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Bozowans

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Bozowans last won the day on November 23 2020

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  1. IIRC there is a 1 in 4 chance for a wounded casualty to die after the scenario ends if not buddy aided. So if you have four wounded men, chances are at least one of them will die. Eight wounded, two will probably die, etc. You just got unlucky with that one guy. It doesn't affect anything otherwise, but it can be fun to see how far you can keep your KIAs down during a scenario. Wounded casualties can also be killed during a scenario too. I've seen wounded casualties get hit by bullets and die, or get killed when an artillery shell lands right on top of them, etc. I've even seen pixel
  2. Do you recommend any books about the ancient world? You seem to know a bit about it. I am reading Ghost on the Throne by James Romm and it has been pretty fascinating. Speaking of the impact that the ancient world has had on us, it makes me wonder what the world would have looked like if Alexander had survived. He planned to turn west after the Indian campaign. He was going to invade Arabia first, mainly to secure the coastal cities so his supply lines from the east would be secure, then he was going to turn west and march across North Africa all the way to Gibraltar. He wanted to take Si
  3. This is cool, thanks for the post. I got FoG Empires on the Steam sale a few days ago but I still haven't played it yet. I installed it and poked around the game menus, but I've mostly just been reading about it and looking at videos and tutorials and whatnot. It's hard to decide on where to start! Maybe Macedonia... I also played RTW including the EB mod for it and all that stuff way back in the day. I never played any of the AGEOD titles like Alea Jacta Est though. For grand strategy stuff I mostly stuck with Paradox stuff like CK2, EU4 and now Imperator: Rome. I was never really t
  4. Well as you're coming out of the Roman Empire, I am going into it. I got Field of Glory Empires on sale a little while ago. It seems interesting, and it's cool that it integrates with FoG2. About CMBS though, yes it is good and you should get it. It's very challenging and plays a lot differently than the other ones. I haven't played all the campaigns yet but the Russian campaign was a lot of fun. As others have said, the fighting can be very fast and deadly and you usually have to be much more stealthy and careful than in the other games, to avoid getting instakilled in one shot from 200
  5. They seem to represent both sound contacts and tentative contacts. Contact icons will still pop up if an enemy tank is roaring around at high speed on the other side of a hill where no one has LOS to it. I've also seen sound contacts pop up for enemy infantry units that are very close by but with no LOS, like if they are right on the other side of a wall or something -- presumably to simulate footsteps and voices coming from the enemy. I agree that the game gives you way too much info about the enemy though. Like Erwin said, the CM1 games were much better about this. They would deliberate
  6. Does anyone know of something like this but for Cold War Soviet doctrine?
  7. I agree with this 100%. The way you could just sit back and shoot enemies off of hard cover before was silly. In real life it could take hours just to clear out a single apartment building. I'm reminded of the book The Forgotten Soldier by Guy Sajer. He remembered spending much of his time in combat cowering in a terrified, delusional stupor at the bottom of his hole, unable to react or do anything except lie there while the bullets and explosions crashed around outside. He wrote that a lot of his memories of combat were just a blur because of it. Green or conscript troops should ce
  8. If you have Final Blitzkrieg, try "Day of Attrition." I don't know if it's the biggest, but it might be good for testing out hardware because of the huge map and the huge numbers of infantry. There aren't many vehicles but the Germans get two full battalions of Volksgrenadiers plus a few more platoons on top of that. It's so big that I couldn't finish the scenario because the whole game crashed and bugged out halfway through.
  9. It always did seem like the guy who sits in the little chair on the 88mm gun can be remarkably impervious to shrapnel or blast or anything else. The rest of the crew will usually get killed very quickly, but there is always that last guy controlling the gun who can be really hard to kill. This is sometimes the case with other types of guns and it's been like that for years as far as I can remember. 88mm guns have always stood out to me as being especially hard to kill though. Maybe I'm wrong or it's confirmation bias or something. It's not always a sure thing and I've seen some guns get t
  10. Yeah FOG2 is good. Comparing it to CMx1 with the huge unit variety is pretty interesting. Battles can play out so differently depending on the era or army makeup. It goes from ancient Egyptians and Babylonians all the way up to Vikings. I love the big infantry shieldwalls and phalanxes but the big open cavalry battles can really be something else. They get so chaotic and confusing, where you have some units charging, some stuck in melee, others breaking off contact and falling back, others flanking, then others evading only to turn around and charge again. You get these big running cavalry bat
  11. Very good posts in this thread. I love those "OpFor rooms". I'm trying to design my first scenario right now so this is interesting. I was having trouble figuring out how to get the AI to work. I made a very small scenario for CMSF2 about an insurgent raid on an AI controlled checkpoint. All you get at the start is a small handful of guys in position to start shooting at the checkpoint to distract the enemy while another group of guys in a pickup truck and a taxi roll up from behind to try to kill as many as possible before driving away again. I wanted to make it so you had to be fa
  12. FOG2 is a cool game. Pike and Shot is another great game, made by the same people. Fighting against one of those enormous tercio formations can be really intimidating. I suppose you could say tercios were like the Tiger tanks of their day. A giant square of thousands of men that just runs right over anything in its way and absorbs any kind of punishment you can throw at it. It's like a moving castle that lumbers its way across the battlefield. It's usually just a waste to try shooting at them, because it won't do anything. It takes a huge amount of concentrated fire just to have a chance
  13. I've always had trouble close assaulting enemy vehicles. Infantry doesn't seem at all overpowered to me. They often miss their grenade throws entirely or the grenades explode in the air too early. They usually at least immobilize the target though. I just had a game of Shock Force 2 where my insurgents threw at least 7 grenades at a Stryker and still failed to knock it out. The Stryker then blew everyone to bits with its grenade launcher. Sometimes my infantry will do nothing but sit there next to the enemy vehicle for long periods even though they have plenty of grenades, and someti
  14. If you've been playing the WWII stuff for 20 years I don't think the learning curve will be very steep. IMO Shock Force 2 is easier than the WWII games because of the huge force imbalance, as long as you don't play as the Syrians of course. Some of the missions are like a turkey shoot for the U.S. military and it's possible to beat some of them while taking zero casualties. The Syrians can still give you a bloody nose if you're not careful though. ATGMs can be especially tricky to deal with. Some missions are harder than others of course, but in general I think it's easier than WWII, where the
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