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Holman

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About Holman

  • Rank
    CM Player Since 1999
  • Birthday 12/20/1968

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  • Location:
    PA, USA
  • Interests
    The wargames and the history and the fiction and the teaching.

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    PA

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  1. I fired up the Task Force Thunder campaign for the first time in a long time, and after a few turns I saw that the enemy trenches were all out of alignment. I believe they were that way from the beginning of the scenario (or at least from when I first mounted the berm and saw them.) Rather than connected end to end in the usual continuous way (with the usual angles), all of the trench pieces were placed as separate objects parallel to each other, none of them touching each other at the ends. I played a few more turns and got closer to make sure, and this was definitely the case. It was as
  2. On CMSF2 patch installation: Double-check your installation folder as you run it. If you're not careful, CMSF2 patches try to create an extra game folder inside the main game folder (so that you wind up with "C:\[wherever]\Battlefront\Combat Mission Shock Force 2\Combat Mission Shock Force 2" and the game will not find the new data there. The other games' patches don't do this.
  3. Here are some instructions for updating Vin's Animated Text Mod yourself. I copied them from this board (I think) years ago, but unfortunately I can't remember who supplied them. (Thanks, whoever you are!) You'll need a copy of the mod itself, but an outdated one is fine, since you'll be editing it.
  4. This was the whole point of a common engine: all the titles/theaters could be kept up to date in parallel. In the old days, CMBB basically made CMBO obsolete.
  5. Something to be aware of: If you manually chose the install location and you pick the "C:\[whatever]\Battlefront\Combat Mission Shock Force 2" folder (as you should), the installer will put the new files in a second internal folder (which will be "C:\[whatever]\Battlefront\Combat Mission Shock Force 2\Combat Mission Shock Force 2"), so the game won't see them. Be sure to double-check your destination folder when installing. The other installers from today don't do this.
  6. Units never come back into battle, but aid helps your WIA/KIA ratio at the end of the scenario. You also collect ammo and sometimes even weapons from aided soldiers.
  7. I think modeling individual starshells/flares would probably be more trouble than it is worth. But as I understand it, map-wide lighting and visibility are not only modeled but are variable with time (as you see whenever you play a dawn or evening scenario lasting a couple of hours). Maybe it would be possible to have sudden battlefield-wide increases and then gradual decreases of lighting to simulate starshells and flares? I think I'd put this lower on my wish list than many other things, though.
  8. [Mad Max] WHO RUNS CHARMINTOWN?? [/Mad Max]
  9. It's a map element problem, so the only solution is to remake the scenario using fixed buildings. BTS can't program squads to see doors where they don't currently exist on the map. If the affected scenario is an official BTS-provided one, it should of course be fixed and officially re-released. User-made scenarios, however, can only be fixed by the creator (or an imitator).
  10. You're really suggesting that FreeRepublic is less biased than the Annenberg Public Policy Center, which runs FactCheck.org?
  11. The respectable FactCheck.org considers NeonNettle to be a highly unreliable conspiracy site.
  12. What defines "close terrain"? Are there verified cases outside of bocage?
  13. Curious: do the Market-Garden campaigns have the same problem, or is it irrelevant as we're out of bocage terrain? In other words, is the problem just bocage or also hedges?
  14. It's typically easier to design a scenario with the AI on defense, and I think we'll see plenty of Russian attacks in this module.
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