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agusto last won the day on July 11 2015

agusto had the most liked content!

About agusto

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    48° 12' 30 N16° 22' 19 E
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    Conbat Mission games, especially the modern titles.


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  1. I ve never tried it with combat mission but in theory memory scannig/code injection tools should get you the adresses (mostly by emprical exploration) of otherwise unaccesable game variables and let you modify program states and to some degree also program behaviour. Throw the whole thing into a script for reproducability and there you have your weapons mod. This probably requires considerable technical skill and effort though, but it would be an interesting project.
  2. MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry cle
  3. Does ANYONE still have a copy of the FULL map? At teh few good men, i can only find the cropped version .
  4. That' s absurd. You just more or less litterally said that that screenshot did invoke the same image in your head as well. Well, i am not going to excuse myself for my association. If you publish you work you ve gotta live with people interpreting it differently than you might have intended it to be interpreted. Oh, back then, everything was better... yeah, I have heard that so many times. Lucky you though, the UK is going to make a big leap backwards in time on March 29. Well I see were this thread is going. Funny though that mentioning something obvisouly looks like a sw
  5. I am not saying it' s intentional but where i am coming from you try to minimize the number of accidential swastika resemblances in your software. I find it more like an easter egg, though, and i dont feel offended. More like wtf. The fact you know what i am talking about implies you must have had the same association. So you do see it too, i know it.
  6. Just came accross this map (Deser Crossroads 1008 x 800 328m). Didnt know the germans built roads in Syria.
  7. push You made our mouths watering with your mod MikeyD, we wont just forget about it 😉
  8. Push. Let us know if you need any help getting this mod finished.
  9. One thing i have observed is that the farther away the target is, the longer it takes the sniper team in CM to take aim. At very long ranges a sniper team may be in state 'aiming' for a whole turn or more i think.
  10. How are things going? Dont wanna stress you, but i am so amazed by this mod 😅.
  11. I can not comment on the observed behaviour for the particular set up you described as i have not tested it, but i think your statement can at least not be generalized to all CMSF2 sniper teams under all circumstances. I recently played a NATO module scenario multiple times for testing purposes and my veteran german sniper team equipped with a G82 .50 cal rifle took out targets at ranges up to 1000 meters with usually less than 3 shots. They were in fact the most prolific killers in that particular scenario. Is it possible that the target was partially behind cover/concealment in the situ
  12. Thanks a lot for the valuable feedback, particularly your detailed insights Combatintman! I think i will remove the "Capture the strong point" objective from the scenario and play around with the victory points (i' m thinking of blue casualty limits + preserve objectives). I also will adjust the arrival time of the QRF. Another question i have is how the loss of a full squad would affect the morale of the surviving personnel of the Blue infantry platoon i mentioned in the first post in terms of Combat Mission. I think about about setting their morale to -2 to make it hard enough for
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