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About Holman
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Rank
CM Player Since 1999
- Birthday 12/20/1968
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Gender
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Location:
PA, USA
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Interests
The wargames and the history and the fiction and the teaching.
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Location
PA
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John1966 reacted to a post in a topic: Difficulty combining teams
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Warts 'n' all reacted to a post in a topic: Difficulty combining teams
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When combining a "three action-square" unit, it's always best to reduce them to the smallest elements and run them together into a single square. If you combine a one-square element with a two square element, you risk choosing the wrong square, so to speak. Think of it as the leader getting everyone in close for a pep talk.
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IanL reacted to a post in a topic: New Shock force 2 patch
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I fired up the Task Force Thunder campaign for the first time in a long time, and after a few turns I saw that the enemy trenches were all out of alignment. I believe they were that way from the beginning of the scenario (or at least from when I first mounted the berm and saw them.) Rather than connected end to end in the usual continuous way (with the usual angles), all of the trench pieces were placed as separate objects parallel to each other, none of them touching each other at the ends. I played a few more turns and got closer to make sure, and this was definitely the case. It was as
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On CMSF2 patch installation: Double-check your installation folder as you run it. If you're not careful, CMSF2 patches try to create an extra game folder inside the main game folder (so that you wind up with "C:\[wherever]\Battlefront\Combat Mission Shock Force 2\Combat Mission Shock Force 2" and the game will not find the new data there. The other games' patches don't do this.
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Eicio reacted to a post in a topic: CM Shock Force2 v2.03 patch has been released.
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Holman reacted to a post in a topic: CM Battle for Normandy v4.03 patch has been released
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Here are some instructions for updating Vin's Animated Text Mod yourself. I copied them from this board (I think) years ago, but unfortunately I can't remember who supplied them. (Thanks, whoever you are!) You'll need a copy of the mod itself, but an outdated one is fine, since you'll be editing it.
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IICptMillerII reacted to a post in a topic: New patches are now available for all Game Engine 4 titles except......
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Holman reacted to a post in a topic: CM Shock Force2 v2.03 patch has been released.
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CM Shock Force2 v2.03 patch has been released.
Holman replied to BFCElvis's topic in Combat Mission Shock Force 2
Something to be aware of: If you manually chose the install location and you pick the "C:\[whatever]\Battlefront\Combat Mission Shock Force 2" folder (as you should), the installer will put the new files in a second internal folder (which will be "C:\[whatever]\Battlefront\Combat Mission Shock Force 2\Combat Mission Shock Force 2"), so the game won't see them. Be sure to double-check your destination folder when installing. The other installers from today don't do this. -
Units never come back into battle, but aid helps your WIA/KIA ratio at the end of the scenario. You also collect ammo and sometimes even weapons from aided soldiers.
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Starshells and Flares
Holman replied to Megalon Jones's topic in Combat Mission - General Discussion
I think modeling individual starshells/flares would probably be more trouble than it is worth. But as I understand it, map-wide lighting and visibility are not only modeled but are variable with time (as you see whenever you play a dawn or evening scenario lasting a couple of hours). Maybe it would be possible to have sudden battlefield-wide increases and then gradual decreases of lighting to simulate starshells and flares? I think I'd put this lower on my wish list than many other things, though. -
[Mad Max] WHO RUNS CHARMINTOWN?? [/Mad Max]
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Warts 'n' all reacted to a post in a topic: Infantry not using nearest entrance to buildings
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Holman reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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Holman reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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Holman reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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Infantry not using nearest entrance to buildings
Holman replied to usgubgub's topic in Combat Mission - General Discussion
It's a map element problem, so the only solution is to remake the scenario using fixed buildings. BTS can't program squads to see doors where they don't currently exist on the map. If the affected scenario is an official BTS-provided one, it should of course be fixed and officially re-released. User-made scenarios, however, can only be fixed by the creator (or an imitator). -
Sublime reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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Bud Backer reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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Holman reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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Holien reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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Wicky reacted to a post in a topic: THE PANDEMIC CHAT ROOM
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You're really suggesting that FreeRepublic is less biased than the Annenberg Public Policy Center, which runs FactCheck.org?
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The respectable FactCheck.org considers NeonNettle to be a highly unreliable conspiracy site.
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Holman reacted to a post in a topic: Fire and Rubble Update
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CMBN - Upgrading to Version 4
Holman replied to Sharkspine's topic in Combat Mission Battle for Normandy
What defines "close terrain"? Are there verified cases outside of bocage? -
CMBN - Upgrading to Version 4
Holman replied to Sharkspine's topic in Combat Mission Battle for Normandy
Curious: do the Market-Garden campaigns have the same problem, or is it irrelevant as we're out of bocage terrain? In other words, is the problem just bocage or also hedges?