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MOS:96B2P

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Everything posted by MOS:96B2P

  1. +1. I'm often surprised by the little details that I find when moving around the battlefield down at level one. Below are, I think, directions on a panzerfaust. Cool game.
  2. +1 Below is the link for this scenario. https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/fire-brigade/
  3. +1 These look interesting and would be fun to have in CM. For the modern titles the Merkava would be interesting to use in scenarios. The Merkava looks cool and its ability to carry dismounts inside the tank is something I would like to try in a CM scenario.
  4. Alarmeinheiten has one with the uncommon TOE scenario.
  5. Alarmeinheiten is basically done. I just need to update the briefing and compile the newest version of the "mini-campaign". There is so much new content available right now I don't think there is much demand for another scenario to play. Also with the warm weather RL has been busy for me. As a result I just switched out placeholders for the new FR content did a little testing but not much else. The police mod-pack is pretty cool. I enjoy playing around with it. Some of the mods need work and of course attempting to expand it into a campaign slowed things way down. Someday. Devoted most of my free time to the CMCW Kriegsburg scenarios (these are released).
  6. I apologize for my late response to your post @Falcon_the_Slut. I just noticed the post today as I was scrolling through the forum. Just FYI if you tag a forum member by placing an @ in front of their forum handle they will be notified of the tag. If you quote them they will also be notified. I tagged AND quoted you above as an example. So, that's my excuse for a late response. I don't think you need to restart the scenario. This is what happened. @Erwin is correct about the exit zone. The sniper team is in the chain of command of the SCIF (Secure Compartmented Intelligence Facility) officer located in FOB Apache. The sniper team spawns on an exit zone (unknown to player) and on a touch objective at the same time. The touch objective reveals intelligence, in multiple locations, on the map (as if provided by the SCIF). The sniper team will then disappear (exit) after causing the Intel. to appear. It generally takes about 30 to 60 seconds for the sniper team to disappear. On the huge and busy map the sniper team is preferably not noticed by the player. If the sniper is noticed, prior to his exit, his name field reads "Ignore Me". You now have intelligence on multiple possible locations for the Butcher of Beltz (a 200VP objective). A big part of the four hour scenario is managing resources, evaluating the credibility of intelligence, preparing / conducting operations and responding to separatist attacks while trying not to trigger (literally) Russian ground forces into the fight. HINT: If a commander is able to, in all the chaos, analyze the intelligence he may find that occasionally multiple sources are providing basically the same information. This increases the credibility of the information and may provide actionable intelligence. Of course nothing remains static. If you move to slow the target will change locations. Move to fast and without proper planning/security your QRF (Quick Reaction Force) will take casualties. Also remember the Butcher has two of his top lieutenant running around the map, "Psycho" and "The Jackal" who are 100 VP objectives each. Good luck and thanks for taking command of the Tactical Operations Center!
  7. Below is a screenshot of womble's technique in action in the CMBN scenario Assault on Port Cros.
  8. If off map (deleted) HQs are providing C2 this may be a bug. HQs are not like artillery that can work from off map (in the game). If HQs are deleted they have not, in the past, been in the C2 loop. Even HQs that are set to show up as reinforcements don't provide C2 until they appear on map. My understanding is: The off map (deleted) Company HQs should not be in C2 and should not show the green C2 dots. The off map (deleted) Battalion HQs should not be in C2 and should not show the green C2 dots. I just tested this in other titles and deleted HQs don't provide C2. However I think deleted Battalion HQ have always showed the green C2 dot in all titles even though they do not provide off map C2. In CMCW I have been trying to get deleted company HQs to provide C2 but have not been able to replicate that. However the green C2 dot does appear next to the company in the UI. IMO the deleted company should not provide C2 and the C2 dot should be red. I believe this is correct. This is why we use liaisons and runners in some scenarios. This is one of the cool / interesting things about Combat Missions. It has been this way in all titles for as long as I can remember. It is confusing that the deleted Battalion HQ displays a green C2 dot. Can information be shared between two different HQs that do not have a common higher HQ? (Higher HQ deleted or not yet arrived as a reinforcement) Vertically: No (With no common higher HQ there is no bridge for the information to pass over) Horizontally: Yes with liaisons, runners or if the HQs are within about 32 meters of each other. If a scenario designer wanted to have a platoon or company "cut off" from both physical and radio contact he has this choice. If deleted HQs always provided C2 this "cut off" choice would be eliminated. I read the Mantis report. PM sent. Another odd thing is that HQs in CMSF break radio C2 while moving on foot with 2008 technology. HQs in CMCW do not break radio C2 while moving on foot with 1979-1982 technology. Of course, in all WW2 titles HQs break radio C2 while moving on foot.
  9. If I understand correctly the vertical chain of command is broken. The scout platoon reports to the HQ Company which reports to the Battalion HQ. The Battalion HQ then vertically shares with Alpha Company, Bravo Company etc. By keeping the scout platoon HQ off map (deleting it) the vertical C2 chain for the scout platoon was broken. The below topic has some C2 information that you might find interesting:
  10. The 4.0 Engine Manual has a few inaccuracies in it. Roving aircraft is only true for CM Red Thunder. All other titles have directed airstrikes.
  11. Wow, we are on page three now. What happened? Yes, the video of the cursor does seem odd. I did the same thing with the cursor on my PC and it changed from green to red to green to red as you would expect. I even intentionally moved the cursor over where the corners of the marsh tiles touched. The cursor would briefly turn red even when moved kind of quickly. I can't replicate or explain why the cursor in the video didn't turn red more often.
  12. /////////////////////POSSIBLE SPOILER///////////////////////////// ///////////////////////EDITOR MAP DISPLAYED /////////////////////////////////////////////// The No-Go terrain, marsh tiles, are placed at an angle running along the stream. This allows for the placement of waypoints on passable terrain. But vehicles must go around to reach the far side of the stream since the marsh tiles are connected in the corner. I've never experienced this before that I can recall. This situation is confusing and frustrating. Map design can have some unexpected consequences sometimes.
  13. One of the purposes of the forum is to ask questions and share information. You have probably helped a half dozen or so lurkers who had similar questions. In the future others will find and read the above information when researching. Thanks for contributing to the forum. +1 Sounds good. Look forward to seeing them.
  14. Do you have both friendly and OpFor reinforcements set for the same time and possibly with the same typed in notification?
  15. No, you can't. It's kind of hard to tell but maybe the ground tiles in-between the Slow waypoints are impassable? The tiles that are immediately before and after the stream.
  16. Kriegsburg 1981 has a cavalry platoon equipped with M60A3 Patton TTS that arrive as reinforcements about one hour into the scenario. This however may be to long of a time to wait for your revenge. Prior to the arrival of the M60A3 TTS you would have M60A2s. The scenario is two hours.
  17. I'm not sure, but I assumed he was referring to units already on the map that are triggered to enter (reinforce) the battle. I think he is using the term reinforcements in a more generic way and not editor way? @Canuck21 George MC is correct if you are talking about spawning reinforcements on the map.
  18. Don't exit yet!! I might need help myself. I already confused terrain triggers and terrain objectives in my first guess at the problem .....
  19. Are you seeing it in scenario author test mode? What if you try under a play mode other than scenario author test?
  20. You are not notified of OpFor reinforcements only your own. Are you using a terrain based trigger and maybe the trigger is set to "known to both"?
  21. Various screenshots of partisans and anti-partisan operations. As conventional ground forces fight their way west. Look in the tracks of the tank !!!
  22. No, but I heard it!! It's amazing all the small details the turn replay function allows players to observe and screenshot. I can easily burn 15 minutes of RL time replaying one minute of game time attempting to see all the interesting little details.
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