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Found 5 results

  1. I am experiencing a peculiar problem in CM Red Thunder: Whenever I try make a save that would normally overwrite a previous save with the same name - then the game doesn´t save the turn. This has begun since installing the Fire and Rubble module. For instance I last night lost about an hour´s worth of setup "work" in the first battle of Night at the Opera. I had opened the campaign and saved the game right away as "CMFR Night at the Opera Axis b1 150" - and when I took a break an hour later I saved again with the same file name. But when I opened the game, nothing had been saved - and when I checked the time of the save file I could see that the original file had not been overwritten. I have now tried saving different games and the result is always the same: When I give a savefile a name that already exists, then the game ignores the save. But: I have also noticed that every time I make such an unsuccesful attempt to save, the game creates a tempfile (TMP) at exactly the same time - in the main Red Thunder folder. For instance: tempfile u5.tmp or tempfile q.tmp Is there anything I can do - or do I need to reinstall? I do of course have save files - though only the original versions of each 😉
  2. Hi guys, I was making some little experiments with CM and Blender but for the time I have some problems with textures of my project 001 for the time is a bad start I know...😆 I was asking Aquila but he is not available for the time. This is my first Project, I want give a foliage camo to a german helmet, but like you can see the helmet himself is include in the foliage texture ? <img src= <img src= this is how it appear, with a mod, of @benpark if I can remember, I dont have any Idea how I can resolve it , do have somebody idea about ?? I take also the oporturnity to show you what I did for the time. Normaly soon mods will be available Project 002 chinstrap us regular infantry I want to give one of the aspect of the us soldier in ww2 like we know all in movies... <img src= Project 003 chinstrap us airborne infantry I was trying to give another view of the elite units like descripe above... <img src= If you want see it in action please ask or check the videos from @Falaise, I m sure he will present you some soon... Project 004 I want to replace the UK Bedford to a Chevrolet or Ford Canadian truck... <img src= here another view <img src= Project 005 us helmet with chinstrap behind the helmet <img src= but like the german helmet when the file is ready in the game the texture doesn t work ! Like I said all are PROJECTs some are almost finish but some not this is why there are not for the time in the CMMODs, ...I think this will be benefic for everybody and for every module from BF if I could finish it , so please if somebody have knowledges or want to working about I am able to share with him but let me know ! I would like that there are not only stay a project ! Thanks in advance JM
  3. With the WW2 titles I can't seem to use indirect fire from my on map Priest's, Hummels and Wespes via a forward observer. Oddly the only self-propelled arty that I can use as its role is the "Grille" in CMBN. What's the point of bringing these? Tanks, tank destroyers and assault guns seem to be far more effective in every way. They aren't particularly well armored, so you can't get them anywhere close enough. Are they more accurate? I suppose just park them on a hill and use direct fire?
  4. CMRT: Winter '44 - Compilation mod I present to you a modification for the game in the winter scenarios. I present to you a modification for the game in the winter scenarios. Mod contains winter textures of the earth, buildings, uniforms of soldiers, cars and guns as well as sounds and interface. The following mods were taken as a basis: Mod structure: Test map with all units Test map with Hungarian units How play Hungarian? Just add tags [vengr] in scenario. Dont work in QB. For QB need unpack BZR with Hungarian skins and tags [vengr] in file names. Maps for this mods: Downloads: https://cloud.mail.ru/public/4mg4/XxCCi2HWy Total size 7.33 Gb Place in Data\Z folder Offical site FAQ. 1. Soviet tanks? Later 2. Hungarian truck and tank? Later 3. Can I use parts of your mod in mine mod? sure you can. 4. How many you work in ths mod? 40% (Aris and other great peoples) 20% Me. Other Battlefront. Screenshots:
  5. Does CM2 portray Jäger Division infantry type units or have they not been added? I see selections for Panzerjäger battalion under German Army: Infantry, but wasn't sure how you'd portray the infantry part of the formation. For instance the 114th Jäger Division's OOB looks like this: Jäger Regiment 721 Jäger Regiment 741 Reconnaissance Battalion 114 Artillery Regiment 661 Pionier Battalion 114 Panzerjäger Battalion 114 Signals Battalion 114 Reserve Battalion 114 Supply detachment 114 What formation would you use to represent a piece of say the 721st Regiment; elements from a normal Grenadier Battalion? Pioneer, Panzerjäger, and Supply all have obvious choices in the editor. Mord.
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