requires you to mail turns through dropbox to play) This Combat Mission Cold War tournament consist of 5 rounds; one battle for each round, each battle lasting 30 minutes or less. Players are required to do approx 5 turns a week at a minimum. Format: Players will be given a selected force. The mission will be to do the best they can with the situation they have been given and the scoring will be given out to the top 50 percent from each side of the battle. In other words, the side given to the player could be very challenging, but perform better than 50 percent of the players playing that side of the battle and they have won and will be given a point value as to how they have done. Winners will get a score of somewhere between 80 to 100 points per match depending on how they have performed to each other. so best player will receive 100 points, lowest winner will receive 80 points, and everyone else is somewhere in between. Scoring in scenarios will be one's score minus the opponents score (as to how they will be selected for the top 50%). Each player will be in charge of a different Nations forces throughout the 5 battles, so skill with all forces will be a factor. as well as both offensive and defensive skills. Battles are designed generally to be short and intense ( I have been keeping all battles at 30 minutes or less.). A dropbox folder is to be maintained with a invite to the Tournament master (Slysniper), This will provide me access to the game files if for any reason we need to replace a player or verify slow play issues. Please name the dropbox files in a method that I can tell who is vs who (exam: Jtimo vs grunt match1). Game files shall stay in the dropbox folder and not be deleted until the Gamemaster (@SlySniper) has copied and removed them. No surrender at any time is allowed. if you want to end a game early, then use cease fire with both players agreeing to those terms, if one player wants to play on instead, allow him to do so until he is satisfied. It is in your own best interest to put up the best fight you can no matter what. (No one wants to be that guy that has the best score posted against him) If for any reason a player needs to drop out of game play, just contact me and let me know of your intentions and I will make sure any non-completed game will be finished for the remaining opponent. This format has been received very well and this is going to be the third Tornament under this format.
  6. can you just replay the turn and see where it hit. (pause is your friend while doing this) Its been a long time since I have played BS, but I do know you can take a T90 out with a Bradley, but I do not recall doing it from the front. But flanking and jumping it from the rear has worked for me
  7. The best way is to just make a test map and place the units on it with both button and unbutton forces and let them spot enemy units at the range you want to verify which is quicker. IN cmcw, there is plenty of units that still do better open hatched. American Armor also. In CMSF its mostly russian forces with older equipment IN CMBS most things do better buttoned up. there is a little more to it than just what sights are being used. but I will agree its the main factor in many situatuions.
  8. I wish I could, but over the years I have not saved the files in other locations and with CM and the install issues that can happen and updates and such, I have manage to lose a bunch of scenarios or have them overwritten with the default ones more than once. You would think I would care about it more than that, But I generally don't and I am on to other things to come up with or want to try. I did look to see what I might have still and I did not see any ASL that I remember. I did see a few Rat Patrol cmfi battles. You know, two Jeeps with 50 cals taking on the German convoy patrol , which happened in almost every show of the series. Needless to say, one would say, no way that would not turn out like that in real life. Well, I have proven to myself that yes if they can suprise the force and jump them from the flank or rear. They have a good chance of tearing the Germans up. AC cars and halftracks are Easy Prey. Taking out a early war tank is much harder, but I had some success there as I recall, but it was luck. Generally it was hit and run tactics and dont let the enemy armor engage.
  9. As mentioned, , the ASL scenarios are good for concept but direct conversion is not normally the key to success. I have done at least a dozen for myself over the years. I find that you can normally convert the troops and units pretty much like you are trying to do. I find the challenge is in creating a map that will create the same type of effects. Trying to do 1 to 1 scale does not generally work well. Also the amount of time is not a good conversion either. In general these items need to be adjusted. So getting the same or similar feel to the battle requires normally a shorter time frame in cm and the map either needs to be smaller in proportion or similar scale but many more buildings and woods and such to create similar line of sight issues. needless to say, its not much more than a aid as to a concept as to what you want to create. which by that point, might as well use it as a rough concept only. Pick your own force mixture and create something totally new but with the goal of getting the same combat feel you remember from playing the battles in ASL I did a hill 621 that came out really well, but if you were to compare it to ASL it would not rate well as to similar in many ways.
  10. Well, I should have pointed out, yes it works against a AI that is non responsive. As for moving up one flank with all units, not really a good concept against anything that will counter with the defender countering by flanking you from the other side of the map.
  11. I played it twice, first time lost. I placed my units half, and half and went up the left and right side of the map. That was a good way to get out fired powered and lose the game. I played it again and went all units up one side of the map. With this approach I was able to get more guns on less enemy units at one time. normally I was allowing one unit to sit and fire while remaining to move other units forward to push for close range and flanking shots. With this approach I won the battle and kept my losses low and that was against the strong flank of the German. The side I attacked had the better enemy armor by far. So I do think keeping your armor grouped together is a key principle in this battle. As long as you dont do something stupid like move up the middle of the map.
  12. but the point to the whole statement comes down to who has the time for such time consuming activities for such periods of time unless they have nothing of real purpose to fill their time with.
  13. well, I will apologize to those young forum members that do not fill this statement as to its qualifications. And are working and doing something productive But for all those that do, I have no need to, any person, no matter the age, which has the desire for the government to take care of them and want to do nothing to help mankind progress on by personally doing something to be of service can take my comment as offensive all they want. (which there is way too many of out there in the world presently). As for a retired person having the same status. Incorrect if that person has worked their whole life, paid into a system that takes way more over those years of work and gives some of it back once they qualify for it in their older years when working is not logical. They are not the same at all. But no need to worry, because before long, the whole system is going to adjust and its not going to be pretty when it does.
  14. Chatting live for hours on end, That is the younger generation.. Where somehow no one works, the government pays them to sit at home and they can have nothing better to do. It is not the retired generation. Back to the original issue on the topic. Finding good opponents and someone to chat with is not all the easy no matter where you go. And the fact is, you can find plenty of jerks along the way. Why, because the world is full of them, it has nothing to do with what forum you are on. But you can find good people to play against and to discuss the game with and when you do, hang onto them , at least for a while and you will be a happy person. As mentioned by others , look for active players that you can see are participating in whatever forum you are at. people that are investing in the community, they will be the type that will do you right
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