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Pelican Pal

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Pelican Pal last won the day on December 19 2020

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  1. They seem to match the Steam sale but tend to be 1-7 days late on actually matching it and sometimes leave the sale up past the Steam sale. I suspect it has to be manually entered on the site and no one is in a hurry to do it. So far only games that are on Steam have a sale here.
  2. Hi, On the CM Discord I've seen a few people mention that they cannot view the maps and mods subforum when not logged in. I'm fairly sure that isn't intended so just wanted to bring it up. The image the person is seeing:
  3. @Aragorn2002 Some weirdness with the quote system but the above post is for you.
  4. Part of the issue with CM is that you are playing from multiple roles. You are the Coy Commander You are the Plt Leader You are the SL You are the FTL You are the lone soldier with a panzerfaust You wear a lot of hats and what makes sense from one perspective doesn't from another, and that Tac-AI while decent at being reactive as no sense of continuity or planning. ------ A target LOS tool that let you set: Spotter height Target height Would be a boon - especially because CM is not actually 1:1 but has a lot of fuzziness built into the spotting.
  5. I can't think why not -- but the game won't reflect that visual when doing LOS and LOF calcs. It will still act as if the tree has leaves.
  6. This assumes the game actually models that. The simpler solution would be for the "cover objects" to just eat bullets below a certain caliber.
  7. Graviteam actually has all of those things - its just easier to miss because you are giving orders at a scale up from CM. You need far less micro and the infantry is generally better able to handle itself given vague directions. Whereas in CM vague directions will get everyone killed.
  8. My test was done in Black Sea (I used IRON difficulty mode to ensure they were out of contact + High EW) and I could not get small-arms to cause casualties. I'm on Steam version. What verson of FI are you on?
  9. My guess is that its because that its not a "small-arm". The gun is listed as an HMG so that may change how the FF system interacts with it. Also it could possible be a stray shot, shrapnel, a sniper, etc... that happened to get the kill just as your HMG was firing.
  10. I ran a quick test and wasn't able to get this to trigger with small-arms. IIRC friendly fire is based on weapon type and given that this is an HMG it might be able to cause friendly fire. Edit: Because the example is a tank firing its coaxial it probably counts as a different weapon-type for FF calculations.
  11. Thanks! Fair. IIRC infantry have reduced effect because of simulation limitations. Regardless it would be nice for artillery to do some system damage even if that damage needs to be reduced some extent.
  12. Another quick test and 60s of PKM fire did more system damage than an artillery barrage. In fact the two PKMs did more damage in 20 seconds. @BFCElvis Is there any internal discussion of this? Is it an expected limitation of the engine, design decision, a bug, oversight etc..? ------ To clarify the issue: Artillery has no effect on vehicle systems unless a direct hit occurs (tracks/wheels being the only exception). This has nothing to do with the KO rate.
  13. From a current match in Black Sea: https://imgur.com/a/PTz6NOb In the article "Who Says Dumb Artillery Can't Kill Armor" its says: Being quite generous under current CM simulation of artillery against vehicles about ~6 rounds landed within "damage radius" of 3 BTR-4Es. If I expand out a circle covering 24 meters that expands to 15 rounds and respectively a 233% and 650% increase in "damaging shots" for the two shown BTRs. Now obviously not all rounds landing within that radius will cause damage but each round could. ---- Unrelated but the author of that article, Major (Retired) George Durham, passed away in 2014. https://www.beckerfuneral.com/obituary/4230914
  14. I've some saved games showing this but when occupying a structure a single man will not stay inside the building. Instead he will step just outside the door often resulting in the man being shot and drawing fire to the squad that is otherwise concealed/in cover. I have saved games showing this and can send those along
  15. Thanks! Would anyone have some information regarding how tracers would be loaded for light and heavy MGs? In particular how those loads may differ.
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