MOS:96B2P Posted February 13, 2020 Share Posted February 13, 2020 Alarmeinheiten (Alarm unit) is an almost complete new scenario for CMRT. It is actually a mini-campaign but with only one actual, three hour long, battle scenario. The first scenario is a “choice” scenario where the player is able to choose some of the vehicles he will command in the “real” battle scenario. It includes ammo dumps so it is recommended to play on Iron or Elite. Description: Command a German alarm unit (Alarmeinheiten). Maneuver the alarm unit in multiple attacks and counter attacks across a 13½ square km map. Axis vs Soviet AI only. The original idea was to attempt to get many of the rare and seldom seen vehicles into the scenario. Upon reviewing the scenario @Sgt.Squarehead pointed out that while it might be fun it would not be realistic to have so many different rare and limited vehicles fighting together in the same units on the same section of front at the same time. As a result, the “choice” scenario was created. The player can choose mostly standard and common vehicles or many limited and rare vehicles. The three hour long battle scenario will then be fought with the choice made in the first scenario. The four AI plans are the same for both. Only some of the player's vehicles are different depending on the choice. The scenario was inspired by @theforger excellent CMFB Mission to Maas scenario which I recommend. See link below. https://www.thefewgoodmen.com/tsd3/cm-final-blitzkrieg/cmfb-mission-to-maas-v2/ The map used for the scenario is a modified Der Ring Der Five Panzer map made by @George MC. George gave permission to use his map which is about 13 square kilometers. Der Ring Der Five Panzer is an excellent scenario which is so huge it plays like a static campaign. I recommend this scenario. See link below. https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/der-ring-der-5-panzer-division/ The scenario currently has three of four AI plans completed. It also has placeholders for partisan units and an SS unit. It should be ready for release soon after CMRT Fire & Rubble is released. Some of the recent screenshots posted in the CMRT screenshot thread have come from testing this scenario. Below are a few more screenshots. A dust trail from the alarmeinheiten on the move responding to a Battle Position in danger of being overrun. Elements of the alarmeinheiten approaching the assembly area prior to a counter attack to relieve a besieged Battle Position. 8 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 13, 2020 Author Share Posted February 13, 2020 (edited) The campaign/scenario currently has three recommended mods. They have been tagged so will not show up in other scenarios. @benpark foliage helmets and @Fuser Aris Faces Mod CMRT. Below are the links. benpark helmets https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-infantry/cmrt-cmbn-benparks-german-field-foliage-helmet-mod/ Aris Faces http://cmmodsiii.greenasjade.net/?p=483 The third mod just removes some of the German helmets so Aris Faces Mod is more obvious. The downside is that all German helmet chin straps disappear. So the end result is fewer, but better, German helmets and a more battle worn look for the hard pressed German troops. I will post the “remove some helmets” mod at CMMODS IV closer to release. Below are some screenshots of the three mods working together. Edited February 13, 2020 by MOS:96B2P 9 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 13, 2020 Share Posted February 13, 2020 nniiiiccccceeeeeeee 1 Quote Link to comment Share on other sites More sharing options...
Commanderski Posted February 13, 2020 Share Posted February 13, 2020 Really looking forward to this! One thing I have noticed is that there are more scenarios and campaigns that are only German against Soviet AI. Will we be seeing more of Soviet vs German AI in Fire and Rubble? 1 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 13, 2020 Share Posted February 13, 2020 16 minutes ago, Commanderski said: Really looking forward to this! One thing I have noticed is that there are more scenarios and campaigns that are only German against Soviet AI. Will we be seeing more of Soviet vs German AI in Fire and Rubble? It's typically easier to design a scenario with the AI on defense, and I think we'll see plenty of Russian attacks in this module. 1 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 14, 2020 Share Posted February 14, 2020 6 hours ago, Commanderski said: Really looking forward to this! One thing I have noticed is that there are more scenarios and campaigns that are only German against Soviet AI. Will we be seeing more of Soviet vs German AI in Fire and Rubble? All scenarios bundled with CM titles must be playable both sides vs the AI and H2H so you will at least get some scenarios that you can play as the Red Army. Not sure about campaigns - releases generally have one campaign per side so there should be a Red Army campaign but I haven't checked the bones thread for a bit so not sure about that. Otherwise - it is all down to those who make user-made content. It seems most prefer to do German player vs Red Army AI scenarios/campaigns. Most of the stuff that I see is fairly closely linked to historical actions and this probably explains why German content is more common than Red Army content. German actions are a lot easier to research. 2 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted February 14, 2020 Share Posted February 14, 2020 So glad you keep creating these. I really love 'em so I'm looking forward to F&R even more now. 2 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 14, 2020 Share Posted February 14, 2020 Excellent - looking forward to this 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted February 14, 2020 Share Posted February 14, 2020 Great stuff. Pretty excited about the mod that removes some of the helmets! 1 Quote Link to comment Share on other sites More sharing options...
wadepm Posted February 14, 2020 Share Posted February 14, 2020 What's the ETA on this thing? Sounds really good... 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 14, 2020 Author Share Posted February 14, 2020 1 hour ago, wadepm said: What's the ETA on this thing? Sounds really good... Probably a week or two after Fire & Rubble is released. There are currently place holders for the partisans and an SS unit. Also might want to add a few of the new vehicles that come with Fire & Rubble. Then run quick tests again on the four AI plans to make sure nothing was broke by the unit swap, vehicle addition. 5 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 15, 2020 Author Share Posted February 15, 2020 (edited) From the briefing: Partisans are active in the AO and often attack rear area logistics and ambush convoys. The Partisans use local villages as a base of operations. Friendly units will often pass through villages with partisans and have no contact. However, the commander must always be on guard for the time the partisans are triggered to emerge and cause havoc. Partisan clearing operation. Edited February 15, 2020 by MOS:96B2P 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 21, 2020 Author Share Posted February 21, 2020 Running through AI Plan #4 with a new mod by @Aquila-SmartWargames. The mod can be found at http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/?do=findComment&comment=1814323 I think I like it best with shaders off (Hotkey: Alt-R). I play with shaders on but when I take a screenshot with this mod I temporarily turn the shaders off. Below is with shaders on. 4 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 21, 2020 Share Posted February 21, 2020 Tracked bushes? Cool 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted February 22, 2020 Share Posted February 22, 2020 Stuka zu fuss with shrubbery rockets! 2 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted February 22, 2020 Share Posted February 22, 2020 10 hours ago, MOS:96B2P said: Running through AI Plan #4 with a new mod by @Aquila-SmartWargames. The mod can be found at http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/?do=findComment&comment=1814323 I think I like it best with shaders off (Hotkey: Alt-R). I play with shaders on but when I take a screenshot with this mod I temporarily turn the shaders off. Below is with shaders on. Spectacular! Always wanted something like this! 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 14, 2020 Author Share Posted March 14, 2020 Infantry Gun covering an Avenue of Approach. 3 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 14, 2020 Share Posted March 14, 2020 Sadly, I think the bushes on the vehicles look far too neat and tidy. More Hampton Court Garden Festival, than Ost Front 1944. 1 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted March 23, 2020 Share Posted March 23, 2020 (edited) Was already expected this from him Edited March 23, 2020 by Aquila-SmartWargames 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 4, 2020 Author Share Posted April 4, 2020 On 3/23/2020 at 1:54 PM, Aquila-SmartWargames said: Was already expected this from him It is basically done. There are currently place holders for the partisans and an SS unit. I need Fire & Rubble to be released to add these two new unit types. Also might want to add a few of the new vehicles that come with Fire & Rubble. Then run quick tests again on the four AI plans to make sure nothing was broke by the unit swap, vehicle addition. The Alarmeinheiten waiting for orders to move out. And fight in this Area of Operations (AO). 2 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted April 4, 2020 Share Posted April 4, 2020 Cannot wait to tear around that big ole' map. 1 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 7, 2020 Share Posted April 7, 2020 Looking forward to this :)! 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 7, 2020 Share Posted April 7, 2020 @MOS:96B2P Any chance of a look at the 'historical' TOE.....Wondering if we get any Flammpanzer IIIs (are they even in RT)? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 7, 2020 Author Share Posted April 7, 2020 4 minutes ago, Sgt.Squarehead said: @MOS:96B2P Any chance of a look at the 'historical' TOE.....Wondering if we get any Flammpanzer IIIs (are they even in RT)? Sure. I'll PM you. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 8, 2020 Author Share Posted April 8, 2020 Campaign Screen. While this mini-campaign was being created an interesting forum topic was under discussion about The Panzergrenadier Commandments. I included a modified version of The Panzergrenadier Commandments in the operational map area of the campaign briefing. A player can refer back to these commandments and see if any of them might apply to the various situations he finds himself in. I attempted to modify the commandments to better fit the Combat Mission game environment. Any misinterpretations, mistakes, bad advice etc. contained in the modified version is my fault . They can, of course, be completely ignored. I thought it was interesting to attempt to follow them during testing. At the very bottom is a link to the original forum topic. The original forum topic on Panzergrenadiers. 2 Quote Link to comment Share on other sites More sharing options...
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