umlaut Posted August 15, 2015 Share Posted August 15, 2015 Hi Ben Did a bit more testing last night on my original plan. IE: to use transparent/invisible windows in the same places as the damaged windows in the wall textures - in order to allow troops inside to have LOS/LOF from the damaged buildings. And now seems to work like a charm!! So this is great, thanks a lot. The only thing that really puzzles me about this is: How come it works now? You see, what you descibe - and what I did yesterday - is exactly the same as I did last spring/summer. But with no luck at all back then. So I wonder if something in the game mechanics may have been changed in last patch for CMRT? Your idea about the building wall models is beyond me at the moment. I don't know much about the models. I'll look into it in a couple of days when I have more time. By the way: I think we should continue this discussion in my Factory Mods Scenarios Designer´s Thread - so as not to hijack Nigel´s thread completely. Cheers 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted August 15, 2015 Share Posted August 15, 2015 (edited) Okay, that seems to work. I just did some model swapping, and the game engine allows LoS based upon the model. That sounds good. Like you said it puts a restriction on the use of that wild configuration elsewhere but for a tagged mid that a scenario designer is using that should be very do able. I think that what @benpark is doing here is entirely relevant to @NPYE 's building thread. It could be used to create a mod that both looked as good as what he has done but still have working windows and doors. Edited August 15, 2015 by IanL 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted August 15, 2015 Share Posted August 15, 2015 Question to the pros. Beside PS CS, is there any other GFX prog that can properly read and write that version 4/5 BMP files? So far I just edited completely translucent (terrain) textures with an older Paintshop Pro version and v2.8.1 GIMP. They work ok in the game, but I also need something that enables me to work with alpha layers too! 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted August 15, 2015 Author Share Posted August 15, 2015 Cheers guys need to go through all that 3 times before this gets taken in but will work brilliantly with my mods and what im currently working on. I've decided to update the internal sections of the builds to make them a little more 1940s and i\m using Alpha channels to cut out whole windows our sections of window even some panes of glass in a sash window. Here's an internal shot i plan to make about 10 of these so i dont get to many repeats. With the windows alpha channeled you an see the soldiers much clearer, as you would in reality. You can see how this will look from the outside, just giv a little more depth. Cheers for now. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted August 15, 2015 Author Share Posted August 15, 2015 Heres another showing the windows better. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted August 15, 2015 Author Share Posted August 15, 2015 Umlat I tried to knock out the windows on the commercial builds, using alpha channels, but doesn't seem to work, i know youve done it, is there a different process? Cheers Benpark and Umlat for adding to this subject, more minds are better than one! 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 15, 2015 Share Posted August 15, 2015 That looks great. The idea to make a window pane is pretty sharp. Really creative thinking. Interiors are great, too. The independent windows won't really knock out individually, they are part of the entire texture. You could knock out any area with the alpha channel, like Umlaut did in the factory mod (and as you are doing above). 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted August 15, 2015 Share Posted August 15, 2015 Question to the pros. Beside PS CS, is there any other GFX prog that can properly read and write that version 4/5 BMP files? So far I just edited completely translucent (terrain) textures with an older Paintshop Pro version and v2.8.1 GIMP. They work ok in the game, but I also need something that enables me to work with alpha layers too! I was disappointed to find that Paint.net did not handle BMP files with alpha channels well - even tried a plugin. Then I found Artweaver and I did all my icon mods with it. The free version can handle files that are 10k by 10k pixels which should work for more then just icons. I am very happy with it. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted August 15, 2015 Share Posted August 15, 2015 These experiments are fantastic. Good work guys, this will change the whole look and feel of the game. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted August 15, 2015 Author Share Posted August 15, 2015 Now it's starting to look like a bombed out town in Normandy. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted August 13, 2016 Share Posted August 13, 2016 Any progress with this mod? 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted August 13, 2016 Share Posted August 13, 2016 Astonishing work. I especially like the Abbaye de Ardenne. Very impressed with your work. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted August 25, 2016 Author Share Posted August 25, 2016 Hi guys here's a few more screens that ive been making. View looking down the main street in Caumont 1st South Lancs landing oposite La Breche Normandy 1944. Another from Caumont. German Fallschirmjager set against HD barns, from Normandy. Churchill AVRE destroyed in La Breche. More soon... Cheers 1 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted August 26, 2016 Share Posted August 26, 2016 These are outstanding! Is there a way to make them available to us other mere mortals? 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted August 27, 2016 Author Share Posted August 27, 2016 Yeh im working on builds 0-9 when there done ill post. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Jaeger Jonzo Posted August 28, 2016 Share Posted August 28, 2016 These do look stunning, great job. I have been craving some proper Normandy buildings/villages/towns since cmbn came out, plus proper looking damaged buildings too. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted September 3, 2016 Author Share Posted September 3, 2016 (edited) Hermanville Church June 6th 1944 Edited September 3, 2016 by NPye 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted September 3, 2016 Author Share Posted September 3, 2016 (edited) Hermanville Church June 6th 1944 La Breche, June 6th 1944 Houses in Crepon, Normandy, June 6th 1944 The Battery at Mont Fluery, Gold Beach, Normandy, June 6th 1944 716th Infantry Division, tank hunter team south of Juno Beach, Normandy, June 6th 1944 Edited September 3, 2016 by NPye 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted September 14, 2016 Share Posted September 14, 2016 Hi NPye Very nice job beautiful incredible pictures and so real, was checking also yours pictures about CMRT very "poignantes" and merveillous details that make the difference to the eyes a plaisir to discover...lets us enjoy more... 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 14, 2016 Share Posted September 14, 2016 These are stunning pics. But, are they the mods, or are the pics being manipulated in some way?? 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted September 14, 2016 Author Share Posted September 14, 2016 Hi apart from the Caumont sceen grabs these are in-game screens, im working on a set for Normandy plus some other bits and pieces i dont have much time lately to get it all finished but i will, niot sure when though. Cheers Ps The caumont shots are in-game but with Hd effect added. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted September 14, 2016 Author Share Posted September 14, 2016 More from the Normandy collection. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 15, 2016 Share Posted September 15, 2016 Stunning. The dark doom-laden skies seem to make the graphics of the buildings and vehicles pop. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted August 5, 2020 Author Share Posted August 5, 2020 3 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted August 5, 2020 Share Posted August 5, 2020 WOW, just crazy good... let us know how it goes. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.