CaptainTheDark
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CaptainTheDark reacted to Probus in Epic Chaos
Our last turn of CMCW was so crazy I had to record it.
I'm assaulting a town by with mechanized forces. Tanks and mechanized infantry.
A cluster bomb artillery shell(s) hits on my left flank. There is a tank platoon coming out of the trees on the upper right flank when an AAA vehicle shows up, stage center and lets loose with its Gatling gun briefly before also being hit. Total chaos in 4K! I luv it!
A quick and dirty screen capture for your enjoyment.
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CaptainTheDark reacted to G. Smiley in The Combat Mission: Cold War v1.03 patch has been released
Huge disappointment.
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CaptainTheDark reacted to Ultradave in The Combat Mission: Cold War v1.03 patch has been released
That appears to be the case, yes. For every title. Unpleasant surprise is exactly correct.
Dave
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CaptainTheDark reacted to AlexUK in The Combat Mission: Cold War v1.03 patch has been released
Does that mean Mac will never get it? An unpleasant surprise....
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CaptainTheDark reacted to Redwolf in The Combat Mission: Cold War v1.03 patch has been released
Dislike.
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CaptainTheDark reacted to IICptMillerII in Some thoughts on the effectiveness of the M735 and M774 APFSDS on the glacis armor of T-64A.
I appreciate the way you have handled and presented your argument!
I've started an internal discussion about this and will be looking more into it myself as well. I can't promise anything will change, but I can say that this will be looked into. Thanks again!
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CaptainTheDark reacted to beeron in Shock Force 2 AAR: Attack in Brandenburg
Combat Mission: Shock Force 2 AAR
Attack in Brandenburg
By: beeron
Introduction
I decided to create this AAR after being inspired by my wargaming heroes, Bil Hardenberger, Jeffrey Paulding, IICptMillerII, Domfluff and several more on the CM discord and forums. You will see their influence in this AAR. For this battle, I chose GeorgeMC's excellent scenario "Tactical Vignette 98-3 Attack in Brandenburg SF2". The battle is an intense one, with the remnants of a company team fighting for it's life against a competent near peer threat, while a QRF rushes to save them and finish the mission. I have modified many aspects of my game visually, including BLUFOR and OPFOR skins. Feel free to ask if you'd like them.
Mission
TF 1-8 INF is to push through the town of "Brandenburg" in order to secure the bridge that crosses the "Ohio" River. Bravo Team was ambushed while rushing to set up a SBF position, and must be rescued before they are annihilated. Brigade has ordered me to take over their mission to secure the bridge and rescue their survivors.
Objectives
Neutralize Sahrani Liberation Army resistance in the town of "Brandenburg" Occupy Objective White Rescue surviving elements of 1st platoon, Bravo Team Reach Route MOE, the MSR Desired End State
Resistance in the town suppressed Bridge across the Ohio River secured Surviving elements of Bravo Team rescued and casualties MEDEVACED Tactical Map
Enemy Forces
S-2 had limited intelligence on the enemy, they suspected veteran SLA mechanized airborne units reinforced by Crack Special Forces elements. Unfortunately, they were right. Bravo-6 radioed they were ambushed by a company sized element of SLA mechanized airborne, reinforced by a few BMP 3s. To add insult to injury, my Delta Team has spotted several SLA Special Forces AT-14 teams by the Mosque, a serious threat to the well being of any human being in an armored vehicle. These forces are no joke, an overconfident commander could easily take heavy casualties before reaching the town. The AT-14 does a good job at killing any American armor put in the wrong hands. The are the biggest threat to my company right now, located on the southern part of "Brandenburg" by the mosque. These AT-14s occupy the high ground, which gives them the ability to overlook any avenue of approach my company team can take. They must be neutralized before I can execute my maneuver plan.
(SLA SF Operator)
(SLA Airborne Trooper)
(SLA Airborne BMP-3)
(A Knocked Out Special Forces AT-14 Team)
Terrain & Weather
The weather is good, if hotter then hell. There is a gentle breeze from the west to cool off the troops just a tad. This town hasn't seen rain in about 2 weeks, leaving the sky clear and the ground very dry. Off road driving should not be too complicated.
The terrain surrounding Brandenburg is hilly, with both the north side and south sides of the town containing high ground. I expect plenty of ATGM teams from both sides. The town of Brandenburg itself is pretty small, with tiny communities on the outskirts. Civilians have evacuated the area, and only a few remain leaving the ROE extremely flexible. However, before my company team can reach Brandenburg, they either must cross two streams, or take the MSR that Bravo was ambushed on. I decide I don't want to suffer a similar fate to Bravo and opt to cross the streams.
Troops
I am in command of D/1-8 INF attached to 3rd BCT, 4th ID. Delta team consists of two tank platoons of a mix of M1A1HCs and M1A2SEPs and a platoon of mechanized infantry riding in M2A3 Bradleys. None of my vehicles are equipped with ERA or any extra protection against shaped charges. Supporting fires consist of a platoon of 120mm mortars, with the addition of a 120mm mortar carrier riding into battle with my company.
(A Squad Leader from my mechanized platoon engaged with the enemy)
Initial Scheme of Maneuver
The time is 11:10 and I have 1 hour and 20 minutes to achieve my mission. Delta will move to the high ground at Hill 37.9 and then into the town to rescue the remnants of Bravo and destroy the enemy. Delta's preparatory fires will be with a section of 107mm mortars firing airburst on the AT-14s down south. Bravo has called for danger close mortar fire across the street onto enemy positions, practically on top of themselves out of desperation. They are fighting for their lives and must be rescued as soon as possible.
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CaptainTheDark reacted to Rice in Official US Army training film on countering the T-62
I have been on this forum for a while now and one thing that has been crossing my mind a lot after reading more and more of John Kettlers posts is how many times he has claimed to be a Soviet Threat Analysist, yet he has never backed up the claim with any credentials. I would normally not randomly ask someone for their credentials but, there has been many times where Kettler has said something, or claimed something, then falls back on his claimed experience as evidence when presented with sources that contradict him instead of providing sources himself. This is obviously potentially very harmful to the collective integrity of Combat Mission itself, considering the amount of input this forum has. So @John Kettlerplease provide credentials as to your experience please.
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CaptainTheDark reacted to slysniper in Colorized German pics (many unreleased) from Market Garden
The photo is shot from the deck of another ship.
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CaptainTheDark reacted to JM Stuff in JM´s Corner
Some news
Us Regular Infantry uniform
Us Armored Infantry Uniform
Personly I, like make a difference between Infantry vs Armor Infantry, this is why I represent my own confection!
The news are the Offrs 1 Lt with visible ranks, pity this appear only when they don t move ... in the movement the ranks move with the animation, little funny remark they are also smoking just for fun, cos I cannot represent the cigarett in 3 D!
I think the cigarett will not very accepted but for me is funny so probably I will keep only for me cos is not very usefull but this give the typical view of the GI s !
If I have to make it like a mod this is a question that I let you answer !! ??
Then working of my Rangers ... lot of works but lot of fun !!
JM
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CaptainTheDark reacted to Gkenny in Combat Mission Professional
Man some of these features are really cool, and I definitely would love to see them come to the commerical version. I would always try to include a munitions counter in my arma missions at the end screen, it was wild seeing just how many bullets/grenades/shells would be fired in a scenario. The other stuff, like a stitched together replay system would definitely also be appreciated. And multiple players per side - CM COOP has been a dream for my friends and I for years.
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CaptainTheDark got a reaction from Artkin in CMCW Unofficial Screenshot And Video Thread
Sojer, you ain't paid to guard ammo, yer paid to shoot down airplanes before they kill your buddies.
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CaptainTheDark got a reaction from sburke in CMCW Unofficial Screenshot And Video Thread
Sojer, you ain't paid to guard ammo, yer paid to shoot down airplanes before they kill your buddies.
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CaptainTheDark reacted to Erwin in CMCW Unofficial Screenshot And Video Thread
And unlike most units it's best to NOT load em up with spare missiles as they will fire the lot very quickly, and then you are helpless.
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CaptainTheDark reacted to sburke in CMCW Unofficial Screenshot And Video Thread
you can't. The best you can do and I highly recommend this, with stinger crews is in some scenarios you have a bunch of them, mount half in vehicles so they won't fire. They will burn through their ammo supply really fast to no real benefit otherwise
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CaptainTheDark reacted to Bulletpoint in Steve Grammont interview.
Yeah, like those morons who kept asking for the game to be released on Steam...
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CaptainTheDark reacted to Erwin in Option to Purchase Combat Mission Manuals Separately on the Storefront
I was also intrigued by the "Trump Tank" card "game. Wasn't sure if that was like"Up Front" or merely an informational set of card.
Well my spousal unit wants to do things "together", but just laughs at me when I suggest a war game...
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CaptainTheDark reacted to Artkin in Combat Mission Professional
Thats actually what I asked for but I saw that Steve said none of the features will come so I deleted my message...
A battle replay in 3d would be so much nicer than 2d videos.
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CaptainTheDark reacted to MOS:96B2P in Cold War > South African Border War
+1 The more nationalities, vehicle types and years BFC adds to CMCW the more options there will be for independent scenario design of proxy wars etc. The awesome, talented BFC modders will also add their magic to whatever BFC creates.
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CaptainTheDark reacted to Falaise in Lucky Strike's Mods: Hedgerow Hell - something for aspiring arborists ...
Here are the sounds day and night, I use a sound the day (bird dog and shot (shotgun !!) )
For the night it's a soundtrack recorded in the Chartre area in june ,July (with song of frogs )
https://www.dropbox.com/sh/0jn8prynuanoryi/AAA8KukS8zG0Zalb6AWtwGkUa?dl=0
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CaptainTheDark reacted to Warts 'n' all in Lucky Strike's Mods: Hedgerow Hell - something for aspiring arborists ...
Yes, I agree with you on that. I want my woodland to look like woodland.
Meanwhile, here is a Royal Oak. And before anyone from USatia asks, no Charlie Stewart No.2 wasn't in 101 Dalmatians.
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CaptainTheDark got a reaction from Howler in Engine 5 Wishlist
I'd wish for the ability to play back an RT saved game. I don't like to play RT, mostly because I miss too much of the spectacle, the pretty lights, the thing that blew up over there or the awesome firefight my platoon won while I was looking elsewhere. I would like to play RT but be able to play back a saved game file.
Or even just a way to package the finished game into a file I can play back and rewind, whether it's RT or turn-based. I really enjoy seeing it all play out from different angles. Big part of the fun for me.
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CaptainTheDark got a reaction from MOS:96B2P in Engine 5 Wishlist
I'd wish for the ability to play back an RT saved game. I don't like to play RT, mostly because I miss too much of the spectacle, the pretty lights, the thing that blew up over there or the awesome firefight my platoon won while I was looking elsewhere. I would like to play RT but be able to play back a saved game file.
Or even just a way to package the finished game into a file I can play back and rewind, whether it's RT or turn-based. I really enjoy seeing it all play out from different angles. Big part of the fun for me.