
Pelican Pal
Members-
Content Count
524 -
Joined
-
Last visited
-
Days Won
4
Pelican Pal last won the day on December 19 2020
Pelican Pal had the most liked content!
About Pelican Pal
-
Rank
Senior Member
Recent Profile Visitors
810 profile views
-
Graviteam actually has all of those things - its just easier to miss because you are giving orders at a scale up from CM. You need far less micro and the infantry is generally better able to handle itself given vague directions. Whereas in CM vague directions will get everyone killed.
-
Pelican Pal reacted to a post in a topic: TO&E Bugs, Oversights, Quibbles, Opinions and Suggestions Thread
-
Freyberg reacted to a post in a topic: Night combat friendly fire casualty caused by HMG
-
I ran a quick test and wasn't able to get this to trigger with small-arms. IIRC friendly fire is based on weapon type and given that this is an HMG it might be able to cause friendly fire. Edit: Because the example is a tank firing its coaxial it probably counts as a different weapon-type for FF calculations.
-
Pelican Pal reacted to a post in a topic: Artillery broken against sub-systems
-
Artillery broken against sub-systems
Pelican Pal replied to Pelican Pal's topic in Combat Mission - General Discussion
Thanks! Fair. IIRC infantry have reduced effect because of simulation limitations. Regardless it would be nice for artillery to do some system damage even if that damage needs to be reduced some extent. -
Bulletpoint reacted to a post in a topic: Artillery broken against sub-systems
-
Artillery broken against sub-systems
Pelican Pal replied to Pelican Pal's topic in Combat Mission - General Discussion
Another quick test and 60s of PKM fire did more system damage than an artillery barrage. In fact the two PKMs did more damage in 20 seconds. @BFCElvis Is there any internal discussion of this? Is it an expected limitation of the engine, design decision, a bug, oversight etc..? ------ To clarify the issue: Artillery has no effect on vehicle systems unless a direct hit occurs (tracks/wheels being the only exception). This has nothing to do with the KO rate. -
Artillery broken against sub-systems
Pelican Pal replied to Pelican Pal's topic in Combat Mission - General Discussion
From a current match in Black Sea: https://imgur.com/a/PTz6NOb In the article "Who Says Dumb Artillery Can't Kill Armor" its says: Being quite generous under current CM simulation of artillery against vehicles about ~6 rounds landed within "damage radius" of 3 BTR-4Es. If I expand out a circle covering 24 meters that expands to 15 rounds and respectively a 233% and 650% increase in "damaging shots" for the two shown BTRs. Now obviously not all rounds landing within that radius will cause damage but each round could. ---- Unrelated but the author of that article, Major -
I've some saved games showing this but when occupying a structure a single man will not stay inside the building. Instead he will step just outside the door often resulting in the man being shot and drawing fire to the squad that is otherwise concealed/in cover. I have saved games showing this and can send those along
-
Pelican Pal reacted to a post in a topic: How to - Recon with AFV's?
-
Howler reacted to a post in a topic: Cease fire?
-
Ceasefires are secret within the game. As far as whether you tell your opponent it depends on who you are playing. Usually what will happen is that either myself or my opponent will throw in the towel and message the other. At that point we both submit a ceasefire since a surrender sets all surviving units of the surrendering player to "missing". Although I don't play for the end-game win-condition since it ought to be obvious how well you performed and the Major/minor/tactical victory/loss doesn't actually matter. I imagine some players actually do hold to that in which case you might want
-
How do i get to play a edited game
Pelican Pal replied to John.T's topic in Strategic Command - GLOBAL CONFLICT
You may want to register a forum account at Matrix since they now publish the game. https://www.matrixgames.com/forums/tt.asp?forumid=1252 -
Chibot Mk IX reacted to a post in a topic: Artillery kills tank
-
Artkin reacted to a post in a topic: Artillery kills tank
-
TJT reacted to a post in a topic: Black Sea and the Steam Store/ Steam Reviews
-
Bulletpoint reacted to a post in a topic: Artillery kills tank
-
This seems like a good time to link my tests. Artillery, while it does have effect on direct hits, lacks modeling against subsystems. IMO this is fairly important in a sim and doubly so in a modern setting.
-
Lucky_Strike reacted to a post in a topic: Do you have a GeForce RTX 2070 SUPER?
-
Do you have a GeForce RTX 2070 SUPER?
Pelican Pal replied to Erwin's topic in Combat Mission - General Discussion
If you are still experiencing your problem what I would do is install Steam and use it to install Black Sea. See IF the game runs. You can then uninstall Steam but seeing if Black Sea from Steam runs would give you some more info to work with. You might even be able to grab the Steam BRZs and put them in your Battlefront install.