JM Stuff Posted March 9, 2020 Share Posted March 9, 2020 On 2/21/2020 at 9:07 PM, MOS:96B2P said: Platoon HQ team fighting to hold the command post. I love very much your mixed "helmets" mod I supposed that you were working on the mdr files isn't? Hope to have the possibility to download it soon !! 3 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted March 9, 2020 Share Posted March 9, 2020 (edited) 6 hours ago, 3j2m7 said: I supposed that you were working on the mdr files isn't? No 100% but I think what @MOS:96B2P did here is using "blank" .bmp textures for some of the helmet texture versions. By using these blanks the object/model ingame becomes invisible. It is an handy workaround for many ideas. Edited March 9, 2020 by Aquila-SmartWargames 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 9, 2020 Share Posted March 9, 2020 14 minutes ago, Aquila-SmartWargames said: No 100% but I think what @MOS:96B2P did here is using "blank" .bmp textures for some of the helmet texture versions. By using these blanks the object/model ingame becomes invisible. It is an handy workaround for many ideas. Yep, this. 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted March 9, 2020 Share Posted March 9, 2020 2 hours ago, MOS:96B2P said: Yep, this. Yes now I remember, to let "desapear" some objects like showel, backpack, cartridge pouches... we can do the same, but I didn't know about helmets, or to be honest, what not thinking about, is very interresting to make a "mix" in this way we can also created some, head wrap for terrorists, ...or Harley drivers Did you already made this mod or do I can added a blank picture helmet myself, to have the same result ? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted March 9, 2020 Share Posted March 9, 2020 2 hours ago, Aquila-SmartWargames said: No 100% but I think what @MOS:96B2P did here is using "blank" .bmp textures for some of the helmet texture versions. By using these blanks the object/model ingame becomes invisible. It is an handy workaround for many ideas. Thank you to this infos I didn't know this working also for helmets... 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 10, 2020 Share Posted March 10, 2020 2 hours ago, 3j2m7 said: Yes now I remember, to let "desapear" some objects like showel, backpack, cartridge pouches... we can do the same, but I didn't know about helmets, or to be honest, what not thinking about, is very interresting to make a "mix" in this way we can also created some, head wrap for terrorists, ...or Harley drivers Did you already made this mod or do I can added a blank picture helmet myself, to have the same result ? I made the mod and tagged it for the scenario. I was going to release it with the scenario. The mod has a mix of @benpark helmets and no helmets. It is made to work with Aris dirty/wounded faces. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 14, 2020 Share Posted March 14, 2020 Flamethrower tracks. 5 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted March 14, 2020 Share Posted March 14, 2020 For when you want your Wiener Schnitzel well done! 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 17, 2020 Share Posted March 17, 2020 On 3/14/2020 at 6:14 PM, Bud Backer said: For when you want your Wiener Schnitzel well done! Nah, these guys are from Elsass their making Flammkuchen. 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted March 17, 2020 Share Posted March 17, 2020 On 3/14/2020 at 5:47 PM, MOS:96B2P said: Flamethrower tracks. Burn baby, burn! 1 Quote Link to comment Share on other sites More sharing options...
Macisle Posted March 29, 2020 Share Posted March 29, 2020 After a few point blank rounds are put into the position, Soviet troops make another attempt to take a hard point that has been giving them hell. All is looking good until another defender is spotted deeper in. The advancing Russians quickly dispatch the dazed enemy rifleman. But, suddenly, point blank MG 42 fire from a hidden position rips through them, cutting down two attackers. As the friendly "insurance" team rushes in the back door, the German gunner is spotted loading a new belt of ammo. It's not looking good for him... However, confusion reigns. The first attacking team is stunned and unable to react quickly. The second has not yet spotted the threat. The German machine gunner, on the other hand, is a crack trooper and in the zone. With steel nerves, he finishes loading the belt and rises to fire. He cuts the nearest Soviet in half as the man desperately attempts to flee. Then, with lightning speed, he delivers the same execution to the second-nearest man, who claws the floor, paralyzed with fear. But now, the second Soviet team is closing in. A Russian rifleman peers through the smoke and slowly lifts his weapon...stepping on broken glass as he does so. The sound reaches the German's ears and he instinctively spins around to its location. As the smoke dissipates, the Soviet hesitates, for fear of attacking a friendly. The German, who knows is alone, does not. It is a fatal mistake for the thoughtful Russian. But now, time has run out for the German. He is fast and deadly, but the last two Soviets keep their nerve and aim true. It is the end for him. Another stepping stone is gained at heavy, heavy cost. 5 Quote Link to comment Share on other sites More sharing options...
Macisle Posted March 29, 2020 Share Posted March 29, 2020 Meanwhile, a fresh T-34 moves up to provide overwatch for the next street crossing. It's been quiet there and a friendly assault gun in the desired position has not been attacked. The Soviet tank rounds the corner and approaches its final destination. As it does so, the distinct sound of a panzerschreck is heard from a keyhole position across the street. The German had been patiently waiting in his hiding place. Bye-bye 70 rounds of HE and 3,000 MG rounds. Every time I break the "send the tank with lowest ammo" rule... 4 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 29, 2020 Share Posted March 29, 2020 More great story telling. Thanks Mac. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 29, 2020 Share Posted March 29, 2020 1 hour ago, Macisle said: I break the "send the tank with lowest ammo" rule... That sounds familiar. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted March 29, 2020 Share Posted March 29, 2020 1 hour ago, Warts 'n' all said: More great story telling. Thanks Mac. Thanks! I'm finally picking back up on the battle I posted a storyline from way back when. The German arty punished my guys pretty badly, but didn't collapse the building where I had so many troops and commanders (I was being sloppy, 'cause AI). After taking stock, I have enough combat power left to keep going. I can't really show much more though, as it would give away too many map secrets. 41 minutes ago, Erwin said: That sounds familiar. Yeah, it's amazing how you can tell yourself this stuff over and over again and yet...you still just can't resist sometimes. My spider sense was way tingling, but I ignored it to my tank's misfortune. 1 Quote Link to comment Share on other sites More sharing options...
Chudacabra Posted March 29, 2020 Share Posted March 29, 2020 Some shots from Gog and Magog. A really great scenario. I'm down to two IS-2's and some anti-tank guns, but have severely reduced my enemy's fighting capacity. Submachine gunner's view. No Country for T-34's. No country for Panzer IV's either. 4 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 9, 2020 Share Posted April 9, 2020 Infantry gun in action. Scenario Alarmeinheiten. Scratch one T-34. 7 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted April 10, 2020 Share Posted April 10, 2020 Wow! Spectacular sequence! 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted April 10, 2020 Share Posted April 10, 2020 Indeed. Gotta love close up direct fire IG action. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 11, 2020 Share Posted April 11, 2020 Scenario Alarmeinheiten Advise Battalion, the south Battle Position is secure. 5 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 13, 2020 Share Posted April 13, 2020 Scenario Alarmeinheiten. Two 20mm light Flak guns located near the 2nd Battalion CP in the village of Kvass engage attacking Soviet aircraft. And shoot one down! 4 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted April 13, 2020 Share Posted April 13, 2020 I'm not a fan of AC in CM scenarios, but I'm a big fan of shooting them down. 2 Quote Link to comment Share on other sites More sharing options...
George MC Posted April 17, 2020 Share Posted April 17, 2020 Wee quick and dirty video showing some early Jagdpanzer IVs moving forward whilst supporting an attack by a SPW unit. 4 Quote Link to comment Share on other sites More sharing options...
George MC Posted April 17, 2020 Share Posted April 17, 2020 Another video showing the attacking SPW the Jagdpanzer IVs above were moving up to provide overwatch for. 4 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 17, 2020 Share Posted April 17, 2020 23 minutes ago, George MC said: Wee quick and dirty video showing some early Jagdpanzer IVs moving forward whilst supporting an attack by a SPW unit. 8 minutes ago, George MC said: Another video showing the attacking SPW the Jagdpanzer IVs above were moving up to provide overwatch for. +2. Nice combined arms attack. Also looks like another interesting map. 1 Quote Link to comment Share on other sites More sharing options...
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