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herr_oberst

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  • Location
    Vienna
  • Interests
    CM, cycling, BSA
  • Occupation
    SW Designer/Developer

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  1. Your pixeltruppen are soldiers, not robots, so yeah, sometimes they think "That order? That's nuts," and do what the Tac AI thinks is the best choice. Same reason they'll break and run, or go to ground when receiving incoming.
  2. Different monitor, 3008x1692 is usable in 27", now to see how it plays in CMFI.
  3. Initial review: Time Machine backup the old iMac, boot the new Studio, use Time Machine to move everything to the new machine, short fiddling with the MX Master 2S mouse, then launch Red Thunder. Swapped the resolution to Desktop (2560x1440), up the models to best, textures to best, exit, restart, and like the comment on the Mini above, just a few minutes toying around, but very nice. No reactivation, nothing.
  4. From 2017 iMac to... not a Mac Mini, but opted for the Mac Studio as my update. Still a week or so before delivery, but I hope the M2 Max and memory bandwidth are worth the expense. Mini: 8-core CPU with 4 performance cores and 4 efficiency cores, 10-core GPU, 16-core Neural Engine, 100GB/s memory bandwidth Studio: 12-core CPU with 8 performance cores and 4 efficiency cores, 30-core GPU, 16-core Neural Engine, 400GB/s memory bandwidth For CM, cores probably won't make a diff, GPU cores might, RAM and memory bandwidth hopefully. (CM wasn't the only contributing factor to Studio vs Mini)
  5. I once lost a keyboard to a very nice Scotch. Changed to a "roly-poly" crystal glass *very bottom heavy), and the keyboard and it are far apart.
  6. Yup, it's definitely a more manual operation, and you might need to break your planned long movement into stages to account for terrain et al, and adjust, but its possible. Not always fun, or as simple as click-click, now its echelon right, click-click, now its one-up-triangle.
  7. Yeah... but when the GPU visual graphics 'effects' render a cannon fire hitting given 'reasonable' results, how does that translate from the graphical rendering of [position a, fires at b] translate to (I'm sure greatly simplified) [firing position a, mass of shell b, muzzle velocity c, shot fall function(b, c, d: distance to target, e: time to target, f: motion of target), g: position of d when shot arrives], determine impact point and effects on d work out? Non-trivial. Who (cpu or gpu) does the math? Does cpu 'trust' gpu, and how do you code for differential gpu capabilities? That's why I pay BFC to figure it out. They know better than I what the engine can do, and what moving from 'it can do X" to "it can do Y" will cost and the expected revenue stream. I hope that the consumer version will see some trickle down economics for improvements, but the consumer base likely has very different 'min architecture/hardware reqs' than their more 'advanced' clients. <opinion>All in all, its still the one game I go to for entertainment and 'deep thought' gaming. From good scenario builders, shallow thought will get you punished... Graphics are dessert, plans, tactics, and execution are the meal.</opinion> And I realize it as such. Just my $0.02.
  8. Feh, that's an Uber-Tiger that carries its own camoflage.
  9. ? Do other folks link to images on other sites? (those are awful small)...
  10. The beginnings of a scenario/campaign around Gerassimova, from period mps and "Decision in the Ukraine". Loooong time coming.
  11. That would be an awesome mug picture... $10,000 quatloos!
  12. Sometimes 'success' just means you suck less than historical results. Maybe you don't have to 'win', just do better. Or perhaps a win is a combination of exceptional skill AND good luck, and rare as hen's teeth. Journey before destination.
  13. Very nice to hear the inspiration for a scenario. On my 'playlist'.
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