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agusto

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agusto last won the day on July 11 2015

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About agusto

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    Gotteskrieger

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    Male
  • Location:
    48° 12' 30 N16° 22' 19 E
  • Interests
    Conbat Mission games, especially the modern titles.

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    Europe

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  1. I mean the screenshots from the AAR look legit but i still cant really believe it.
  2. I ve been playing CM for about a decade now and a 1980s CM: Cold War has always been what i dreamt of, Shock Force has always been just a substitute for the real thing. Am i... am i dreaming? Is this, like, a joke with Steve telling us 'haha got ya' on April 1st?
  3. Hi, i wasnt aware of this project until now and i havent read through all the posts, but i ve always wanted to make an operational level war game. So just that i get it right: you want that operational level UI + a parser that generates tactical battle .btt files that can be loaded into CM + load the result of the tactical battle from the saved game to the operational layer and the current state of affairs is that you have some prototype (code base or just mock ups?) but it's not finished yet. Is that right? How far have you gotten into this? What technology do you use (Unity?), whats the
  4. Hi everyone, altough i havent posted in quite a while, i am still playing Combat Mission occasionally, but my little daughter and job and university degree keep me too busy to have much time to play. Anyways i am posting tonight because there's an ongoing a terror attack in Vienna, where i live in Austria, that as of now left multiple dead, which i almost cant believe. Drove past the initial attack site on my bike just minutes after the shooting started while police hadnt cordoned off everything completely and i could still smell and hear the gun fire. I have a sick feeling in my stomach and i
  5. I ve never tried it with combat mission but in theory memory scannig/code injection tools should get you the adresses (mostly by emprical exploration) of otherwise unaccesable game variables and let you modify program states and to some degree also program behaviour. Throw the whole thing into a script for reproducability and there you have your weapons mod. This probably requires considerable technical skill and effort though, but it would be an interesting project.
  6. MOUT operations in CMx2 titles have always been pretty bloody if not executed without exceptional care. I can not make a statement regarding your specific situation, but what i ve observed in the couple of years playing CMx2 is that clearing a building occupied by hostile forces is Best avoided if possible If avoiding clearing the building is impossible, destroy the building or its occupants using heavy fire power (tanks, aircraft artillery, what ever you' ve got). If destroying the building or it's occupants using heavy fire power is not possible, prepare it for infantry cle
  7. Does ANYONE still have a copy of the FULL map? At teh few good men, i can only find the cropped version .
  8. That' s absurd. You just more or less litterally said that that screenshot did invoke the same image in your head as well. Well, i am not going to excuse myself for my association. If you publish you work you ve gotta live with people interpreting it differently than you might have intended it to be interpreted. Oh, back then, everything was better... yeah, I have heard that so many times. Lucky you though, the UK is going to make a big leap backwards in time on March 29. Well I see were this thread is going. Funny though that mentioning something obvisouly looks like a sw
  9. I am not saying it' s intentional but where i am coming from you try to minimize the number of accidential swastika resemblances in your software. I find it more like an easter egg, though, and i dont feel offended. More like wtf. The fact you know what i am talking about implies you must have had the same association. So you do see it too, i know it.
  10. Just came accross this map (Deser Crossroads 1008 x 800 328m). Didnt know the germans built roads in Syria.
  11. push You made our mouths watering with your mod MikeyD, we wont just forget about it 😉
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