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Found 6 results

  1. Hi guys, I was making some little experiments with CM and Blender but for the time I have some problems with textures of my project 001 for the time is a bad start I know... I was asking Aquila but he is not available for the time. This is my first Project, I want give a foliage camo to a german helmet, but like you can see the helmet himself is include in the foliage texture ? <img src= <img src= this is how it appear, with a mod, of @benpark if I can remember, I dont have any Idea how I can resolve it , do have somebody idea about ?? I take also the oporturnity to show you what I did for the time. Normaly soon mods will be available Project 002 chinstrap us regular infantry I want to give one of the aspect of the us soldier in ww2 like we know all in movies... <img src= Project 003 chinstrap us airborne infantry I was trying to give another view of the elite units like descripe above... <img src= If you want see it in action please ask or check the videos from @Falaise, I m sure he will present you some soon... Project 004 I want to replace the UK Bedford to a Chevrolet or Ford Canadian truck... <img src= here another view <img src= Project 005 us helmet with chinstrap behind the helmet <img src= but like the german helmet when the file is ready in the game the texture doesn t work ! Like I said all are PROJECTs some are almost finish but some not this is why there are not for the time in the CMMODs, ...I think this will be benefic for everybody and for every module from BF if I could finish it , so please if somebody have knowledges or want to working about I am able to share with him but let me know ! I would like that there are not only stay a project ! Thanks in advance JM
  2. Looking for opponentS (more than 1) for cmbs and CMSF pbem,wego Turn based ,real time, all is played 3-10 turns per day
  3. Can anyone give a solid answer as to the differences between the first version of the CMx2 engine ("v.0") that was used for CMSF and CMA (not upgradeable, apparently) and the newest version (v.3) that is used for CMBS (and WWII titles CMFB, CMRT, and CMFI (and probably soon CMBN))? I own and play CMBS. I have been watching gameplay videos of CMSF and CMA - also set in modernish settings with similar equipment - and am struggling to notice the difference. The model skins are different (with some necessary exceptions). But in terms of animations (e.g. infantry unit movement (running, hunting, jumping in/out of vehicles), vehicle movement (tank track flexibility, which is great either way, I wouldn't have them change it), explosion and ballistic animations), there is no noticeable difference to my eye. My guess is that the main differences have to due with AI (e.g. infantry don't throw grenades as easily maybe).
  4. does cmsf has armor penetration system as detailed as 3.0 games?(like cmbs,cmbn,...) as you know, there is no armor hit decals in cmsf. but sometimes I saw MBT's ERA has partially gone by enemy AP rounds.
  5. CMBS and CMSF with all of the addons have just been installed , updated to the latest versions available so I am looking for an opponent - either side in virtually any scenario should be fine with me, elite, PBEM via mail or Dropbox, a turn per day at least guaranteed HTH is someone is insisting should be feasible. Elite level, open to honour rules like no arty barrages on 1st turn.
  6. Hello you guys, I'm not sure if this belongs here, but it's kind of annoying. I've modded CMSF for me, and I've added some sounds, specifically new voices (because let's face it, the voice acting sucks in CMSF). However, these new voices sound like chipmunks whenever the troops talk. I've made sure that they are .WAV files and are compatible with the software. Is there a parameter I have to fix? Is there a fix to this at all? Thanks, Fightrt1
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