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The Combat Mission: Cold War v1.03 patch has been released


BFCElvis

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The patch has just been released. It's a fairly big patch. The Battlefront version skipped the 1.02 patch but it is part of the 1.03 patch. Here are the patch notes from the ReadMe:

https://www.battlefront.com/patches
 

********************************
v1.03 PATCH NOTES
********************************

PBEM++ FIXES

* Version check added to Steam version

* Added ability to delete a player's own Challenges

* Brackets with number at the end of Challenge names have been removed

* Login button in Options has been renamed


********************************
v1.02 PATCH NOTES
********************************

NEW FEATURES

* Slitherine PBEM++ capability has been added. The game engine manual (found in game install directory) details this system on pages 30-31. (Windows only)

QUICK BATTLES

* Adjusted point values of most tanks and tank hunters. Purchase cost was increased by 15-25%, depending on the specific model, with more modern models tending towards the higher end of this range.
* Thermal sights on a vehicle contribute more to raising purchase cost.

VEHICLES AND EQUIPMENT
* Tanks without laser rangefinders are battle sight zero'd to 1200 meters.
* TOWs should now cause major suppressive effects / injuries if fired indoors.
* Fixes to minor artwork issues with BMP-2 / BMP-2K.

TO&E AND FORMATIONS

NOTE: Most of the changes listed here will not be reflected in scenarios created before v1.02, and will only appear in newly created scenario files using v1.02.
* Added x2 rifles with grenade launchers to US Engineer squads.
* Changes to US Infantry Company Weapons Platoon:
    - Weapons Platoon HQ now has x3 men (a platoon XO and a radioman added), and a Jeep with driver.
    - Added a driver to the jeeps of the mortar teams. The jeep also stocks extra mortar ammo now.
    - 60mm Offmap option will now properly have x3 mortars.
    - Weapons Platoon now has the option to use 81mm mortars instead of 60mm mortars.
* US Infantry Battalion Mortar Platoon now has option to be either M29A1 81mm mortars, or off-map M107mm mortars (was previously just 81mm mortars).
* US Bradley Mech Infantry Rifle Company fire support team's Bradley swapped for an M113.
* Added US fire support formations for sections of x3 60mm mortars and x3 81mm mortars.
* Added Soviet 2S3 formations equipped with cluster ammunition.

BUG FIXES

* FIXED: Some minor flaws in the logic that assigns team equipment.
* FIXED: M113 series vehicles were seeing through smoke.
* FIXED: Various crashes.
 

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19 minutes ago, BFCElvis said:

The patch has just been released. It's a fairly big patch. The Battlefront version skipped the 1.02 patch but it is part of the 1.03 patch. Here are the patch notes from the ReadMe:

https://www.battlefront.com/patches
 

********************************
v1.03 PATCH NOTES
********************************

PBEM++ FIXES

* Version check added to Steam version

* Added ability to delete a player's own Challenges

* Brackets with number at the end of Challenge names have been removed

* Login button in Options has been renamed


********************************
v1.02 PATCH NOTES
********************************

NEW FEATURES

* Slitherine PBEM++ capability has been added. The game engine manual (found in game install directory) details this system on pages 30-31. (Windows only)

QUICK BATTLES

* Adjusted point values of most tanks and tank hunters. Purchase cost was increased by 15-25%, depending on the specific model, with more modern models tending towards the higher end of this range.
* Thermal sights on a vehicle contribute more to raising purchase cost.

VEHICLES AND EQUIPMENT
* Tanks without laser rangefinders are battle sight zero'd to 1200 meters.
* TOWs should now cause major suppressive effects / injuries if fired indoors.
* Fixes to minor artwork issues with BMP-2 / BMP-2K.

TO&E AND FORMATIONS

NOTE: Most of the changes listed here will not be reflected in scenarios created before v1.02, and will only appear in newly created scenario files using v1.02.
* Added x2 rifles with grenade launchers to US Engineer squads.
* Changes to US Infantry Company Weapons Platoon:
    - Weapons Platoon HQ now has x3 men (a platoon XO and a radioman added), and a Jeep with driver.
    - Added a driver to the jeeps of the mortar teams. The jeep also stocks extra mortar ammo now.
    - 60mm Offmap option will now properly have x3 mortars.
    - Weapons Platoon now has the option to use 81mm mortars instead of 60mm mortars.
* US Infantry Battalion Mortar Platoon now has option to be either M29A1 81mm mortars, or off-map M107mm mortars (was previously just 81mm mortars).
* US Bradley Mech Infantry Rifle Company fire support team's Bradley swapped for an M113.
* Added US fire support formations for sections of x3 60mm mortars and x3 81mm mortars.
* Added Soviet 2S3 formations equipped with cluster ammunition.

BUG FIXES

* FIXED: Some minor flaws in the logic that assigns team equipment.
* FIXED: M113 series vehicles were seeing through smoke.
* FIXED: Various crashes.
 

ETA on the Steam version being updated?

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16 minutes ago, BFCElvis said:

 


********************************
v1.02 PATCH NOTES
********************************

NEW FEATURES

* Slitherine PBEM++ capability has been added. The game engine manual (found in game install directory) details this system on pages 30-31. (Windows only)

 

This is very important! Mac does not get PBEM++ and will not. It is a Windows only app.

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OK, so let's do an overview of the versions for CMCW:

  • BFC Windows (has PBEM++)
  • BFC Macintrash (does not have PBEM++)
  • Matrix Windows (has PBEM++), different DRM
  • Steam Windows (has PBEM++), provided by matrix but not identical to matrix build

Hopefully that eliminates any rest of clarity.

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19 minutes ago, Redwolf said:

OK, so let's do an overview of the versions for CMCW:

  • BFC Windows (has PBEM++)
  • BFC Macintrash (does not have PBEM++)
  • Matrix Windows (has PBEM++), different DRM
  • Steam Windows (has PBEM++), provided by matrix but not identical to matrix build

Hopefully that eliminates any rest of clarity.

Hmmm I thought the Matrix/Steam version is the same?

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I’ve downloaded the Windows patch and installed in the correct directory (same as the original install) under my Boot Camp drive (on my Mac). I can see that various files have been updated, but the game won’t run after the install. I’ve tried running as admin and even re-activating, but the game won’t run. No error message - just nothing happens.

Any help as to what I am doing wrong would be appreciated.

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