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Found 20 results

  1. Hi guys, I was making some little experiments with CM and Blender but for the time I have some problems with textures of my project 001 for the time is a bad start I know...😆 I was asking Aquila but he is not available for the time. This is my first Project, I want give a foliage camo to a german helmet, but like you can see the helmet himself is include in the foliage texture ? <img src= <img src= this is how it appear, with a mod, of @benpark if I can remember, I dont have any Idea how I can resolve it , do have somebody idea about ??
  2. With the WW2 titles I can't seem to use indirect fire from my on map Priest's, Hummels and Wespes via a forward observer. Oddly the only self-propelled arty that I can use as its role is the "Grille" in CMBN. What's the point of bringing these? Tanks, tank destroyers and assault guns seem to be far more effective in every way. They aren't particularly well armored, so you can't get them anywhere close enough. Are they more accurate? I suppose just park them on a hill and use direct fire?
  3. Recently kohlenklau who is heading up the mod team of the Finnish Mod asked me to contribute a short campaign to go with the mod pack. Below are the details. The Battle of Tali-Ihantala The Battle of Tali-Ihantala is a CMRT Mini-Campaign depicting the actions of the Finnish IV Army Corps during June -July 1944 on the Karelian Isthmus. It was designed originally with version 3 of CMRT but was finished with version 4. However none of the new features in version 4 were incorporated into this campaign. It should play out fine in either version but let me know if problems arise.
  4. My first CAAR (Comic After Action Report) was in the format of a DAR presented as a comic. To introduce some variety and also make this one a bit more like a comic, it will be presented less as an AAR and more as a story, following the actions and adventures of one man, a Russian soldier called Dmitry ("Dima") Ivanov. Of course this is also going to present the battles as well, so the AAR aspect is still included, just not the sole objective. Some of you wanted to hear more about Lt. Warner, Cpl. Dietrich, and Sgt. Hirsch from my first CAAR; they will be back in another CAAR. At the time of
  5. CMRT: Winter '44 - Compilation mod I present to you a modification for the game in the winter scenarios. I present to you a modification for the game in the winter scenarios. Mod contains winter textures of the earth, buildings, uniforms of soldiers, cars and guns as well as sounds and interface. The following mods were taken as a basis: Mod structure: Test map with all units Test map with Hungarian units How play Hungarian? Just add tags [vengr] in scenario. Dont work in QB. For QB need unpack BZR with Hungarian skins and tags [vengr] in file name
  6. Classic map from CMBtB.
  7. Stalingrad on the Danube Classic map from CMBtB. Original:
  8. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent
  9. Does CM2 portray Jäger Division infantry type units or have they not been added? I see selections for Panzerjäger battalion under German Army: Infantry, but wasn't sure how you'd portray the infantry part of the formation. For instance the 114th Jäger Division's OOB looks like this: Jäger Regiment 721 Jäger Regiment 741 Reconnaissance Battalion 114 Artillery Regiment 661 Pionier Battalion 114 Panzerjäger Battalion 114 Signals Battalion 114 Reserve Battalion 114 Supply detachment 114 What formation would you use to represent a piece of s
  10. Classic map from CMBtB. Original
  11. Here a few screenshot art images from a upcoming campaign in CMRT. I will add more as the campaign progresses.
  12. RDM – Angriff This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However d
  13. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent
  14. Welcome to the grand opening of the New CMRT Theater! I thought it would be cool to start a thread similar to a screen shot thread dedicated to cinematic CM vids now that the forum has video imbed feature. I thoroughly enjoyed this excellent vid created by Macisle, and thought it would be a good idea to open the CM Theater thread as a collection point for those to show off their video editing / directing talent, and to make everyone's movies easily found and seen. Although I do not have any video editing programs personally I can enjoy watching what others have made. Artistic style using v
  15. Howdy. Happy Friday. I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine. AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right? All credit for original creation and distribution of these maps goes to BFC. Download Link @Dropbox: https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0 Cheers.
  16. Hi there I have just lost an opponent for that after only about 8 turns or something, he reportedly had been having some problems with loading the scenario. I don't mind the experience being higher than mine, but prefer someone who haven't played the scenario before to retain FoW for both sides. Iron or elite level, no other house rules as far as I know unless you happen to have something to put forward, I should be open as long as it promotes realism of simulation. I might also be looking for opponents for "Minsk Express" and "Gog & Magog" provided my current RT opponent doesn't want to
  17. I was wondering where BF stood with regard to fire. I find it coming up in accounts of the Eastern Front. I know it was included in CMx1, I know this might be beating a dead horse... But again, I think fire should be improved within the game. I say improved, as I have seen it within a battle myself. I will include a screen shot to show you what I mean.... An Ot-34 hit a house full of Germans with about 3 long flame bursts. I'd imagine the house would become destroyed. (destroyed= un- occupy-able) You can even see the smoke coming off the fire, we're almost there!! And incase
  18. Does the engine seems cleaner? faster? That said, the units SEEM to not do as many DUMB things (path'ing).. sadly tho, we still get one-shot wonder "Heinz" with his 88mm Pak 41/43 penetrating an IS-2 at 4k M, but I digress.. I was trying to explain how hard it can be to modify an existing game engine and move it up to higher and higher fidelities today with another friend of mine in software development. It's not easy, and I think we see this quite clearly with CMRT vs. CMBN. Not to say that CMBN isn't fun, it's just that when I play CMRT I have a much better experience with larger maps,
  19. Seeking an opponent for CMBN, CMFI or CMRT. Any game will do. Looking to play a small battle. Move frequency will be 2 to 3 days, depending on my work load. I am not an expert player and consider my myself extremely green. If interested just PM me!
  20. Okay, this is embarrassing. I'm currently playing a PBEM game of The Passage, and CMH has wiped the chat log, so I'm not sure if my opponent is receiving my chats. I'm also not quite sure who I'm playing, and if I gained the opponent here, or at FGM. So if anything of this sounds familiar please message me here, or e-mail me. Oh, and if anyone is looking for a game of CMRT, or any other CM games (minus the CMBN vehicle pack), feel free to message me.
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