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Found 22 results

  1. Size: 2600x2600 m Semenovka is an eastern suburb of Slavyansk. In 2014 , during the struggle between Ukrainian army and DPR militia, it became a battlefield. In june it was the last supply route for the DPR forces in Slavyansk who controlled it until the withdrawal. https://www.dropbox.com/s/f8vt26mk622h75o/Semenovka.btt?dl=0
  2. Sahrani has always been a favorite of mine over the years. Recently, I stumbled across a mod made by |||CPTMILLER||| that turned our Syrians into members of the SLA. Feeling inspired, I decided to see how feasible it might be to recreate Sahrani, or a portion of it, in CM. I ultimately decided to go with South Sahrani (and a small part of its northern neighbor). The end result was a fairly accurate recreation of the map itself. Due to map size limitations, the island is roughly 12% smaller than the one featured in ArmA but still comes in at a whopping 4,272m x 3,856m. Some features
  3. Classic map from CMBtB.
  4. Stalingrad on the Danube Classic map from CMBtB. Original:
  5. Greetings! This is my first real attempt with the editor - which started out from this real-world Luftwaffe aerial shot I came across for the village of Golynki, west of Smolensk... ...which I stretched to fit more neatly into a CM-friendly grid, and came out with this map: It is a 2000m x 1792m map, covering a few types of terrain: a peat bog in the northern half, a wooded area and the near-pristine village of Tregubovka to the southeast, and the larger village of Golynki to the soutwest, which has been largely demolished and abandoned under the German occupation. The map is d
  6. This pdf can provide some great ideas for modern day scenarios. https://history.army.mil/html/books/iraq/TotS/Tip_Spear.pdf
  7. For anyone who missed the original post check out the below link. Pretty cool. Thanks @sbobovyc Ukrainian troops patrolling in an Italian village.
  8. Classic map from CMBtB. Original
  9. When loading any of the CMx2 games, occasionally I have a problem when a PBEM file finishes loading and the map screen appears. The view will start moving rapidly as though I was applying one of the view controls. Most often it's one of two variations, either the map is spinning rapidly to the right, or the map jumps to the maximum high overhead view or the maximum low ground level view. Sometimes I can resolve it by applying the view control buttons to match the movement of the map screen. Sometimes I can resolve it by zooming in the view and then zooming back out. Sometimes I can resolve
  10. Hallo to all CM freaks, A few years ago I had an accident that handicapped my right hand. I had to learn how to handle the mouse with my left hand, the right is still enough nimble to use the keyboard. Having CM FI in my collection of games, I plan to test again the game and maybe consider to buy myself the other CM titles. But before that I have to be sure to get the other titles, become left-handed, I have to know if my arrow keys may be used for the camera movement that currently uses W A S D keys. Is this possible to configurated the arrow keys and if yes,
  11. I am in the process of designing a mini campaign at my spare time (the luck of which explains why it is taking so long). Basically it is my first campaign so it is a kind of self training. The question is: If I want to use the same map in two separate battles, it there a way any damage inflicted on the buildings of the first battle to be carried forward to the next battle taking place on the same area?
  12. Looking for a way to get huge picture of map 286 (Novohurivka). The damn thing is too long to get a screen shot. If I could get the screen shot, or any image of it, I could get it into my graphics program to screw with it and create operational and tactical maps. Any suggestions?
  13. It is a huge master map of 4.6km x 3.3km real world location found east of city of Krolevets in NE Ukraine. You can get it from here: http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons-maps/chernova-hirka-mastermap-v1-0/ You may use this map as you like as long as you remember to credit me if you make a public scenario or campaign out of it. Should offer variety of QB maps and scenario material when cut to pieces. Map is very big and detailed so there is only very few flavor objects due to performance concerns. Feel free to give feedback and hopefully the commu
  14. Here is a map with the positions of all included FB scenarios, campaigns & maps: https://www.google.com/maps/d/edit?mid=zetZ6VPvwx0g.kFKcTFo1c88A&usp=sharing I've tried to locate the positions as best as I could. If you find mistakes please PM me. There is also stuff from BN, CW and parts of MG (thanks Pete!). I plan to include the pieces from the other titles over time and maybe even non-BFC content. If you'd like to participate please PM me.
  15. Just in case if someone does not read the FB section The data for BN/CW/MG/BP1 & FB is now complete and these maps are now open for community made content. If you would like to add yours please PM me with the necessary data. A simple text is enough except for the location: there I need a link to google maps. I only take complete data sets. Template: Title: Description: Size: Type: Terrain: Duration: x h y min Historical: yes/no Date: dd:mm:yyyy hour:minute Designer: name or alias Link: http://... Module(s) required: There is ongoing work for
  16. Hi, Not sure if this is a bug? When I play quick battle and select Village-Hills-Damage (672 X 560) 054p.btt map, the defending Germans always set up in the corner of the map and not anywhere else. I've played on this map a few times and discovered that this has happened on all occasions. I have a screenshot of this but I'm not tech savvy enough to reduce the size to upload it! A.
  17. I have created the following concept building. The very central 2 storey structure has no doors or windows (must be breached). Feel free to shoot some ideas for scenarios
  18. Timn's Rural Road The map has a rural theme, and is based around couple gravel roads, a farm, and some marshland. -Size: 2256x1392 - A mostly flat map with lots of subtle variations in elevation and a couple of low hills -very few buildings, most of which are centered around a farmyard -Lots of open fields -several thick patches of trees which are not vehicle passable -Quite a few less thick patches of trees which vehicles can pass through -A large marsh/lake area in the Northeast of the map -Several smaller strips of marsh -No landmark names Please feel free to use this
  19. Hi Guys I've been building scenarios and maps for about a couple of years now, I thought it's about time to show you guys what ive been doing. Below are some screen shots of a Normandy town (loosely based on Caumont) its not meant to be a battle map but to see what looks good and ive made all the building skins etc, although there are bits from the brilliant Tanks alot buildings and Kiemmes Modular builds. All the skins are textures from real Normandy buildings, the windows also, but they dont neccasarily come from the same building, when building a map I try to put my mind to a Street planne
  20. I would like to offer a suggestion to battlefront that could improve the overall quality of the game and strategy. Adding the ability to make map graphics. Explained: The op order screen does a great job of following the standard op order format. A feature that allows either a MGRS map to add graphics for phase lines or that allows you to place notes on the 3d map itself would greatly improve the planning process either in setup phase or in actual play. Players that prefer RT over wego should also be able to do this during a game pause. I love turn based but RT adds an element of realism
  21. Hi everyone, I'm currently working on a few different CMBS scenarios, the first of which is ready for public testing. If anyone is interested post here or send me a PM. I can e-mail or Dropbox the file as necessary. It's a custom map approximately 800 x 800 meters set at night and pitting a US Bradley platoon (+) vs. approximately a platoon of Russian defenders. The US rifle platoon plus some snipers and Javelin teams start on map, with their Bradleys arriving at approximately the halfway point of the scenario. It's intended as a not particularly difficult, infantry-centric fight;
  22. I'm interested in Red AIs for the two biggest maps. Lots of AIs. I like Quick Battles, I like building my own force, and I like playing U.S. So if one of you geniuses built lots and lots (more is better) different, scattered, diverse, weird, huge, wise, foolish, uninhibited, classical, strange, standard, completely unhinged Red force OBs and AIs, life would be grand. Use all the points. Follow the doctrine or break all the rules. Call in the airstrikes or dig the infantry in. Order a cavalry charge with the armor or set perfect ambushes. I have demonstrated rather clearly that I ha
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