Battlefront.com Posted September 27, 2013 Share Posted September 27, 2013 Something for you to chew on while you wait for Market Garden to be released... We have implemented a number of new and tweaked features to MG that are not necessarily urban specific, but may have more impact on urban fighting than it does on other aspects of the game. At least in some situations. 1. Crews of heavy weapons are now even more reluctant to use their sidearms than before. No more 500m potshots from mortar ammo bearers or the like! 2. The optimal SMG engagement range has been reduced across the board, but especially for the Thompson (which was incorrectly further out than it should have been). This means your SMG guys conserve their ammo better for when their weapons can really do some damage. 3. All types or rocket based AT weapons can be fired from within buildings given certain conditions and certain caveats. Those conditions and caveats are as you expect... the bigger the bang, the more confined the space, the more potential problems. Problems = suppression and/or injury. 4. Vehicles trying to engage targets at point blank range have their time to target increased. This helps the system better simulate the problems AFVs have in seeing/engaging targets that are almost literally on top of them. Like assaulting infantry, for example. 5. Similar to #4, vehicles that try to engage targets beyond their realistic elevation restrictions have further targeting delays. Yes, yes, yes... we know that this isn't the be-all-end-all solution to the forever (i.e. since 1999) problem of not explicitly simulating elevation restrictions. But at least there's now something whereas there wasn't anything other than whatever game variables happened to be in play (which usually solved the problem anyway). We had a very, very, very long discussion about this and it was decided that the new feature works pretty well and is certainly better than nothing. And nothing was the only other viable choice for us, so that's that 6. Vision blocks and periscopes have had their capacity for spotting knocked down a bit more, thus making it harder/slower to spot things than before. As you can see, none of these things are urban specific but yet pretty likely to be noticeable in urban scenarios because many of these things are range related. Since urban battles tend to have closer engagement ranges, and more surprise spottings, it's probable you guys will notice these more there than in an open field battle. And before anybody asks... these are "free" features that will be made available for patches to Normandy and Italy. Just wanted to get that out there before some idiot starts saying that Battlefront sucks because only people who buy Market Garden get these features. Not that saying this will stop an idiot from saying this. Just want to make it more embarrassing for him when he does Steve 0 Quote Link to comment Share on other sites More sharing options...
Franko Posted September 27, 2013 Share Posted September 27, 2013 All good news. I respect the fact that you continually improve your product. And good job predicting the inevitable idiot. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted September 27, 2013 Share Posted September 27, 2013 Happy about all of those things, and the idiots should be too! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 27, 2013 Author Share Posted September 27, 2013 Note that by "idiot" I don't mean someone who is honestly unaware that for the last 7 years we've patched things like this for free. "Slow" or perhaps "not very observant" is a better term for such a person. I have no problem with such people. It's the ones who are generally on a warpath and keep doing what they can to spread disinformation to better their cause (which apparently isn't to make themselves look informed/smart). Steve 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted September 27, 2013 Share Posted September 27, 2013 Great bones, thanks! I'm looking forward to MG and these new changes. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted September 27, 2013 Share Posted September 27, 2013 I'm certainly very pleased by the changes, even though I am an idiot. (Or so my wife tells me . . .) By the way, will these changes be free? 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted September 27, 2013 Share Posted September 27, 2013 So feature #6 should satisfy the crowd that thinks buttoned tanks in general spot to easily.I am proud card carrying memeber of that crowd. 0 Quote Link to comment Share on other sites More sharing options...
Waycool Posted September 27, 2013 Share Posted September 27, 2013 Release the hounds these improvements sound great. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted September 27, 2013 Share Posted September 27, 2013 Steve, 3-6 seem like real steps forward to me and should definitely make players with armor at least pause before rushing into potentially deadly situations, especially villages, towns and cities. And while 1 hasn't broken the game for me, it's a pain that I'm glad you've addressed. 2 will obviously help and will put real teeth into SMG ambushes. Brrp! Brrp! Thank you for including these features as a patch. That's most generous of you, since I have no doubt implementing this was a lot of work, therefore expensive! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted September 27, 2013 Share Posted September 27, 2013 Great news. Liking numbers 2 & 3 the most. Seen some 'funny' shots with Thompsons and MP40's in the past when fired at range. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 27, 2013 Share Posted September 27, 2013 This is terrific news all around. I have a few questions on #5 specifically. 5. Similar to #4, vehicles that try to engage targets beyond their realistic elevation restrictions have further targeting delays. Yes, yes, yes... we know that this isn't the be-all-end-all solution to the forever (i.e. since 1999) problem of not explicitly simulating elevation restrictions. But at least there's now something whereas there wasn't anything other than whatever game variables happened to be in play (which usually solved the problem anyway). We had a very, very, very long discussion about this and it was decided that the new feature works pretty well and is certainly better than nothing. And nothing was the only other viable choice for us, so that's that A) Is this in effect at all ranges, i.e. this could affect a tank on top of a hill firing on another tank 1000 meters away as well as assaulting infantry right next to the tank? This affects targets both higher and lower in elevation? C) Are the elevation points at which these delays kick in different for each vehicle model based on it's real world elevation limits or is it the same for all vehicles? 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted September 27, 2013 Share Posted September 27, 2013 Excellent! 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted September 27, 2013 Share Posted September 27, 2013 Not bad. How long is it gonna be until we can try out all those cool new features? 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted September 27, 2013 Share Posted September 27, 2013 Superb..thanks BF. It's a shame there are a group of wargamers who do their best to slate CMx2 and BF..one forum in particular I never bother to go to because they are CMx1 fanboys and take any chance possible to slate CMx2 it's players and BF, on your head be it if you post naively about CMx2 in a positive light..sad. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 27, 2013 Share Posted September 27, 2013 Looking forward to these. They should help a lot. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted September 27, 2013 Share Posted September 27, 2013 Battlefront sucks because only people who buy Market Garden get these features. Well someone had to do it! Might as well be me! 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted September 27, 2013 Share Posted September 27, 2013 Battlefront sucks because only people who buy Market Garden get these features. Well someone had to do it! Might as well be me! Well it comes in the next patch for free aswell..they only have to buy the upgrade which is well worth the money. 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted September 27, 2013 Share Posted September 27, 2013 sound very good but ( there is all ways a but ) can the men also throwing grenades and demo charge out off the window in a house ? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 27, 2013 Share Posted September 27, 2013 sound very good but ( there is all ways a but ) can the men also throwing grenades and demo charge out off the window in a house ? They already can throw grenades at open topped vehicles. I do not think they will for closed topped vehicles. Don't for get throwing grenades at tanks is an abstraction for infantry placing grenade bundles into the vehicle tracks or directly on the surface of the vehicles. You cannot do that from upstairs. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted September 27, 2013 Share Posted September 27, 2013 Well it comes in the next patch for free aswell..they only have to buy the upgrade which is well worth the money. Either you didn't read their post thoroughly enough or you didnt pick up on my sarcasm. OR you are incredibly good at sarcasm... Not sure which is the case here... 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted September 27, 2013 Share Posted September 27, 2013 They already can throw grenades at open topped vehicles. I do not think they will for closed topped vehicles. Don't for get throwing grenades at tanks is an abstraction for infantry placing grenade bundles into the vehicle tracks or directly on the surface of the vehicles. You cannot do that from upstairs. They do not throw demolition charges however. Not from buildings. You will have to exit the building for them to do that (and I have done my own testing on this) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 27, 2013 Author Share Posted September 27, 2013 A) Is this in effect at all ranges, i.e. this could affect a tank on top of a hill firing on another tank 1000 meters away as well as assaulting infantry right next to the tank? This affects targets both higher and lower in elevation? Yes and yes. C) Are the elevation points at which these delays kick in different for each vehicle model based on it's real world elevation limits or is it the same for all vehicles? They are vehicle specific. Having data points for max/min elevation is braindead simple. The problem has always been, and continues to be, how to affect game behavior based on the data. Note that I do NOT want to get into a discussion about that because it never goes anywhere. You guys should be pretty comfortable, by now, with us saying "we can't do it" because there's so very few times we've had to do that. Even fewer that have been consistently "we cant do it" for 14 years straight. If you think it's easy, or even just somewhat difficult, then you might as well believe in the Tooth Fairy or that the world's flat or that Adam Sandler has talent. Because believing something doesn't make it true. They already can throw grenades at open topped vehicles. I do not think they will for closed topped vehicles. Don't for get throwing grenades at tanks is an abstraction for infantry placing grenade bundles into the vehicle tracks or directly on the surface of the vehicles. You cannot do that from upstairs. Correct. And grenades can be tossed onto closed vehicles from ground floor because of this. Steve 0 Quote Link to comment Share on other sites More sharing options...
akd Posted September 27, 2013 Share Posted September 27, 2013 Correct. And grenades can't be tossed onto closed vehicles from ground floor because of this. correction above 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted September 27, 2013 Share Posted September 27, 2013 What great news! Wow--I came in hoping for news of a release today, but this is--hard to believe--even better. I would rather have the expansion released later with these changes than released today without them. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted September 27, 2013 Share Posted September 27, 2013 Either you didn't read their post thoroughly enough or you didnt pick up on my sarcasm. OR you are incredibly good at sarcasm... Not sure which is the case here... I did get the sarcasm..but pretended not to;) 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.