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George MC

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Everything posted by George MC

  1. This is the Twitch playthrough of the first scenario (Wadi Armour Clash) in the upcoming Slitherine Tourney. https://www.twitch.tv/videos/2081184796 Interesting watching how these guys plan what they are doing.
  2. So just tested in CMRT and you see the same inconsistency. Test btt file attached. SPW platoon and associated dismounts with exit points allocated (100) for the units to exit; units all R1 in five minutes. If they arrive on the map (after 5 minutes) and exit - German player scores no points, neither does the soviet = as expected as player exiting units denies points for the enemy who have not killed them. If they arrive on the map (after 5 minutes) and do not exit - German player scores no points, enemy scores 100 points = as expected as units that do not exit and set as 'destroy' objectives will count as destroyed for scoring. If the German player ceasefire before the units arrive on the map - German player scores no points whilst Soviet player scores 59 points (!) Remove the destroy objective from the SPW and keep points the same (100). So now only the dismounts count as a 'destroy' objective. If the German player ceasefire before the dismounts arrive on the map - German player scores no points whilst Soviet player scores 100 points - as expected. Revive the SPW but remove the dismounts as a destroy objective - so effectively only the SPW count as 'destroy' objectives. If the German player ceasefire before the SPW arrive on the map - German player scores no points whilst Soviet player scores 23 points. So different numbers but similar effects noticed. Infantry only count as full destroy objective - whether they arrive and fail to exit or game ends before they arrive. But add SPW then the scoring goes a bit out of whack if the game ceasefire before the tracks appear resulting in not full points being awarded. However this only becomes an issue if the game is cease fired before reinforcement units which are also a destroy objective in a exit scenario. In exit scenarios cease firing early if one player has units marked as destroy objectives can really muck up scoring. One reason I tend to make this clear within the briefing. Don't do it kids! FYI I've filed a bug report with BFC re this issue. EXIT TEST_V1.btt
  3. Cheers ta. Ended up stacked wi work but should get a proper look. IIRC there was a similar issue in CMRT with infantry carriers but would have to double check. Quick play I’ve had with yours is everything works as intended re exit and destroy objectives once everything is on the map. The weird issue is when tracks are reinforcements and you hit ceasefire before they arrive on the map. But as I said I’ll double check and also check in CMRT.
  4. Ah nice one it’s a handy wee AI plan device for sure. I’ve also used it for having the turrets of advancing tanks swing about as though searching. Just plot the area fire point out of their LOF. They’ll swing the turrets to face the plotted area fire point but not fire. But otherwise I tend to use it is mainly for effect as you have to make an educated guess where the player might be defending. Latest etc can make this more educated and less guess though! So in this case I’m glad it gave the impression of engaging a more sentient enemy! Immersion is what I’m shooting for!
  5. You've not installed or activated One Drive have you? It can weird stuff to installs....
  6. Nope. You might be told at the start what your core units' are but within each mission likely not. This might be intentional on the part of the designer to prevent players from misusing the non-core unit.
  7. In Wilcox Syrians have RPG29s which will easily pen a BIFV. Look up RPG29 in the manual if not familiar. They're deadly... "The tandem warhead, classified as the PG-29V, can effectively counter ERA by detonating the explosive blocks with its first charge and penetrating the base armor with the second."
  8. I thought the lack of 'fog' in CMX2 was to do with something re fog tables in OpenGL not being implemented? But could be I'm mixing issues with CMX1 up with CMX2. But in CMX2 there is a visual of 'fog' also the LOS tool indicates how far you can spot to - note spotting does mean seeing! But does give an indication of how far out units can 'see'.
  9. S-tank did some new Tiger II skins worth checking out IMO https://www.mediafire.com/file/xorg29okl3zk247/S-tank%27s_Tiger_II.rar/file
  10. I mentioned up above I don't think this is playable H2H not due to the scenario but the PBEM file sizes are pretty hefty - when trying to play it we ran into OOM issues. If anyone does manage to play I'd be keen to hear how they managed it. FYI in our PBEM (I was Soviets) we'd no house rules but I did have to plan my artillery to support my attacks - so even with TRPs I was still using rolling barrages or at least what I could approximate to given game engine constraints etc.
  11. This video might be of interest to thsoe who have purchased the battle pack (thank you!) which showcases content from the Combat Mission Red Thunder Battlepack 1 released by Battlefront.com. There are NO spoilers in the video chapters below.
  12. Ah thanks. Its for a pal and he knows about the Warsaw uprising mod. Cheers for confirming.
  13. Hi Does anyone know/have any mods that would change CMRT Soviet AFVs to Polish i.e. Polish unit markings etc please? Many thanks!
  14. There can be problems when unpacking scenarios from campaigns. As this is part of the Battlepack campaign I suspect there might be issues as all the content in the Battlepack is - as far as I understand - protected. I'm assuming your opponent has the Battlepack? Why not just use the relevant 'master' map - that should avoid issues.
  15. Watch my M1s get a kicking in Tactical Vignette 98-3 Attack in Brandenburg SF2
  16. A lot of artillery comes in as reinforcements as there are around three phases in this action. Soviets have TRPs to facilitate this. A lot of the stuff is heavy arty so call in times are long even with TRPs.
  17. Not that I’ve seen. Though I made this wee short film
  18. I did try playing this H2H - me as the Soviets but the turns became massive and eventually we got the game crashing as our PCs ran out of memory. Think something to with virtual address space (CM is a 32 bit game). We've saved the files. Maybe at some point we might be able to resume it. So I'd advise caution if you try to play this as PBEM as I think all the effort might be in vain pretty early on (we just got to some interesting tank engagements when our game started crashing...).
  19. Ah thank you! This is I think is one of these scenarios I enjoyed making the most. Getting the Soviet AI plan to provide soemthing that resembled a Soviet echeloned attack took some fettling. Though I think the scenario is harder for the Soviets than it was in real life! Yeah the noise of battle when i took this for its first tests was impressive! But artillery was a feature in this action and was remarked upon by all the eye witness accounts i referenced. Yeah the aircraft add another sound dimension and again were soemthing remarked upon by witnesses. The Soviets were really understrength at this point especially the armoured units - so you pretty much have the whole of 8th Guards Tank Corps on the map by the end. Sounds impressive but they'd not many tanks left by then. I only had the first infantry from 76th Guard Rifle div from the first few echelons mainly cos the game would have choked and I ran out of AI slots! I am pleased that the sense of being attacked by waves works though as again that's how it felt to the German defenders. In the actual action Fluegal's group ended up being pinned in the woods on the German right flank whilst Soviet infantry advanced past them. They ended up sitting doggo fending off some Soviet infantry close assaults till they could pull out during the night (this is covered in the Panzergruppe Flugel scenario - though the map used in that one is representative). Anyways thanks for taking this for spin its a large scenario but good to hear it delivers the experience I was after! Many thanks. Tioraidh!
  20. This really minds me of the Father Ted episode when Ted is seen (mistakingly) doing a Hitler impression…
  21. I suspect it is. I notice it in my professional life with younger people. Requires a whole different approach based around very short snappy chunks of info! Still too much text on these old books and you can’t interact with anything
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