Jump to content

mjkerner

Members
  • Posts

    4,390
  • Joined

  • Last visited

  • Days Won

    10

Reputation Activity

  1. Upvote
    mjkerner got a reaction from Artkin in Today's forum change - the elixir of life   
    Enough of the Commie claptrap, my good sir! Equal opportunity, not equality of outcomes. Wolverines!!!!😇
  2. Upvote
    mjkerner got a reaction from Aragorn2002 in Today's forum change - the elixir of life   
    Enough of the Commie claptrap, my good sir! Equal opportunity, not equality of outcomes. Wolverines!!!!😇
  3. Upvote
    mjkerner got a reaction from MOS:96B2P in The CM2 FAQ Thread   
    You might want to talk with my brother (VN combat vet), buddy (VN Dust Off medic), or my sister’s former boyfriend (VN combat vet—Bronze Star for pulling two wounded buddies out of line of fire). It’s possible, but obviously will only be the most basic aid, in only the most necessary/dire conditions, and not trained for nor recommended.  A suboptimal option for certain. But considering the amount of abstraction needed in this game in general, not only including treating wounds and weapon and ammo retrieval, I don’t have any problem using Rockin Harry’s mod.
    PS: I wouldn’t have bothered posting this, but it’s Memorial Day and I wanted to acknowledge their Vietnam service in this small way, plus they all had experience with treating or otherwise helping wounded under fire). 
  4. Like
    mjkerner got a reaction from Vergeltungswaffe in Today's forum change - the elixir of life   
    Enough of the Commie claptrap, my good sir! Equal opportunity, not equality of outcomes. Wolverines!!!!😇
  5. Like
    mjkerner got a reaction from Bubba883XL in Berlin CMRT Map   
    Pretty Damn Cool, Mr. Pye! 
  6. Like
    mjkerner got a reaction from Howler in Today's forum change - the elixir of life   
    Enough of the Commie claptrap, my good sir! Equal opportunity, not equality of outcomes. Wolverines!!!!😇
  7. Like
    mjkerner got a reaction from Canuck21 in Scenario Troubles   
    Canuck, if I were the Germans in that scenario, with a bunch of Paras 400 meters out, trying to stonk me with Area Fire, and knowing that they are obviously going to come closer to get the prize (bridge), I’d hunker down, take the punishment, and wait until they starting moving out of their cover and getting closer before I opened up. If I had mortars or arty I’d use that, otherwise I’m keeping my head down as much as is practical. I think Combatintman is on the money here. But being stubborn (I know a little about that myself, lol), keep at it until you either figure it out or it drives you nuts! Good luck.
  8. Like
    mjkerner got a reaction from Howler in The CM2 FAQ Thread   
    You might want to talk with my brother (VN combat vet), buddy (VN Dust Off medic), or my sister’s former boyfriend (VN combat vet—Bronze Star for pulling two wounded buddies out of line of fire). It’s possible, but obviously will only be the most basic aid, in only the most necessary/dire conditions, and not trained for nor recommended.  A suboptimal option for certain. But considering the amount of abstraction needed in this game in general, not only including treating wounds and weapon and ammo retrieval, I don’t have any problem using Rockin Harry’s mod.
    PS: I wouldn’t have bothered posting this, but it’s Memorial Day and I wanted to acknowledge their Vietnam service in this small way, plus they all had experience with treating or otherwise helping wounded under fire). 
  9. Upvote
    mjkerner got a reaction from Lucky_Strike in M43 cap replacement for sidecap and crusher cap   
    George, the skeleton for the hats need to be changed. The skeletons for the thing you want to change another thing into (peaked cap into M43) need to be renamed like the skeletons for the thing you want to change...let me try that again...M43 skeletons need to be renamed using the peaked cap skeleton names.   So when the game goes and looks for the peaked cap portion of the senior officer model, it will grab the skeleton files that are named "peaked cap.mdr" or whatever it is, and put it on the model. It won't know it's not the peaked cap skeleton.* The M43 bmp needs to be renamed to the same as the peaked cap, too, but you already did that so you're halfway there!
     
     
    *I always have to think this through, because for some reason it is not intuitive to me.  I have to think of it as camouflage: since there is no M43 associated with the senior officer uniform in the game, it will never find/grab anything with that name on it to put on the model. Hence, renaming the M43 stuff as if it were the peaked cap stuff. 
     
  10. Like
    mjkerner reacted to womble in Which stance to reduce effectiveness of infantry fire   
    Oh, urban combat (or FISH and CHIPS*) is an entirely different proposition... "Minimum" losses are probably going to be considerable, if the defender is well-positioned. You'll need an awful lot of suppressive fire, breaching kit/demo charges and smoke. And you will still take losses. Just gotta suck 'em up.

    * Fighting In Someone's House and Causing Havoc in People's Streets - my favourite acroynm for FIBUA, OBUA, MOUT, UO or whatever you want to call it...
  11. Like
    mjkerner got a reaction from Vergeltungswaffe in The CM2 FAQ Thread   
    You might want to talk with my brother (VN combat vet), buddy (VN Dust Off medic), or my sister’s former boyfriend (VN combat vet—Bronze Star for pulling two wounded buddies out of line of fire). It’s possible, but obviously will only be the most basic aid, in only the most necessary/dire conditions, and not trained for nor recommended.  A suboptimal option for certain. But considering the amount of abstraction needed in this game in general, not only including treating wounds and weapon and ammo retrieval, I don’t have any problem using Rockin Harry’s mod.
    PS: I wouldn’t have bothered posting this, but it’s Memorial Day and I wanted to acknowledge their Vietnam service in this small way, plus they all had experience with treating or otherwise helping wounded under fire). 
  12. Like
    mjkerner got a reaction from womble in The CM2 FAQ Thread   
    You might want to talk with my brother (VN combat vet), buddy (VN Dust Off medic), or my sister’s former boyfriend (VN combat vet—Bronze Star for pulling two wounded buddies out of line of fire). It’s possible, but obviously will only be the most basic aid, in only the most necessary/dire conditions, and not trained for nor recommended.  A suboptimal option for certain. But considering the amount of abstraction needed in this game in general, not only including treating wounds and weapon and ammo retrieval, I don’t have any problem using Rockin Harry’s mod.
    PS: I wouldn’t have bothered posting this, but it’s Memorial Day and I wanted to acknowledge their Vietnam service in this small way, plus they all had experience with treating or otherwise helping wounded under fire). 
  13. Like
    mjkerner got a reaction from Freyberg in A few questions for the next 10 years of playing this simulator   
    Sure it does. Hit the Green Button and that unit won't move...at all. It will not run when continually fired upon (but not sure if they will run if they hit the "Panic" state). Came in handy as a workaround before BFC fixed the "infantry runs out of buildings/cover toward the enemy when receiving the slightest amount incoming fire" problem.
  14. Like
    mjkerner got a reaction from RMM in Problems with Gimp & Mod tags?   
    Yup Phil, all zeroes for black, or all 255’s for white. 
  15. Like
    mjkerner got a reaction from RMM in Engine 5 Wishlist   
    Yup, I have a functioning mortar team without ammo from one platoon, in a building near the Moltke Bridge in Berlin, and a mortar ammo bearer team from a different platoon but same company holding 24 mortar shells their dead mortar team will never use, in the same building. In there with them are the Company and Battalion CO’s. I frankly couldn’t remember if they would share being in the same company and with higher HQ in the same Action Square. They don’t.
     
    All the more heartbreaking for the single, surviving ammo bearer who started out under fire with the rest of the 5 man team which had panicked when the mortar team in the next foxhole was blown to smithereens. They crossed more than 100 yards under fire the whole way from north of the bridge, across it, then finding safety (for the survivor) in a building on the south side. Sole survivor Private Bergmann actually carried those 24 rounds most of the way himself—excruciatingly slowly—cuz his brethren all got wasted while running through the rubble on the north side. When reporting to both CO’s and being told that his mortar rounds would not be shared with the team with the empty mortar crouching over against the wall, I could just catch a glimpse of the grenade he had surreptitiously pulled from under his tunic; the look in his eyes was chilling....
  16. Upvote
    mjkerner reacted to Combatintman in A new test for scenario designers?   
    That was not my experience and as @George MC, whose scenario this is and is one of the most accomplished scenario designers out there, the balance of probability of your opinion being correct is pretty low.
    Editing is fun but if you set yourself the goal of frustrating people, no one will play your scenarios and will come onto the forum and rip them apart.  Why not try it first before feeding your compulsion to make random uninformed comments across multiple threads?
  17. Like
    mjkerner got a reaction from OstapBender in What do normal maps do?   
    Free normal map maker, Zverboy1.
    http://cpetry.github.io/NormalMap-Online/
     
    Okay, just from a layperson's perspective (i.e., learning modding on my own and getting tips from and studying the big dogs), they add more depth and detail to the 3D model by creating lighting to show/highlight/fake? the high points and the low points to the texture bmp.  Okay, now someone with actual knowledge came come in here and unf**k this!
     
    Edit:  The normal map maker is super easy to use. Just drag and drop the .bmp file, hit a button.  Voila!  You can get better ones, I'm sure, but they cost $, and these seem to work okay. They actually appear to have more detail than the ones in CM, but who knows...I suspect not.
  18. Like
    mjkerner got a reaction from Anonymous_Jonze in So when will the next project be officially announced?   
    Yeah, I’ll be playing CMx2 alongside 3 for quite a while I imagine.
  19. Like
    mjkerner got a reaction from AdamPraha in A few questions for the next 10 years of playing this simulator   
    The scenario author put in  an extra time option as to the scenario length. The game randomly ends the game anywhere from 1 minute to up to X number of minutes after the “normal” time is up. You won’t know exactly how long that will be.
  20. Upvote
    mjkerner reacted to Erwin in Is there a graphics enhancement for the singleplayer mission?   
    Alhamdulillah...  We high maintenance, buy-only-a-couple-of-games-a-year aging white guy fanatics eagerly await it.  
  21. Upvote
    mjkerner reacted to LongLeftFlank in Is there a graphics enhancement for the singleplayer mission?   
    I think this sums it up quite well. We are blessed to have CM in our world, run by a few dedicated fellow grognards  who do it for the love more than the money.
    A larger, better-resourced gaming enterprise with a private equity board to answer to would have long ago written off our entire demographic as high maintenance, buy-only-a-couple-of-games-a-year aging white guys.
    With that in mind, your observations are factually accurate, and are made in good faith. At some point, BFC will need to update its platform and UI, so it's important they and we keep an eye on what's going on in the wider world of gaming. Forum members (addicts) alone cannot keep the business going.
    P.S. I'm plodding along slowly (alpha channels are a huge time suck) on a 'Ramadi (Iraq)' combo mod pack that should make Mideast streetscapes look a lot more 'lived in', insh'allah.
  22. Like
    mjkerner got a reaction from Howler in Visibility? How do I view visible terrain?   
    Use the LOS tool in a clearing or somewhere with what would be a long view in clear weather. Blue line should show you the “range” of how far you can see.
     
  23. Like
    mjkerner reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Just doing a clean up now ensuring all 600+ files have the correct prefix on The Scenario Depot and ensuring file attachments are correct after finding a few with no files etc.
    The process is very easy so if you have a scenario to upload just follow to the word the instructions.
    Thanks
     
  24. Like
    mjkerner reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Current status is everything on The Scenario Depot published post February 2017 has been cleaned up and refreshed with new links and titles.  
    Massive job but getting there... all files should be back in the next couple of days.   
     
  25. Like
    mjkerner got a reaction from benpark in Where are the wall.mdr files?   
    I always wondered that, too. Thanks Ben for that morsel. 
×
×
  • Create New...