Jump to content

NPye

Members
  • Posts

    925
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by NPye

  1. New stuff for the Stalingrad Mod V-2 As there are no Barns used in the Stalingrad i've made them into a factory building. Also i've adapted the Indie buildings to fir Stalingrad better. The grain Silo is ok but the main office part needs to be about 12 -14 stories high? A Soviet patrol near the western Railway. Love this new indie factory office building.
  2. Coming on Nicely, new buildings and uniforms edited...
  3. This is a map from South Stalingrad, so no, Pavs house was in Central Stalingrad, i have made it, see previous page in this thread?? and ok I have some Trance tracks that i have been making...lol So I might make one of them the BG music...
  4. Yes bud just change the mod tag. All the buildings could be used also... cheers
  5. I've been busy adding to my Stalingrad Mod V2, and I've finally been able to make a house chimney from the column FO, also I made oil tanks from the windmill building. Here's a quick look at how it's coming along.
  6. I've been busy adding to my Stalingrad Mod V2, and I've finally been able to make a house chimney from the column FO, also I made oil tanks from the windmill building. Here's a quick look at how it's coming along.
  7. I've been busy adding to my Stalingrad Mod V2, and I've finally been able to make a house chimney from the column FO, also I made oil tanks from the windmill building. Here's a quick look at how it's coming along. Trying to remake the utter destruction of Stalingrad is impossible, but I think I can at least give it a flavour and make the Stalingrad game experience really immersive. The Rattenkrieg continues. Cheers
  8. JM what does it say, I made a copy for the Stalingrad Mod?
  9. Behind the Baricady Factory, in Stalingrad, is the admin and school buildings, this is school number 2, I have no idea what it looks like ground level, but ok from above... anyone got any images of this area?
  10. Ha, cheers, bud. Good that some of the old faces are still around.
  11. Stalingrad Grain Silo, a must have map when dealing with Stalingrad. Cheers bud
  12. Stalingrad Grain Silo, a must have map when dealing with Stalingrad. Sounds Good... Anything to do with city life ie, Pianos, Steps, Railings, Furniture, etc..... Cheers bud
  13. I've been updating my Stalingrad Mod, all new buildings with full sets of windows and doors. The No. 1 Train Station. The Barricady Factory. Pavlov's House. The Mill, near Pavlov's House.
  14. I've been updating my Stalingrad Mod, all new buildings with full sets of windows and doors. Stalingrad Station No. 1 The statue is wrong, but that is where the statue of the children dancing around crocodiles was. I made a new grey 24th Panzer Division Panzer III, fits in well with the other Stalingrad models. The building on the left is the Stalin Museum, and the yellow building is the Nail Factory, where Dragon held on in September for a while before retreating to a building near the Volga. Then there is the famous House of Utilities to the right of the image. My version of the famous Pavlov's House. Which in reality was pure propaganda, but hey, great setting for a shootout. I've opened up some of the larger factories in the Barricady Gun Factory; I need some flavour objects in there, I think. The Barricady factory. With complete destruction of most buildings, the Rattenkrieg is looking better than ever with BF's Fire and Rubble pack. Cheers
  15. Cheers, I make all the mods myself except elements of Lucky Strikes awesome hedgerow hell and some vehicles by Aris and the damaged ones by JM Stuff. I pretty much make or adapt things as and I think I need them, notice the AT bunker, i completely re textured and added the circular overhang to make it look more like the bunkers on the Atlantik Wall, plus all the buildings.
  16. On the beach... Vierville Draw Looking towards the Vierville draw, the troops are held up by 3 wasp nests, which are tough to crack as not many tanks have landed to deal with them... A close up of WN 72... Troops huddle in craters or anything that offers some cover from the constant mortar fire and the hated MG fire... The troops fire at the WN with little effect... Some troops are panicked and try to retreat to the cover of the Hedgehogs and destroyed landing craft... The situation is the same to the left of the draw and progress is slow... but another wave of troops are soon to land and hopefully they may do better? Eventually small groups of Infantry and Rangers attempt to get to the sea wall... if they don't death is almost certain... “Two kinds of people are staying on this beach—the dead and those who are going to die.” — Colonel George A. Taylor This musters the troops and with hate for the enemy they move off as fast as possible in a sprint to the sea wall...
  17. After nearly getting slaughtered on the beach the 29th infantry finally move onto Vierville Sur Mer...
  18. I'll get them over to you when complete bud. Do it bud the ASl looks interesting.
  19. Nearly completed the Sainte Mere Eglise map, progress so far... Converted one of the shelters to have new roof... Reworked the Opel Kadet from CMRT Added more signs and posters to the shops, bringing them to life... The main road is so straight and runs vertical north to south. Trying to get creative in the graveyard... i've converted the garden beds into graves, this way of berrying the dead is very common in most Norman Churches, but not sure it works?????? What do you think????
  20. A section of Sainte Mere Eglise, added some AI birds for a laugh, (yes i'm bored FFS). Looking good and will look better with some troops in. Cheers
×
×
  • Create New...