akd Posted May 1, 2021 Share Posted May 1, 2021 (edited) 21 hours ago, waffelmann said: I mean that the number of NVGs that appear in game (mostly less) is different from the number that is displayed in the panel. For example, if you have an infantry squad, 2 will be displayed, but you will only see one model on the battlefield. The opposite of the CMSF2 Syrian Special Forces bug, so to speak, where one is shown in the panel, but everyone has one. There is one pair of PVS-5 NVGs that will show up during night. The rest of the night vision devices appear to be weapon sights (PVS-4) which don't seem to have a nighttime 3D model. There are too many night vision devices in the squad currently for this time frame. Squad should just have a couple of weapon sights (plus the Dragon tracker if so equipped). Edited May 2, 2021 by akd 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted May 1, 2021 Share Posted May 1, 2021 6 hours ago, Thomm said: Hi Bubba, Thank you for your kind offer! Edit 1: Found a thread on the topic:https://community.battlefront.com/topic/138692-nvidia-control-panel-settings/ Edit 2: Changed the 3D settings for CM:CW according to the thread above.Shadows are rock solid now, there is no more flickering! Thank you for the advice! Best regards, Thomm Excellent!!!! glad to have helped buddy! GOOD HUNTING!! 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted May 1, 2021 Share Posted May 1, 2021 5 hours ago, luigim said: If possible send the settings to me too. here's my settings. unsure if this will be readable, if not we will have to look at something else. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 2, 2021 Share Posted May 2, 2021 QB Town 704x512: There is a stretch of road with a barn on top, and a house partly on top as well. Looks a bit odd. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 2, 2021 Share Posted May 2, 2021 16 hours ago, Kevin2k said: Great. Trust it will be solved in due time. I do wonder, the team could not force one of the Beta testers to run more modest hardware? (shortest straw ) The lower detail model issues mentioned in this topic would be obvious on such. Whereas on a high end system the game-engine adaptive detail scaling tends to hide any of these lower detail models from view. (Running a Desktop with CPU i5-3550 and GPU Radeon HD6670 myself) are you suggesting we go out and buy a cheaper rig? Cause that is what I'd have to do. Now if you are offering to buy it for me. ..   0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 2, 2021 Share Posted May 2, 2021 (edited) MT-LBU 1V14 Artillery Observation Vehicle has the commander floating in mid-air (when unbuttoned, and not straight away). Edited May 2, 2021 by domfluff 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 2, 2021 Share Posted May 2, 2021 (edited) On 5/1/2021 at 4:26 AM, Mord said: Not sure if this is a bug because it only shows up with the Forward Observer Team, but the driver of the M151A2 is wearing a tanker helmet. The M15A12s that aren't part of the FO team appear with a normal helmeted driver. Edited May 2, 2021 by Mord 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 2, 2021 Share Posted May 2, 2021 15 hours ago, akd said: The rest of the night vision devices appear to weapon sights (PVS-4) which don't seem to have a nighttime 3D model. Ah ja. I understand, Will the weapons still get their NVs? Or will it stay this way? 0 Quote Link to comment Share on other sites More sharing options...
Heirloom_Tomato Posted May 2, 2021 Share Posted May 2, 2021 9 hours ago, Kevin2k said: QB Town 704x512: There is a stretch of road with a barn on top, and a house partly on top as well. Looks a bit odd. Reported. 0 Quote Link to comment Share on other sites More sharing options...
MikeSinn Posted May 2, 2021 Share Posted May 2, 2021 I have noticed a strange sound volume issue. Playing any other CMx2 title, I typically have my laptop volume set to 14 - 16 but when playing Cold War I need to set the volume to 22 - 26. This applies to both sound effects and background music. Has anyone else noticed a similar issue or could I just have a bad install? Everything else seems to play and display correctly so don't believe I have a corrupted install but not sure how else to explain it. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 2, 2021 Share Posted May 2, 2021 6 hours ago, sburke said: are you suggesting we go out and buy a cheaper rig? Cause that is what I'd have to do. Now if you are offering to buy it for me. ..   Either that, or supply all the sold games with a coupon, for a free powerful graphics card?   1 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 2, 2021 Share Posted May 2, 2021 55 minutes ago, MikeSinn said: I have noticed a strange sound volume issue. Playing any other CMx2 title, I typically have my laptop volume set to 14 - 16 but when playing Cold War I need to set the volume to 22 - 26. This applies to both sound effects and background music. Has anyone else noticed a similar issue or could I just have a bad install? Everything else seems to play and display correctly so don't believe I have a corrupted install but not sure how else to explain it. I do not have to change volume for CW. Mostly on a Mac. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 2, 2021 Share Posted May 2, 2021 2 hours ago, MikeSinn said: I have noticed a strange sound volume issue. I added "music intro.wav" from the Normandy game to CW. Then started both games with the same volume setting that makes the music only just audible. Sounds exactly the same to me. No problem. (Windows) 0 Quote Link to comment Share on other sites More sharing options...
MikeSinn Posted May 2, 2021 Share Posted May 2, 2021 Redwolf, Kevin: Thanks for the quick check and confirmation that my wife is right and I am losing my hearing (must be subjective hearing though  )... Will try a reinstall just to see if it makes a difference.  0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 2, 2021 Share Posted May 2, 2021 The Silhouette icons for the soviet tanks need some tinkering: There are several that show no heavy MG on the top of the turret, while the actual model has one. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 2, 2021 Share Posted May 2, 2021 BTR-60PB / BTR-60PBK: Hatch disappears when opened up. (Need sufficient crew to open up) 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 2, 2021 Share Posted May 2, 2021 1 hour ago, Kevin2k said: BTR-60PB / BTR-60PBK: Hatch disappears when opened up. (Need sufficient crew to open up) It actually opens down, which is quite silly. Either way, its tracked and being worked on. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted May 2, 2021 Share Posted May 2, 2021 11 hours ago, Mord said: Thanks, reported 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 2, 2021 Share Posted May 2, 2021 Regarding the MG gunner of either an M113A1 or M113A2, with a squad inside. When the MG gunner dies, none of the squad take over the MG gunner position, unless you unload the squad and then load them back in. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 2, 2021 Share Posted May 2, 2021 I haven't the faintest idea if this is actually a bug or not, but the "amphibious" Bradley... isn't, despite being listed as such. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Share Posted May 2, 2021 (edited) XXX Edited May 2, 2021 by Artkin Not a bug :) 0 Quote Link to comment Share on other sites More sharing options...
akd Posted May 2, 2021 Share Posted May 2, 2021 3 minutes ago, Artkin said: Sorry if said already but BUG? OCTOBER 1982 USA Unable to swap bradleys for m113. The rarity points are way too much for QB for Bradleys and this formation. So what's up with this? This definitely seems unintentional. Play with no rarity. The presence of the Bradley at this time is basically hypothetical.  0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Share Posted May 2, 2021 7 minutes ago, akd said: Play with no rarity. The presence of the Bradley at this time is basically hypothetical.  Hm well this seems to be broken. The rarity should be adjusted. So the US just rolled into battles without APCs for one of their 1st company in every mechanized battalion? Forgot to mention that I was on standard rarity. What happens if you go strict? Surely there were multiple full strength mechanized battalions on the ground. Still convinced this is an error!  Also, BUG? No tanks in this "armored" formation. Was this meant to be a Battalion Tactical Group? OCTOBER 1982  0 Quote Link to comment Share on other sites More sharing options...
akd Posted May 2, 2021 Share Posted May 2, 2021 4 minutes ago, Artkin said: Hm well this seems to be broken. The rarity should be adjusted. So the US just rolled into battles without APCs for one of their 1st company in every mechanized battalion? Forgot to mention that I was on standard rarity. What happens if you go strict? Surely there were multiple full strength mechanized battalions on the ground. Still convinced this is an error! No, the Mech Battalion without the [mixed] tag was the standard in Europe in this period, with 3x M113 companies. The Mech Battalion [mixed] is pure conjecture, the idea being that some of the first production Bradleys are cobbled together and sent to Europe in sufficient numbers to replace M113s in one company. There was no standard TO&E that called for one company of Bradleys, two companies of M113s. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted May 2, 2021 Share Posted May 2, 2021 1 minute ago, akd said: No, the Mech Battalion without the [mixed] tag was the standard in Europe in this period, with 3x M113 companies. The Mech Battalion [mixed] is pure conjecture, the idea being that some of the first production Bradleys are cobbled together and sent to Europe in sufficient numbers to replace M113s in one company. There was no standard TO&E that called for one company of Bradleys, two companies of M113s. Ah okay thanks. This now makes sense. I grew up studying WWII and then grew interested in modern as I got older. But the cold war stuff was never my thing. And all the people that remember it are still here, and not 100 years old. Now I know 0 Quote Link to comment Share on other sites More sharing options...
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