Jump to content

MOS:96B2P

Members
  • Posts

    4,589
  • Joined

  • Last visited

  • Days Won

    92

Everything posted by MOS:96B2P

  1. Fairly often when AI controlled flamethrowers are present in a scenario. Especially vehicle flamethrowers. I think AI controlled man portable flamethrowers often get killed before they can get in range (if they are even present in any numbers to begin with). But the AI is not shy about using flamethrowers when in range. Below is from CMRT Alarmeinheiten. Those are AI controlled troops using flamethrowers. However, I do agree it would be more realistic if flamethrowers caused damage to whomever the flames hit. Maybe someday.
  2. There are a few different drills you can use. Below is a drill that probably works for what you are attempting. Wall, Bocage & Wire Blast Drill1 1. First turn give the demo team a Quick waypoint2 (point) next to the obstacle. 2. Highlight and give the Quick waypoint a Face order into the obstacle. 3. Give demo team Blast point 1or2 parallel A/S away from Quick/Face point. 4. Demo team will Blast at the location & direction of the Quick/Face point. 5. After the Blast the demo team will reposition to the Blast point. Notes: 1)Drill is not reliable with building walls. 2) If team starts next to obstacle, Face order will be cancelled by creation of the Blast waypoint.
  3. This is often referred to as the field telephone abstraction. Assume a field telephone or something. Note that it's specifically the Leader individual who has artillery calling rights. This applies to any team with arty call privileges, whether HQ or FO. As an example if a FO team losses its radio (generally when the RTO is KIA) but the actual FO is unharmed the team can still call for artillery. However if the FO is KIA and the RTO and radio are unharmed the team is no longer able to call in artillery. This is the way it has always been in all titles and the above is generally the explanation that has always been given.
  4. As an example I'm working on an independent scenario (not part of the official release) Alarmeinheiten that has Partisans. For Alarmeinheiten I used placeholders (other troops) for the Partisans. So four AI plans have been completed for Alarmeinheiten. The placeholders just need to be switched with the Partisans (fairly simple). This placeholder system is a fairly common practice in scenario design. There are many veteran scenario designers that work on official game releases. Be happy.
  5. There was a Kevlar helmet on display at Ft Bragg at the 82nd Airborne museum on Ardennes St. It was damaged from getting hit by a bullet IIRC. Saved the paratrooper's life.
  6. +1. Interesting videos. I especially like the second half of the mine plow video. I hope we see something similar in the modern CM titles someday.
  7. +1 Great to see you back at it. Fire & Rubble, Cold War and kohlenklau. 2021 is going to be a good year. Now where is @Mord? EDIT: Forgot to say. I like Dropbox. That's what I use. After Photobuckets vandalism I switched to imgur. imgur is free.
  8. +1 Very cool. Let us know when its on CMMODS IV.
  9. Go for it, my friend. I look forward to your mod.
  10. Fear not, my friend. We can do it all. A mini-campaign. A Mod: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-infantry/mos-remove-some-german-helmets-mod-for-cm-ww2-titles/
  11. Yes, I really like this idea and hope it is considered some day. My hope is that the last release for CMFB will be an equipment pack introducing Soviet forces/equipment into CMFB. Call it meeting on the Elbe River or something. Then the US, Commonwealth and Soviets would all be in the same Combat Mission game. No BFC created scenarios would be needed. Just an equipment pack of already designed equipment ported over from CMRT. Scenario designers and mod creators could do all kinds of cold war, neo-colonialism stuff. Patton goes east 1945, Fulda Gap 1948, Korea, Suez Crisis, etc. I have some 1-285 micro armor. Haven't touched it since I discovered Combat Mission.
  12. FRAPS still works for me. If anybody would understand the problem it would probably be @Schrullenhaft. I see @Sgt.Squarehead beat me to it.
  13. I have a feeling there are going to be more posts made in this forum in the first day than in are in the entire CM:Touch section! +1. That's hilarious....... .
  14. Well, that explains why your scenarios are so good. I've been reading several good books on the NTC. Very interesting stuff. I know OC stands for Observer Controller. What is the T for? Trainer?
  15. One of the many reasons this title is so awesome IMO. With moders like @37mm & @mjkerner around there will be independent release scenarios in locations all around the world. It contains both desert like terrain (NTC) and European terrain (Fulda). So, just imagine the possibilities ...........
  16. This is all I read. Everything else was garbled in the electronic warfare radio jamming ...................
  17. Wow..... that's amazing technology and engineering. Especially considering it was designed and built decades ago. I would think it might go through the fuel quick with all those engines running.
  18. @ratdeath this is the new version of the C2 post without the vandalism from photobucket. You would have to go back to the first page of this topic for the information. Thought you might find it interesting since you were looking at the older/original topic on C2 & Information Sharing.
  19. There is more than one type of terrain objective and I suspect this difference might be part of the confusion. What you describe above sounds like a Touch Objective. Touch Objective example: If a BluFor unit has a Touch Objective it can just touch the objective and move on. The BluFor unit does not have to occupy a BluFor Touch Objective. It does not matter if a RedFor unit touches or occupies the BluFor Touch Objective. Occupy Objective example: If a BluFor unit has an Occupy Objective it must have a BluFor unit on the objective when the scenario ends and no RedFor on the objective.
  20. +1. I look forward to reading your posts on the forum, my friend.
  21. Yes. An occupy objective needs to be occupied with no OpFor on the objective at the end of the scenario. A simple test is to hit cease fire on the first turn or two and the AAR screen and map review will demonstrate this game mechanic.
  22. Nice!! @JMDECC good job. +1. I notice it has an airfield. If I ever get the time maybe something similar to Urgent Fury in Grenada............
×
×
  • Create New...