sburke Posted May 30, 2019 Share Posted May 30, 2019 Scene from Justified Dewey Crowder is handcuffed in a patrol car. Dewey: this is it then Raylan? No final words? Put Dewey Crowder in his place? Raylan: My advice? Stop talking about yourself in the third person. Makes you sound like a fool Dewey: Third person? What this guy (looking at officer in driver’s seat) man I don’t understand you. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 30, 2019 Share Posted May 30, 2019 "The Dude" was taken. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted May 30, 2019 Author Share Posted May 30, 2019 Speaking for myself only , if there is a CM3 in the works? Once that would be released it would render all my CM2 games(everything Ive accumulated) obsolete in my book, just like i never played CM1 again after CM2 release.I cant go backwards.Or perhaps CM3 is not in the works and CM2 is designed for the long haul.This is the dilema, If CM3 is released should they revisit the same timeline of the usual" Normandy setting 1st", i hope not. No matter what course they choose I'll be on board, what other option do I have? Nobody does what they do. 0 Quote Link to comment Share on other sites More sharing options...
wadepm Posted May 30, 2019 Share Posted May 30, 2019 10 hours ago, Trooper117 said: All I would like to see is CM Barbarossa... if CM3 is somehow in the works, what a great first module that would be! I agree. But the understanding I have is that BFC feel the late war is a better seller - more and bigger tanks, I presume... 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 30, 2019 Share Posted May 30, 2019 (edited) 39 minutes ago, wadepm said: I agree. But the understanding I have is that BFC feel the late war is a better seller - more and bigger tanks, I presume... It's so the entire OOB doesn't need redoing, almost all new 3D models, etc. Easier going forwards than back. That would be a full on base game. Edited May 30, 2019 by benpark 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 31, 2019 Share Posted May 31, 2019 Later war features more US forces, which is probably the largest market for the CM games. Most of us on this board loved the early war period, Rommel in the desert, Barbarossa etc. But, we here are only a hundred(?) or so - so a tiny % of the existing market for the CM games. 1 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 31, 2019 Share Posted May 31, 2019 (edited) I think just answered the question above. Does it make sense to wait even longer for the entirety of the forces in 1941 to be modeled, etc- or to build off of what already has been done? There is a mammoth amount of work done on sub-modules alone. Again, that’s a base game. We are working off of 1944 here. Edited May 31, 2019 by benpark 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 31, 2019 Share Posted May 31, 2019 20 hours ago, benpark said: That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. All hail @benpark 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted May 31, 2019 Share Posted May 31, 2019 16 minutes ago, benpark said: Does it make sense to wait even longer for the entirety of the forces in 1941 to be modeled, etc- or to build off of what already has been done? Imo let's wait...i think it would be a far sweeter ride to follow the war in the right direction and not jump back and forth wich is what we are doing on the eastern front now...1944 to 1945 to 1943...it does not feel 'great' ... If CM3 indeed starts with Barbarossa i will have no problems waiting 6 months longer or however long it will take to get the earlier TOEs/OOBs in order... After all...the avliable equipment in the earlier parts of the war where not all that plentyful as in 1944, 45 i belive... A 1941 TOE/OOB may not need to be quite as big as the later ones...saving on dev.time... 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 31, 2019 Share Posted May 31, 2019 Pete shares my particular compulsion towards the big maps as well. It is always amazing to see what he does. Everyone is invested in a fundamental way, it’s just not as visible when at work. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 31, 2019 Share Posted May 31, 2019 The reuse of models incrementally is why a logical next step for the WW2 titles (if any) would be 1943 Tunisia - most of the kit is already there, and some of it (like the Valentine) are coming. No idea if we're getting the Italian medium tanks, mind you. Similar logic applies to 1943 Eastern front, with both working backwards from there. If we got to the early war on either front, then France 1940 and Poland would be a relatively small step again. There are some fundamental logistical questions that I can't (and won't) really guess at the answers to - how many CM titles can realistically be supported? How many years can the engine roll on with patches and upgrades before it's more sensible to start again, in whole or in part? There's no clear answers there. 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted June 4, 2019 Share Posted June 4, 2019 On 5/29/2019 at 6:52 PM, Warts 'n' all said: There has been an "inkling" that the next BFC product will be CM Narnia. Well, someone had to say it. No, no, no... CM SLOD -- Space Lobsters of Doom. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted June 4, 2019 Share Posted June 4, 2019 Ah, I didn't know that the any of Inklings were involved in SLOD 0 Quote Link to comment Share on other sites More sharing options...
Sparky II Posted June 10, 2019 Share Posted June 10, 2019 (edited) I'd love to see a unified, modular toolkit approach, where designers could simply create units by matching men with weapons, uniforms and equipment to create basically any force from 1930-1950. Want some Serbian partisans armed with a mix of old rifles, ex Yugoslavian army equipment and a mix of captured Italian and Romanian gear? Here you go! Fancy pitching them against an understrength company of second rate Slovakian gendarmerie armed with old German equipment and French armoured cars captured in 1940? Tada! Edited June 10, 2019 by Sparky II kant spel 0 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted June 11, 2019 Share Posted June 11, 2019 That sounds lovely, Sparky. Don't know if it would work but that would be cool. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted June 11, 2019 Share Posted June 11, 2019 17 hours ago, Sparky II said: to create basically any force from 1930-1950. You mean between 1965 and 1991. So much more exciting period. 1 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted June 11, 2019 Share Posted June 11, 2019 17 hours ago, Sparky II said: I'd love to see a unified, modular toolkit approach, where designers could simply create units by matching men with weapons, uniforms and equipment to create basically any force from 1930-1950. Want some Serbian partisans armed with a mix of old rifles, ex Yugoslavian army equipment and a mix of captured Italian and Romanian gear? Here you go! Fancy pitching them against an understrength company of second rate Slovakian gendarmerie armed with old German equipment and French armoured cars captured in 1940? Tada! its an intresting idea...more options and flexibility could never hurt...or could it ? one risk with giving TO MUCH freedom to the player/scenario designer might be that the realism level will go down...significantelly ! we might see some very wierd 'fantacy' forces in the scenarios/QBs... as far as i know...REALISM is what the majority if CM players value very highely... in this regard the way that BFC have opted to handle unit selection...by picking a formation and from that deselect what you do not want/need is a very clever move... this usually keeps both the player and AI forces on a decent realism level compared to RL... that is a good thing imo... i would very, very, very much like to see more formations being released though...from various timeframes and areas.... that would be totally cool...i desert map for example could be used for many, many scenarios...not just CMSF 2 if we indeed had the required formations... its a shame that BFC is such a small company...if only they had the resourses to design such formations they would sell like hotcake i'm sure 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 11, 2019 Share Posted June 11, 2019 I'm with the toad. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 11, 2019 Share Posted June 11, 2019 It's great to have the ability to create "realistic" battles easily. But, it's surprising that CM2 doesn't offer an "anything goes" option where one can easily create any strange mix of units one wants - like one could with the CM1 game. It doesn't stop anyone from playing as realistically as they want. But why restrict the option? 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted June 11, 2019 Share Posted June 11, 2019 If CM3 is coming out it better be early East Front upto end '42!! 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted June 12, 2019 Share Posted June 12, 2019 "any force" .... "between 1965 and 1991"..... I look forward to CM 1966 World Cup ... CM Poll Tax Riot 2 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted June 18, 2019 Share Posted June 18, 2019 CMx2 is still 32-bit? Presumably there is at least some talk about doing a CMx3 in 64? 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted June 18, 2019 Share Posted June 18, 2019 enough about processes not utilizing all that 64 bit can offer! I want my divisions that I laid out in editor on the damn map at more than a tenth frame per second! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 18, 2019 Share Posted June 18, 2019 CM is a company to battalion level game.....Why are you surprised that it struggles with larger formations? 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted June 18, 2019 Share Posted June 18, 2019 No surprise here. Where was that insisted? Troublemaking? The game is noticably unhappy on larger maps or batt v batt. The larger maps are great for the modern titles as theyre essentially knife fights. Radzy is a great example of having room to manuever. 0 Quote Link to comment Share on other sites More sharing options...
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