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beeron

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beeron last won the day on October 8 2021

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  1. I use services such as Imgur & Giphy to upload photos/gifs, that way I can upload as many attachments as I need. I simply upload the photo/video to the respective service and then attach the link into the post. Hope that helps!
  2. The Bulldog's Make Their Stand Life has gotten in my way of making another update, but I finally have time to conclude this AAR. Contrary to what I said before, I will not be making a Battle for Normandy AAR next but another SF2 one (I'm pretty excited about it). After the conclusion of these two AARs, I will be gone for a period of 5+ months, so enjoy my writing while it's still here! Anyway, it's time to witness some very intense combat, probably the coolest CM experience I've had in my year and a half of playing. The situation as of last post. 2nd platoon with the help of a Stryker MGS is able to suppress a sniper in Ar Sariya. Luckily, the two men that are hit by the sniper are still alive and we were able to evacuate them. Meanwhile, 3rd platoon holds the decisive terrain on the map and starts engaging whatever they can see in the valley. The first target engaged is a BMP-2 which is promptly smacked by a javelin missile. I was feeling pretty confident at this point, but little did I realize how serious things were about to get. 3rd platoon spots a platoon of T-72 tanks entering the battlefield from LOA Tennessee. This is obviously the SLA battalion's CAR (combined arms reserve), and I waste no time engaging them. A Javelin gunner from 2nd squad, 3rd platoon flings a missile towards the lead T-72. In a excellent display of timing and SLA incompetence I am able to nail both tanks with one missile. #1's wingman made the mistake of trying to pass him and they both paid the price. 3rd platoon fires another missile, this time from 1st squad. The result is extremely disappointing. (How many times have you had a Javelin fail to penetrate?) Despite the dangerous threat the appearance of the CAR presents, I still feel very confident. After all, where can they hide? I can see everywhere into the valley. As always though, my overconfidence is soon checked by the enemy. More armor begins to appear, and I suspect the SLA commander's CAR has at least a company sized element of T-72s at his disposal. 3rd platoon also has another issue - only a single Javelin missile remains with the dismounts, with 2 more in 3rd platoons Stryker's below the hill. With the possibility of a push onto OBJ Bear, it's time for me to activate my reserve - 1st platoon. 3rd platoon is able to hit the remaining tank again from the first tank platoon we encountered and destroy it, but now they have no means of dealing with the other T-72s. Spotting rounds are also falling, but I keep my men hunkered down in defilade. We cannot abandon this hill. With a somewhat safe route cleared, I move 1st platoon up the hill mounted in their Stryker's. They dismount on the reverse slope and begin moving to reinforce 3rd platoon. Feeling I had control over the battlefield, I was oblivious to the nightmare about to unfold. Those previously mentioned spotting rounds turn into a FFE call, likely air-bursting heavy mortars. It's not the most accurate fire mission, and I have decent cover from it, but the shrapnel exploding overhead does cause casualties. The rounds incapacitate a team leader from 1st Pl, 3rd Sq and give light wounds to various joes. The casualties are not good, but the worst part is that 3rd platoon is suppressed and unable to observe the CAR's movement in the valley. This scenario has turned into a good example of why IDF doesn't have to always kill to be effective. At this point I can surmise the SLA commander is likely coordinating his fires with his armor's movement in order to give himself some freedom to maneuver. After a couple minutes, the barrage ends and I move the Javelin teams from 3rd and 1st platoon back into position to observe the CAR's movement. My jaw drops at what I find. I find a friend waiting for me, and a sudden feeling of dread hits me like a train. I am realizing now how bad this situation is quickly getting. I am about to have to fight for my company's life. Yeah... this is quickly developing into a nightmare situation. Two platoons of T-72s are barreling towards my dismounts, the men have no choice but to brace for impact. Loosing OBJ Bear to armor would probably result in the destruction of my company, there is no choice but to stem the tide. The next few minutes will consist of decisive action, and friendly casualties will be inevitable. I am shown a beautiful flank shot on one of the tank platoons, which is going around OBJ Bear on my left flank. The MGS platoon is deployed in BPs below the hill and 2nd platoon is watching the left flank as well. (Scratch one) (I was watching this with my jaw dropped) A bad situation is soon turned worse... a platoon sized element of BMP-2s crest over the hill to the north and begin suppressing OBJ Bear with their 30mm auto cannons, blowing a javelin gunner to a few chunks. The anti tank gunners retreat to the rest of their respective platoons in defilade between them and the BMP-2s. In a role they were not intended for, the MGS can be quite useful against armor in a pinch. Two SABOTs from the MGS platoon take out a T-72. I can only imagine the intercom chatter during this, the T-72AV TURMS-T is a scary threat in an M1A2 SEP, let alone a Stryker MGS. 2nd platoon takes IDF and their PL and a Javelin gunner become casualties, severely wounded. I have no choice but to pull them off the hill, leaving the MGS platoon alone to defend the flank. The situation develops more, and another SLA mechanized infantry platoon reinforces the effort to push me off OBJ Bear. I am extremely worried about these BMPs, they pose the biggest threat to the dismounts on OBJ Bear. However, I am quite confident in my company's ability to win a dismounted fight. Communist armies never seem to excel in training effective infantrymen (they are good at cooking them in the back of their personnel carriers though). Another T-72 destroyed by the MGS platoon. A 1st platoon Javelin team gets an angle on a BMP-2 and smacks it with a Javelin missile. The situation after less than two minutes of combat. This fight is happening very quickly, and it's far from over. Much to my annoyance, I have a platoon leader and his HQ stuck in front of 1st and 3rd platoon's positions. However it's safer to keep them put than to risk those BMP-2s shooting at them. To make matters worse, a T-72 on my left flank is in an area where the MGS platoon cannot see it. (Oh ****) The shell hits 1st platoon's positions, killing a grenadier in 2nd squad. Looks like there is another enemy tank platoon exploiting my weak flank. This presents a very big problem. My company is unable to engage this tank platoon breaking through my flank, let alone see them. My whole company is now in a very bad spot, especially my Stryker's that are no longer in cover from the enemy with their flanks exposed. On OBJ Bear, I take another javelin gunner KIA from BMP fire, and two radio operators are casualties from tank fire, one killed and one wounded. The MGS platoon gets an angle on a T-72 cresting over the hill, but I am still mostly blind to their movement. A BMP crests over the hill and is promptly destroyed The first round is shot back at the MGS platoon, fortunately it is way short. Annoyingly, the two SABOTs that impact on the T-72 do not penetrate it and it reverses into cover. Concurrently, the first BMP-2 moves into OBJ Bear, right into 1st and 3rd platoon. It's an awesome slaughter that's almost an homage to the halftrack scene from SPR. An AT-4 eliminates a BMP, killing everyone inside. We're in business! The situation has improved in many ways, but I still have the problem on the left flank. All but two T-72s have been eliminated, but even one is a massive threat to my men. The MGS platoon is punching well above their weight, I had only intended to use them for fortification busting and sniping the occasional BMP. At this point in the battle I am also wishing I had a platoon sized element of anti tank Strykers equipped with TOW missiles to help me out. Another BMP is destroyed by an AT-4. You never know when you might need these things, it's worth humping the extra weight. Remember the lessons from the Battle of Mogadishu! The SLA mechanized infantry platoons are quickly disintegrating, thanks to poor tactical employment of their vehicles and dismounts in typical 3rd world army fashion. Great for me. Another great little victory for me - a T-72 I couldn't previously see is engaged & destroyed by a Javelin gunner on OBJ Bear. You can see 2nd platoon in the distance moving to engage this guy, luckily they didn't end up needing to. "BMP, Cover!" Both 1st and 3rd platoon light these guys up. So many rounds were fired at these poor bastards the game couldn't process the audio. The CAR is almost completely eliminated now, only two tanks remain and the mechanized infantry elements have been rendered CI, only stragglers remain. However, those two tanks now have spots on 1st & 3rd platoon's Strykers. I have no choice to push the MGS platoon out of cover to engage them. I am prepared to lose them in order to save the rest of the company. The last two tanks are destroyed, but an MGS is destroyed, killing everyone inside. Kudos to the infantry for saving the other MGS with a Javelin through the top of the turret. The loss of the MGS is rough, but it was necessary to prevent further damage. Lots of medals will be handed out after today. The intense report of small arms and tank shells flying through the air dies down, replaced by the screams of the wounded and the crackle and fire & secondary explosions. In the span of 6 minutes of combat, the entire SLA combined arms reserve is destroyed. 3 platoons of armor, and two platoons of infantry disappear in minutes. I finally have some time to compose myself after some of the most intense combat I've had in Combat Mission. Wounded & dead men are removed from the battlefield, while my platoon leaders get ammo & headcounts from their squad leaders. Considering the circumstances, friendly casualties were not high. I'm still angry that I lost so many men KIA, but we made those bastards pay. While decisive action may be over, there is still work to do. 2nd platoon will take over as the company reserve and hold OBJ Bear while 1st & 3rd platoon clean up stragglers. While waiting for their Strykers to arrive, 2nd platoon gets sweet revenge when they hose down a fleeing tank crewman with their SAWs. No mercy. The battlefield looks like something you'd see in a Fulda battlefield, destroyed eastern bloc armor litters the field like trash thrown from a window. It's an awe inspiring sight. The mop up operations move smoothly, the broken tank crews & infantrymen scattered around the hill offer little resistance. 1st platoon starts doing ammo runs up the hill with their Strykers. The Bulldogs are good shots, best in the battalion. No SLA soldier can hide from the men on this hill. The company's FSO calls for fire on a group of stragglers, the 120mm airbursts rip them to shreds. Annoyingly, SLA in-direct continues to be an annoyance. Waiting for their Strykers to arrive, a soldier from 2nd platoon is killed and another wounded from it. The craters in this photo illustrate how much ordinance was dropped on 2nd platoon through the scenario. Repositioning every five minutes does get old after a while. Another key-holed BMP-2 is destroyed in Ar Sariya, contributing nothing toward the SLA effort. 2nd platoon mounts up and moves out towards OBJ Bear. Mopping up the stragglers is an easy affair, everyone gets some. Even a Stryker is able to have some target practice. The battle is just about won at this point. 3rd platoon is bounded up to hill 92, covering the rest of the valley. I move them dismounted for fear of ATGM ambush, the last thing I want is to get men killed for the sake of convenience. Eventually, 1st platoon joins them while 2nd platoon holds OBJ Bear. The rest of the scenario consists of movement with no more fighting. I will spare the boring details, but the forest on the eastern side of the map proved to be an excellent infiltration route for my dismounts. LOA Tennessee is reached, and I call for a cease fire. Conclusion The battle is a tactical victory, I was able to achieve my objectives outlined at the beginning of the AAR. Unfortunately, the Bulldogs lost 8 men achieving this outcome. Enemy casualties were far greater, with 31 vehicles destroyed and 128 personnel killed or wounded. The combat power of the SLA battalion in the area is severely depleted. They certainly do not have the ability to conduct offensive operations in their state. Hours after this battle, the Bulldogs will be reinforced and the rest of the SLA battalion destroyed in place. Lots of SLA dismounts remain on the map, unable to contribute to the battle. Unsurprisingly, most of them occupy the various villages. The most surprising find after the battle concluded was this platoon of T-72s & platoon of BMP-2s on the western slope of OBJ Bear. Had the enemy commander chosen to commit this element on my weak left flank with the rest of the attack, I am sure my company would have been destroyed. Moving dismounted to LOA Tennessee was the right call, turns out three AT-3 Sagger teams had eyes on the decisive terrain the whole time. Even with fancy thermal optics, the infantryman's ability to conceal himself will always be a lethal ability. Moving those platoons mounted through the open would have likely been catastrophic. The MGS platoon leader deserves a congressional Medal of Honor for his platoon's role in the battle. Without them, I am sure B/1-24 would have been destroyed in place by Sahrani armor. The MGS platoon is accredited with four T-72 kills & a BMP-2 kill. The infantrymen punched way above their weight as well, with 4-8 AFV kills per platoon. The 2 F-16CJs tasked with destroying targets of opportunity didn't hit anything except this recon team. Not much is left of them. Supporting fires weren't utilized as much as I wanted, mainly being used to deny terrain. I am curious how the BMP attack would have played out if I was able to get the battery of 155s dropped on them, after all I had sufficient cover to do that. I was at least happy I got some mileage out of the 120mm mortars though. Usage of supporting fires will be something I continue to work on. My Thoughts "Stryker's Attack" ended up probably being the greatest CM experience I've had. My fundamentals were tested, along with my ability to use a SBCT formation against a near peer enemy equipped with armor. As he does with his other scenarios, GeorgeMC provides challenging AI plans that keep you on your toes and surprised at moments, like I was. It is very easy to tell when a scenario is play-tested well, and "Armor Attacks!" is definitely one. I was seriously impressed by the AI's suppression of the decisive terrain and subsequent thrust to drive me off the hill. I was literally giddy with excitement while the big battle for OBJ Bear took place. One of my favorite parts of this experience was demonstrating the ability of the SBCT in the offensive. The Stryker gets a bad rap from those ranging from morons or to people who don't understand it's capabilities & correct usage. Here it was utilized in it's correct application, an infantry carrier and ammo hauler. It's not a Bradley with ****ty armament, it's a way for the infantryman to be taken to point A to point B with protection from shrapnel & small arms with plenty of ammunition resupply. Stryker infantry in real life can dismount up to 10 km away from their objective. It's a vehicle best concealed from enemy fire, much like the American half-tracks of World War 2. Operationally, the Stryker is an excellent rapid reaction force, with the ability to deploy to areas much quicker than their heavy counterparts. Similarly, the Stryker MGS is a very misunderstood vehicle. It isn't a very good vehicle by any means, with a small ammo complement & notorious mechanical problems. However, that doesn't mean you can't use it in the way it was intended pretty effectively. That means engaging buildings, fortifications, and the occasional light vehicle. If you've ever taken Stryker infantry into urban areas in CM, you've probably gotten good mileage out of the thing. The 105mm round makes short work of enemy strongpoints. That being said, the MGS does have the ability to engage armor, but it isn't a good idea unless you absolutely have to. As evidenced by this AAR, the 105mm round struggles to penetrate modern T-72 tanks at times, although older tanks like T-62s or T-55s and light vehicles will be cut through like a knife through butter. The MGS also obviously lacks the armor to be engaged by anything bigger than 12.7mm. When you stop treating the MGS as a bad Abrams, it does have a role that can fit into the modern battlefield. This AAR also demonstrates the punching power of the modern US Army dismounted infantryman, the firepower a single platoon can dish out will never cease to be incredible to me. The Javelin missile gives incredible capabilities to the infantryman, from the ability to engage armor at 99% kill rates, to the ability to destroy enemy strongpoints and weapons teams. The AT-4 continues to be a reliable killer of light vehicles & armor at close range, much like the LAW that the Cold War infantryman humped. When it comes to killing enemy personnel, the SAW will remain the #1 killer. Accurate, a high rate of fire, reliability and ammo combability with the rest of the squad makes it the best tool for the job. The two M240Bs the platoon's weapon's squad compliment the SAW with their ability to kill the enemy and/or keep their heads down. At the end of the day though, "There are no dangerous weapons; there are only dangerous men.” Even with the best infantry & armor in the world, CM commanders still managed to get their pixeltruppen killed in droves. I've personally rendered US Army heavy company teams combat ineffective as the Syrian/Red player. I've seen other red commanders to do the same on "Armor Attacks". It is insane to see the best of the best units in the world dominated by inferior enemies, but again, they aren't a magic win button. Poor employment of your assets will always result in good men dying, and embarrassing defeats. In conclusion, I enjoyed the hell out of this scenario. Not only for the entertaining combat in provided, but also the excellent lessons it demonstrated. Your fundamentals are guaranteed to be tested. Play any of the versions of "Armor Attacks!", they are all great experiences, but "Stryker's Attack!" will test you in it's own cool way. Stay tuned for my next AAR, GeorgeMC's Passage At Wilcox with a light infantry company from 10th Mountain attacking the town.
  3. The Battle Develops It's go time! The men of Bravo company move out from their deployment area. 2nd platoon moves to the flank, while 3rd platoon begins their ascent up the hill towards OBJ Bear. In the distance, F16s drop bombs on targets I can't yet see while the artillery pounds OBJ Bear's reverse slope. The enemy has rocket artillery they drop preplanned on my avenue of approach, slowing me down a bit. Luckily, no one is hit by the inaccurate fire. These rockets are also not very big either. ' 2nd platoon deploys on the flank and takes sniper fire from the town of Ar Sariya. They also immediately begin getting partial spots, armor and IFVs around the northern slope of OBJ Elk. The sniper fire is responded with suppressive fires from 2nd platoon's weapons squad. The return fire dies down and I resume 2nd platoons movement. 3rd platoon continues their ascent, nothing notable happening until they reach the top. (The M240B in action) The sniper fire dies down and the rest of the PL and the javelin teams move to engage the partial spots ahead. However, trouble arises when a key-holed BMP-2 surprises the platoon leader and his anti tank elements. (A bad situation) The BMP-2 lays down horrifying amount of 30mm fire at 2nd platoon, but only one man is hit by it, severely wounded but alive. A moment later - the BMP-2 is silenced with a Javelin missile through the turret. My big mistake was underestimating the strength of the SLA picket forces in the town, that engagement could have ended a lot worse. 2nd platoon also develops the partial spot earlier on OBJ Elk into a BMP-2, and quickly destroys it with a Javelin missile. Finally, 3rd platoon gets some action in. The oasis develops into uh, a cluster ****. An extremely incompetent SLA commander has a bunch of tanks and IFVs bunched together in the oasis, stuck. 2 Javelins are enough to disable every vehicle in the cluster. Note that there are about 2-3 unspotted vehicles in this clump. (Yeah.... not the greatest employment of these assets) The 3rd platoon reaches the top of OBJ Bear, with no resistance on the hill. So far, everything is going smoothly. A T-72 in the distance is also nailed by 3rd platoon. At this point, I begin to feel overconfident (a mistake not unnoticed by the enemy). During this action, 2nd platoon continues to engage targets of opportunity with the Javelins. Much to my annoyance, 2nd platoon is cut in half by SLA mortars and I am not able to maximize their strength where I want it. Luckily no one is hit by the mortar fire, but it serves it's purpose. 2nd platoon takes more sniper fire while taking cover from the SLA IDF. The sniper ends up severely wounding two men. Fire superiority is soon established and the fire begins to slacken. The platoon's medic is brought up to render aid to the casualties. To ensure to kill, the MGS platoon leader's vehicle is moved up and pours a couple of rounds into the sniper's building. The fire stops. The Calm Before the Storm That concludes the end of this half of the battle, the next update will include lots of decisive action and conclude the combat in this scenario. Things might seem quiet now, but they really take off in the next few turns. I'll just say the SLA won't let me control the map without a fight.... In the meantime, enjoy some action shots
  4. Stryker's Attack By: Beeron B/1-24 Infantry conducts a movement to contact against a reinforced SLA armored battalion, October 2004. Introduction Armor Attacks might be one of my favorite scenarios in Shock Force 2. Created by the great GeorgeMC, the scenario puts a US Army heavy company team against a reinforced Syrian armored battalion, but their equipment and training level really puts them more at a generic OPFOR level. While not an unbeatable challenge for an experienced/competent US Army player, the scenario tests your fundamentals while making sure to punish any rookie mistakes you might create on the way. Inspired by IICptMillerII's excellent after action report on this scenario (which you can find here), I was extremely curious to see how a Stryker infantry company would fare in this scenario. We both concluded the Stryker infantry would mop the floor, the firepower US Army dismounts can produce is unmatched. To add on, the Javelin missile and the heaps of ammo the Stryker can carry would allow the infantryman to control the decisive terrain on the map (which we shall get into). Mission B/1-24 Infantry is to conduct a spoiling attack against an SLA mechanized battalion heading into the sector. On contact Bravo company is to develop the situation as is deemed appropriate by the commander by destroying the enemy units or fixing them to allow the battalion to move around their flanks. Objectives Destroy/fix in place SLA mechanized battalion between the LD and LOA. Occupy decisive terrain on OBJ Bear Deny the enemy access to OBJ Elk Desired End State SLA mechanized battalion rendered combat ineffective Bravo company in control of OBJ Bear Bravo company reaches LOA Tennessee Breathing space for battalion Maintained a 50% ammo load 85% of Bravo company still intact Tactical Map (The tactical map from the original scenario) (Another graphic from the original scenario) Enemy Forces Information from the battalion S2 states the following: Enemy mechanized units in reinforced battalion strength are expected to be attacking in force into this sector from the north/north east. Elements from these units have been attacked by our air support, suffering heavy casualties. However this does not appear to have slowed their advance although it has split the unit up into smaller parcels. The S2 templates that threat forces will establish counter recon units, armed with ATGMs to counter and neutralize our recon assets thereby screening their main effort which will be from tank and mech infantry units. The small town of Al Quasimli is believed to contain an enemy mechanized rifle platoon supported by several tanks, possibly T72s. Exact locations are currently unclear. Terrain & Weather The terrain in this scenario might be the single most important thing in it, one look at the map will tell you all you need to know. He who controls the decisive terrain at OBJ Bear, wins the battle. This especially applies to the SLA commander, who would enjoy a turkey shoot at my poor Stryker company. The other piece of key terrain on the map is OBJ Elk, which also gives a very nice view of the valley. The downside is that it is across the map, a risky movement for my men dismounted or mounted through complex terrain. Other key terrain features include a town to the northwest and another west out of my deployment zone. An oasis with a building and lots of trees and vegetation is also located in the middle of the map. (The view from OBJ Bear) (Overview of the map from deployment) Troops I have Bravo Company "Bulldogs", 1st Battalion, 24th Infantry Regiment, under my command. These men have great leadership, high motivation, and are excellent soldiers. However, they lack combat experience since their deployment to Iraq in early 2004 was cancelled to respond to the SLA threat in this country. Bravo company consists of 3 rifle platoons, an MGS platoon, and 2 Stryker mortar carriers. In addition the company headquarters team, XO team, FISTer, and Sniper team are present on the battlefield. Note the MGS platoon is technically anachronistic (wish I remembered that before committing to the scenario), having not been deployed into combat until 2007. For the sake of this scenario, it shows up three years early. The Bulldogs have priority fires from A/2-8 FA, and CAS from a 2 ship F16 flight in the area. Initial Scheme of Maneuver The plan is simple, since I do not have much battlefield intelligence, my plan will remain flexible and help develop the battle further. 3rd platoon moves dismounted and secures OBJ Bear. 2nd platoon will cover the flank dismounted, fending off any flanking movements or targets of opportunity they might encounter there. For now, 1st platoon and the MGS platoon are the company's reserve. In addition, a platoon from A/2-8 FA will pound the reverse slope with their M198s. The 2 ship F16 flight tasked to support the Bulldogs will find targets of opportunity around the map, hopefully killing enemy armor. Fun times ahead..... This thread will likely consist of three parts, the deployment, battle, and conclusion. I am well aware that I have not finished my other AAR, but I practically already have this one written already. Anyways, this battle ended up being probably the coolest engagement I have ever had in Combat Mission, and is again a great example of the excellent scenario design GeorgeMC blesses on this community. Also, after I wrap up this AAR, keep your eye out for a Battle for Normandy write up! Stay tuned for the next update!
  5. Closing With The Enemy The time for action is now! With the AT-14s suppressed and my company across the stream, we can move full steam ahead towards Hill 37.1. I deploy the second platoon in cover in front of the wheat field, where 2LT Ulloa spots a BMP 3 keyholed in an alley way A single shell neutralizes it. Lieutenant Ulloa spots movement in the farm house to his left seconds after engaging the BMP-3. Several HEAT shells into the building solve that problem very quickly. (note the AT-14s are being shot by 120mm mortars not 81mm, typo on my part) With the armor in positions to support by fire, I will push the mech platoon up towards Hill 37.9 and seize it with the dismounts. From there I will be able to close with the enemy and destroy the AT-14 teams with small arms fire. Once they are taken care of, I will own the high ground. While the infantry prepares to dismount, my attached engineer squad clears the farm house that was engaged by 2LT Ulloa's M1A1. SSG Lundquist's engineers preparing to make entry into the farm house. The smoldering remains of an SLA RPG team are discovered. Lieutenant Ulloa's quick thinking probably saved lives. Meanwhile, elements of the mech platoon engage another RPG team inside a building inside Brandenburg with the PSG's 25mm bushmaster and a Javelin anti tank missile from second squad. The building is knocked down, eliminating the threat. SFC Toney's M2A3 BFV engages the RPG Team. However, all is not well. Spotting rounds are beginning to land behind my force, much to my dismay. These lands are landing within 100m of my men, indicating a well trained observer. My company's Fister takes light wounds from shrapnel, while an engineer takes serious wounds. I have no choice but to mount my men back up in the Bradley's. The Mech platoon mounts up and moves up towards Hill 37.9. However, I make a rookie mistake by becoming careless. I set the mech platoon's dismount point far closer than it needed to be, and my platoon leader's track practically runs over an SLA FO's foxhole. If my platoon ran into an RPG team, there is a good chance I could have lost a track and many of the occupants. I learned a valuable lesson from this. The FO team is eliminated, albeit very stupidly. My platoon leader even killed the radioman himself. As a result, the indirect fire hitting my engineers subsides shortly after and my wounded engineer is tended to by our medics. After this incident, I take the hint and dismount the rest of my mech platoon. My mech platoon starts to bound towards the AT-14s on the reverse slope (which have taken a pounding from the mortars). The FO team seems to have been the only resistance on top of the hill. An SLA trooper, probably the anti tank platoon leader initiates contact with the mech platoon. Second Squad leader SSG Farrow is hit by 5.45mm fire, but his IBA stops it from doing any serious damage. I am afraid of RPG-7s hitting my Brad's so I move up my tank and the second platoon (armor) up to support the infantry. However, due to the infantry's proximity to the armor I am limited to the coaxial and .50 caliber machine guns. My tank engages the asshole with the AK, sending him and his newly discovered buddy diving back into their foxhole. The infantry platoon gets on-line and finishes the enemy with a couple hundred rounds of 5.56mm. The hill is almost ours! Elements of the mech platoon crest over the hill. and now have eyes on the kill zone Bravo team is in. My infantry start taking moderate intensity small arms fire from SLA paratroopers inside the town, but I am not particularly worried with my armor close by. When the stragglers on the reverse slope are eliminated, my company will have an excellent support by fire position. With this key terrain soon to be secured, I will be able to rescue the survivors of Bravo and eliminate the rest of the SLA forces in the area. (The current situation) I won't lie, this update took way to long to put out. I'm just a lazy piece of ****, there honestly isn't really a good excuse. The good news though is that I am almost done with this write up, and I've definitely found it to be fun again. There will be one more post to conclude in the next week or so. Stay tuned for unimpeded slaughter of SLA scum! Here are some action shots to tide you over "Engineers, eyes and ears" The Javelin, a truly awesome weapon Earning his CIB Lieutenant Ulloa's M1A1SA The SLA Paratrooper (download these skins by IICptMillerII now!)
  6. Back for Blood It's been a while I know! Now that I'm back to work deleting communists, I'll get right back into the action. Since our limited off map mortar ammunition was expended very quickly, I've called SGT Sprouse's M1064A3 into action. He quickly begins dumping rounds into AT-14 positions, successfully suppressing them. While the mortars suppress the AT-14s, 2LT Ulloa's 2nd platoon crosses the muddy stream bed. 1st platoon stays back to support by fire. My intention to is secure the bridge with the armor to allow the rest of the company to cross, which will allow me to take Point 37.1. Annoyingly, the #2 tank bogs down momentarily, and the lieutenant lays down fire to cover him. (The Lieutenant lobbing a HEAT round at some poor bastard) The round is effective, disabling the last known active AT-14 Second platoon reaches the bridge and waits for first platoon and myself to arrive. Meanwhile, in the town from hell The firefight has died down, the SLA paratroopers were able to gain fire superiority on Bravo's tattered survivors. They have suffered heavy casualties. To add on, Bravo is completely out of ammo, besides half a magazine or an M9 here and there. As a result, they have resorted to hiding and hoping the Sahrani's don't make a push across the street. Tragically, the first KIA post ambush has been sustained, SGT Webb from Bravo 1-3. (pictured above) Five men have been wounded in action after the initial ambush, including Bravo-1's PL. The blue circled building is where Bravo 1's platoon leader and a small team of survivors fought viciously before being eliminated by enemy fire from multiple directions. The red circled house held a team of SLA paratroopers that delivered the final blow with RPG-7s. All four men in the blue circled were severely wounded by enemy fire. As I observe the battlefield from my tank, I think about what my options are. We have to reach Bravo before it's too late. After some thinking, I develop a COA. Once my company takes the hill at Point 37.1, we will be able to support Bravo by fire from the hill, while staying a somewhat comfortable distance from RPG fire. Once the enemy has been suppressed, the infantry will close in and clear out what resistance remains in "Brandenburg". We must get to the stranded and wounded men before it's too late. Stay tuned for more!
  7. What do feet have to do with anything with this? Regardless if you zoom in or not the skybox quality is awful, I’ve seen mods that are far better
  8. Cold War (2021) Beautiful seam to compliment the high-resolution skybox
  9. @MikeyD Explain Shock Force 2 (2018) Half Life (1998)
  10. Yeah man I love to mess with the CM models, recently I took the bipod off the BAR and tweaked the rear sight. I will say texturing is more my area of specialty though
  11. Awesome work with the model you did here. I was wondering if you ever finished it, I couldn't find it on the mod repository. I tried replicating it, but the UVs were messed up with the model so the chinstrap had weird textures
  12. The Battle Continues Bravo The battle continues! Bad news, another AT-14 team is spotted on the left side of the map behind defilade by Bravo. Luckily, they won't be able to get a shot on my men unless they reposition. Bravo will keep a close eye on them and report in. The BMP-3 that was harassing Bravo's men reappears, pouring down coax fire onto SSG Raney's position. Luckily, his grenadier SPC Bannon was able to send a 40mm HEDP round onto the front of the turret. This round partially penetrated the turret, but more importantly scared the **** out of the BMP-3 crew. Bravo's 3rd platoon takes contact from a SLA sniper across the bridge leading into town. Other than that, Bravo's sector has no other significant events. Delta Back to my company. The first spotted AT-14 is knocked out by my first platoon (led by 2LT Valente, a great armor commander), specifically SGT Lerner's M1A2 SEP. The last major event of the second minute of combat is the spotting of a second AT-14 on the mosque hill by my men. Luckily, the 107mm mortars are doing a great job of keeping the crew's heads down. Unluckily, from what my men have reported, the AT-14 crew is unhurt. Good thing I have tanks Had a bit of a hiatus between turns, but I should be back to posting updates pretty regularly! In the meantime, enjoy some action shots of us boys from TF 1-8. (My company is so close to helping Bravo, but we can't rush in and get murdered by those AT-14s) (SPC Bannon taking aim with his M203) (PFC Olson laying down fire with his M249) (SLA paratrooper shooting at Bravo Company men with a Krinkov) (SGT Lerner's M1A2 SEP engaging an AT-14)
  13. Hey JM, you got some awesome mods man. I couldn't find a download link for your textures and the link in your bio doesn't work. If you could link your textures I'd be greatly appreciative
  14. Thanks for the kind words guys, I’m having a lot of fun making this!
  15. The Battle Begins for Delta It is go time! The first minute of the battle begins. My forces are deployed in the manner shown above. My company team is holding, waiting for the AT-14s to be suppressed before they advance past the muddy stream bed. Meanwhile, Bravo Team fights for their life in a bloody firefight. Only 14 Men are not casualties. Meanwhile, 3rd platoon of Bravo Team is pulling security outside of Brandenburg. Unfortunately, 3rd platoon has no Bradley Fighting Vehicles (BFV). I will likely keep them in a reserve, the last thing I need is to divert forces to rescue another cutoff platoon. (Bravo Team's fight for their life) Immediately, the kill zone inside Brandenburg erupts into a symphony of automatic rifle fire and grenades. Within 15 seconds the first enemy casualty is caused when a burst of 5.56 from a SAW zips through an SLA Sniper. Suddenly, a BMP-3 appears in the street in front of the survivors of 3rd and 1st squad. This is a serious threat, fortunately the BMP's gunner misses before the commander orders them to reverse. Bravo only has a single AT-4 between their 14 men. This means Bravo will likely be engaging the BMPs with HEDP rounds from their 203s, or die trying. Shortly after, Bravo-6's fire mission splashes down on the SLA side of the street. The 107mm mortar rounds are landing within 70 meters from friendly forces, almost right on top of them. Thankfully, the buildings mostly protect my men from shrapnel. Hundreds of rounds have already been fired in the first minute alone. (Rounds impacting while both sides engage fire) Unfortunately, Bravo's first casualty inside the buildings is sustained when a SAW gunner (carrying the only AT4) is seriously wounded by AK74 fire. Bravo has now lost their only real anti tank asset. Meanwhile, my company has spotted one AT-14 team on the southern hill, obviously the first of many. Shortly after, my preparatory fire begins landing on their head. Unfortunately, he is not mulched into ground beef, but at least the gunner is suppressed for now. My company will hold until I can identify more AT-14 positions on the hill. Suppressing one AT-14 does not guarantee the safety of my men, and those AT-14s are more then capable of destroying my tanks while crossing the muddy stream. (107mm airburst shells impacting around an AT-14 position) With that, the first minute of action has been concluded. Stick around, there will be plenty of killing. In the meantime, here are some pictures taken by a couple of reporters attached to the battalion. (SFC Bobbitt's M1A2 SEP, PSG of 2nd Platoon, Delta Team) (SSG Raney's men fight for their lives outside of the Brandenburg kill zone) (Bravo's 4th BFV burns in the kill zone)
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