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Pelican Pal

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Pelican Pal last won the day on December 19 2020

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About Pelican Pal

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  1. Graviteam actually has all of those things - its just easier to miss because you are giving orders at a scale up from CM. You need far less micro and the infantry is generally better able to handle itself given vague directions. Whereas in CM vague directions will get everyone killed.
  2. My test was done in Black Sea (I used IRON difficulty mode to ensure they were out of contact + High EW) and I could not get small-arms to cause casualties. I'm on Steam version. What verson of FI are you on?
  3. My guess is that its because that its not a "small-arm". The gun is listed as an HMG so that may change how the FF system interacts with it. Also it could possible be a stray shot, shrapnel, a sniper, etc... that happened to get the kill just as your HMG was firing.
  4. I ran a quick test and wasn't able to get this to trigger with small-arms. IIRC friendly fire is based on weapon type and given that this is an HMG it might be able to cause friendly fire. Edit: Because the example is a tank firing its coaxial it probably counts as a different weapon-type for FF calculations.
  5. Thanks! Fair. IIRC infantry have reduced effect because of simulation limitations. Regardless it would be nice for artillery to do some system damage even if that damage needs to be reduced some extent.
  6. Another quick test and 60s of PKM fire did more system damage than an artillery barrage. In fact the two PKMs did more damage in 20 seconds. @BFCElvis Is there any internal discussion of this? Is it an expected limitation of the engine, design decision, a bug, oversight etc..? ------ To clarify the issue: Artillery has no effect on vehicle systems unless a direct hit occurs (tracks/wheels being the only exception). This has nothing to do with the KO rate.
  7. From a current match in Black Sea: https://imgur.com/a/PTz6NOb In the article "Who Says Dumb Artillery Can't Kill Armor" its says: Being quite generous under current CM simulation of artillery against vehicles about ~6 rounds landed within "damage radius" of 3 BTR-4Es. If I expand out a circle covering 24 meters that expands to 15 rounds and respectively a 233% and 650% increase in "damaging shots" for the two shown BTRs. Now obviously not all rounds landing within that radius will cause damage but each round could. ---- Unrelated but the author of that article, Major
  8. I've some saved games showing this but when occupying a structure a single man will not stay inside the building. Instead he will step just outside the door often resulting in the man being shot and drawing fire to the squad that is otherwise concealed/in cover. I have saved games showing this and can send those along
  9. Thanks! Would anyone have some information regarding how tracers would be loaded for light and heavy MGs? In particular how those loads may differ.
  10. Ceasefires are secret within the game. As far as whether you tell your opponent it depends on who you are playing. Usually what will happen is that either myself or my opponent will throw in the towel and message the other. At that point we both submit a ceasefire since a surrender sets all surviving units of the surrendering player to "missing". Although I don't play for the end-game win-condition since it ought to be obvious how well you performed and the Major/minor/tactical victory/loss doesn't actually matter. I imagine some players actually do hold to that in which case you might want
  11. Ah, it appears I am a step off then. I thought the bipod MG42 was light and the mount the medium. But it would actually be: bipod -> MMG mount -> HMG
  12. Anyone have information on squad-level machine guns tracer loadouts? My assumption is that at the squad level an MG42 or DP28 would have not have tracer rounds within their ammo loads or if they did relatively few. While tracer rounds would primarily be used with MMGs. Anyone have info on that?
  13. You may want to register a forum account at Matrix since they now publish the game. https://www.matrixgames.com/forums/tt.asp?forumid=1252
  14. This seems like a good time to link my tests. Artillery, while it does have effect on direct hits, lacks modeling against subsystems. IMO this is fairly important in a sim and doubly so in a modern setting.
  15. If you are still experiencing your problem what I would do is install Steam and use it to install Black Sea. See IF the game runs. You can then uninstall Steam but seeing if Black Sea from Steam runs would give you some more info to work with. You might even be able to grab the Steam BRZs and put them in your Battlefront install.
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