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Zveroboy1

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Zveroboy1 last won the day on September 2

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  1. I thought the first two episodes were pretty decent and was going to make a thread about it when I first watched it because the tank combat scenes were alright. But after it goes downhill and feels almost like a telenovela at times rather than a proper war themed series, if there is even such a thing. Probably still worth a watch but not as good as it could have been.
  2. Yeah no, you'll have to take my word for it. But if you look closely at the picture maybe you'll see why they won't go on the balcony.
  3. Without arguing whether the current or the older mechanism was better, it is worth pointing out for the sake of clarity that they don't need to get hit or pinned; only a sliver on the suppression meter is enough.
  4. One thing that struck me about Iraq is how tacky it can look like in some areas. Of course I realise it is not like this everywhere and there are also beautiful places there and I apologize if someone from Iraq is reading this but after poring over hundreds of photos of Syria the difference was pretty striking. Bit off topic but who cares. I mean look at these buildings below, talk about an eyesore. I have saved dozens of these too so it is not just isolated cases, it feels quite widespread.
  5. Sure go ahead. It might not be useful for your project but in the texture pack there is an option to replace Syrian propaganda posters and Syrian flags painted on facades with Iraqi ones. Yeah Iraqi and Syrian towns they share several architectural elements but as you pointed out they also have significant differences. Building materials are not the same. Aleppo in particular I think was famous for its stone quarries which is why so many houses are built with these beige/white limestone blocks. There are plenty of cinder blocks too in Syria but however you don't see that ubiquitous yellow brick like in Iraq. If I ever make this Iraqi texture mod, I'll probably make some sort of a mix with some of the Syrian buildings I have here plus some of my Afghan mud houses and entirely new buildings in order to get the right blend. Right yes, I used that technique for the New Aleppo map but it was mostly to get the right footprint. I have to admit I didn't think of that. But having buildings be more resistant, that's a nice touch though. Would you mind sharing a picture or a screenshot of these recessed balconies? I am curious to see how it looks like. I am afraid I don't know how seismic it is this area, but yeah it might be.
  6. Yeah it looks pretty good here. I am glad people are using the mod, I put a lot of effort into it. What's the building that looks like it is on stilts in the centre of the picture just to the right of that mosque dome?
  7. No I didn't know it could do that! But during testing I usually let the VBIED do its thing and only launched the attack after the blast, taking advantage of the ensuing chaos and suppression so there weren't any bodies lying around when it detonated. That's not the only way to do it though. Sure thing. Feel free to let me know if it is too difficult or if there is anything obvious that I missed or that I should change. I can't guarantee I will listen to all the suggestions because I have a pretty good idea in mind of what type of action I want this to be. It is meant to be a bit frantic and without spoiling too much, I'll just say that you can't really tackle this like you would normally tackle a regular urban fighting and simply pull out your MOUT manual and do it all by the book. I'd like to say more but I think it is perhaps better if I let people figure it out alone for now.
  8. Have fun. Oh yeah you guys might want to save one turn before you start the actual VBIED attack. I have tested this pretty thoroughly and I must have conducted close to a hundred virtual car bomb attacks (hello nsa) and I have stacked the odds in favour of the VBIED so it succeeds most of the time. But still it is not a 100% thing. And if the attack fails, the rest of the scenario gets a lot harder. So it is perfectly acceptable to save and reload at that particular moment unless you're really hardcore about it.
  9. Recommended mods : 1/ Black Sea Flavour objects for SF2 This one is highly recommended if you want the checkpoints to look right. 2/ My buildings texture pack 3/ Squalor Mod https://cmmodsiii.greenasjade.net/?p=7522
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