Erwin Posted April 4, 2021 Share Posted April 4, 2021 Yes, very realistic looking. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 4, 2021 Share Posted April 4, 2021 Shock Force Heaven & Earth Super Mod. Airborne unit and Mechanized unit link up in a village to search and destroy insurgents and insurgent supply caches. 6 Quote Link to comment Share on other sites More sharing options...
jamxo Posted April 7, 2021 Share Posted April 7, 2021 Two man UK sniper team equipped with an AT launcher each, set to hide in an isolated farm far to my left flank. After taking out both tanks they effortlessly picked off the dazed crew trying to crawl away. I think someone has earned a medal in this particular engagement... 6 Quote Link to comment Share on other sites More sharing options...
borg Posted April 11, 2021 Share Posted April 11, 2021 On 4/2/2021 at 1:54 AM, jamxo said: Really enjoying CMSF2, two missions into the Highland Games campaign. After playing CMBN for the last few months fighting and manoeuvring in the desert feels very fast paced and exciting, not to mention how great it feels taking out a tank from across a huge map with a Javelin launcher.. Would u mind telling me Exactky how u did this - is the reshade a downloadable file (software ?) that needs to be implemented with movie mode ? These screenshots are hugely impressively - artwork 0 Quote Link to comment Share on other sites More sharing options...
jamxo Posted April 13, 2021 Share Posted April 13, 2021 On 4/11/2021 at 4:13 PM, borg said: Would u mind telling me Exactky how u did this - is the reshade a downloadable file (software ?) that needs to be implemented with movie mode ? These screenshots are hugely impressively - artwork Reshade is basically a lightweight graphics program you can install to run over a game (almost like Steam Overlay or Fraps) which can change/improve the visuals by adding various graphics filters/post processing effects. It’s relatively simple to install and combined with some of the amazing mods out there can really help to improve Combat Missions visuals quite a bit. My own preset improves the anti aliasing, sharpness, contrast and tones and most importantly for my enjoyment tweaks the colours to make things look a bit more gritty. There’s a good instruction PDF here if you scroll down the thread or on YouTube some instructions: 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted June 1, 2021 Share Posted June 1, 2021 The thread needs a bump and I just recently played @Zveroboy1's "Sniper in the Corn" scenario, so... 2 Quote Link to comment Share on other sites More sharing options...
Bozowans Posted June 5, 2021 Share Posted June 5, 2021 Cold War and Fire and Rubble are out and here I am playing SF2. I am determined to finally finish the Task Force Thunder campaign. No distractions! Here is a missile flying right past (and partially through) some dude's head. The missile clipped through his helmet and possibly his skull a little bit. Or maybe it missed his skull by an inch or so? Hard to tell. Never seen anything like it. He should have at least been smacked in the face by those tail fins, or burned in the face by the rocket exhaust. I wonder what that would have looked like IRL. There were two AT-14s fired at this guy almost at the exact same time. Both missiles flew right past him and then exited off the map without exploding. 3 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted June 6, 2021 Share Posted June 6, 2021 7 hours ago, Bozowans said: I wonder what that would have looked like IRL. Exactly the same he is a US Marine Lol. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted June 6, 2021 Share Posted June 6, 2021 2 hours ago, chuckdyke said: Exactly the same he is a US Marine Lol. Huh? Those are US Army screenshots. 1 Quote Link to comment Share on other sites More sharing options...
gav624 Posted June 9, 2021 Share Posted June 9, 2021 (edited) My AAR for the British Mettle Scenario. AAR: British Mettle Part 1 [15:36] AAR: British Mettle Part 2 [19:48] Fun mission with the UK Module, tank and artillery dueling at range! Edited June 9, 2021 by gav624 2 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted July 17, 2021 Share Posted July 17, 2021 Looks better without the APC. 2 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted August 12, 2021 Share Posted August 12, 2021 The good old days when duels were a lot more traditional this is too modern. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted August 12, 2021 Share Posted August 12, 2021 1 minute ago, chuckdyke said: The good old days when duels were a lot more traditional this is too modern. Yep, this is why I love CW. 1 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted September 2, 2021 Share Posted September 2, 2021 7 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 2, 2021 Share Posted September 2, 2021 +1 Very cool building mod. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted September 5, 2021 Share Posted September 5, 2021 Syrian mechanized unit attacks supported by tanks. 3 Quote Link to comment Share on other sites More sharing options...
Bufo Posted September 9, 2021 Share Posted September 9, 2021 British troops line up at the doors to clear the compound. And the result of the battle (first in the brit campaign), iron + ironman difficulty: 2 Quote Link to comment Share on other sites More sharing options...
Heirloom_Tomato Posted September 10, 2021 Share Posted September 10, 2021 On 9/9/2021 at 6:41 AM, Bufo said: British troops line up at the doors to clear the compound. And the result of the battle (first in the brit campaign), iron + ironman difficulty: Well done. I hope you enjoy the campaign. 0 Quote Link to comment Share on other sites More sharing options...
FlemFire Posted September 10, 2021 Share Posted September 10, 2021 On 8/12/2021 at 9:42 AM, chuckdyke said: The good old days when duels were a lot more traditional this is too modern. Is this the Marines campaign like around 4 or 5 where there's a bunch of Syrian tanks? Not sure why I'm asking, it's just a trench yet I get deja vu from it 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted September 10, 2021 Share Posted September 10, 2021 6 hours ago, Khalerick said: Not sure why I'm asking, it's just a trench yet I get deja vu from it Long time ago I played it. I think it was a British fired Javelin. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted September 13, 2021 Share Posted September 13, 2021 Postprocessing of screenshots. I used the tone mapping feature of my software. Edge of Darkness. Using the 'Hunt Movement Order' towards a strong contact. Normal travel mode towards the last terrain feature between contact, start hunt movement order towards the contact. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted September 13, 2021 Share Posted September 13, 2021 (edited) Edge of Darkness continued. To master CM log every successful action for the future. This time the 'Hunt Command'. Move to contact on 'Hunt' from here everything works out automatically. The Javelin although effective gives away the position of the operator. Operator was spotted once fired only one thing to do "fall back!" It worked because of night vision used by elite troops. Edited September 13, 2021 by chuckdyke 2 Quote Link to comment Share on other sites More sharing options...
Bufo Posted October 2, 2021 Share Posted October 2, 2021 Warrior coming up only to find an RPG in close ambush. Lucky boys were saved thanks to slat armor. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted October 2, 2021 Share Posted October 2, 2021 Strong boys 2 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted October 10, 2021 Share Posted October 10, 2021 Stock German campaign battle #2. Step 1: use anti-personnel artillery to clear potential ATGM rooftop positions as much as possible. Step 2: advance scouts w Leopard overwatch. Then these true believers open up -- on a Leopard. Ah, actions & consequences. It's hard for me to put into words the amount of sublime emotional and spiritual satisfaction this provided. These guys would've shredded my scout vehicles. Dang, that felt good! 3 Quote Link to comment Share on other sites More sharing options...
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