akd Posted October 2, 2013 Share Posted October 2, 2013 16 rounds currently loaded in 2x Garands, so 16 less rounds available to the MG. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 3, 2013 Share Posted October 3, 2013 I'd contend that it's the player's job to make sure that two of those factors do not need to be "considered" by the AI. I thought warrenpeace was referring to troops controlled by the AI side. If not, I will as it seems a worthwhile question to consider. How would AI controlled troops resolve all those issues? Or are they simply not going to fire portable AT weapons from buildings? Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 3, 2013 Share Posted October 3, 2013 I thought warrenpeace was referring to troops controlled by the AI side. If not, I will as it seems a worthwhile question to consider. How would AI controlled troops resolve all those issues? Or are they simply not going to fire portable AT weapons from buildings? Michael It's a good point, but if the scenario designer isn't addressing these issues in the AI setup (so all QBs vs the AI, really), the AI is going to be suffering a serious handicap in urban combat, since it never splits squads anyway, so organic AT assets will get spotted sooner, suppressed faster and probably never get a chance to get a shot away. 0 Quote Link to comment Share on other sites More sharing options...
Nelson 1812 Posted October 3, 2013 Share Posted October 3, 2013 Interested to know... If you are building a town map for version 2.1 (current version) then comes along CM:BN MG, you upgrade, add some new buildings along with the old, will the map still be good and the building visible for the 2.1 (current version). Reason asked is for tournament games where not everybody will upgrade. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 3, 2013 Share Posted October 3, 2013 will the map still be good and the building visible for the 2.1 (current version). No, it will not. BTW, the current version is 2.01. The next patch will be 2.1. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 3, 2013 Share Posted October 3, 2013 16 rounds currently loaded in 2x Garands, so 16 less rounds available to the MG. Interesting. I did not know the right pane showed only rounds available to the machine gun. 0 Quote Link to comment Share on other sites More sharing options...
Nelson 1812 Posted October 3, 2013 Share Posted October 3, 2013 BTW, the current version is 2.01. The next patch will be 2.1. Thanks... I do get a bit confused. 0 Quote Link to comment Share on other sites More sharing options...
Duckman Posted October 10, 2013 Share Posted October 10, 2013 Good stuff. Little tweaks like this can mean a lot. 0 Quote Link to comment Share on other sites More sharing options...
BadgerDog Posted October 10, 2013 Share Posted October 10, 2013 So feature #6 should satisfy the crowd that thinks buttoned tanks in general spot to easily.I am proud card carrying memeber of that crowd. Absolutely ... I can't speak for anything except the Sherman, however, buttoned down you can't see Sh$$ .... We used to engage with the cupola hatch "cracked" open enough to stick a set of binos through the opening slot to be able to spot much of anything... Regards, Doug 0 Quote Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted October 13, 2013 Share Posted October 13, 2013 3. All types or rocket based AT weapons can be fired from within buildings given certain conditions and certain caveats. Those conditions and caveats are as you expect... the bigger the bang, the more confined the space, the more potential problems. Problems = suppression and/or injury. Defintely the best of the bunch. Adds a whole 'nother strategic layer to the game. Or should I say, it puts back what used to be there in the days of CMBB. 0 Quote Link to comment Share on other sites More sharing options...
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