LUCASWILLEN05 Posted July 15, 2014 Share Posted July 15, 2014 I have noticed in one or two scenarios that dead livestock has been added to the scenary 9horses, cattle) but I cannort see how you can add this feature in the scenario editor. Could someone please explain? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 15, 2014 Share Posted July 15, 2014 flavor objects, one of the farm selections. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted July 15, 2014 Share Posted July 15, 2014 Shouldn´t the correct term be deadstock then? 0 Quote Link to comment Share on other sites More sharing options...
LUCASWILLEN05 Posted July 15, 2014 Author Share Posted July 15, 2014 Shouldn´t the correct term be deadstock then? Ja! Sehr gut! :-) However i have no idea which of the farm selections to use. I have looked through the Flavour objects but there doesn't seem to be a way to change the option s available to get the required option. Confused :-( 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted July 15, 2014 Share Posted July 15, 2014 Their under Flavor Objects, Farm, the horse is number 4, and the cow is number 5. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted July 15, 2014 Share Posted July 15, 2014 With the addition of "deadstock" I think we should now petition for crop circles and ground-etched occult symbols... 0 Quote Link to comment Share on other sites More sharing options...
LUCASWILLEN05 Posted July 15, 2014 Author Share Posted July 15, 2014 Thanks guys. For future reference could BF make this kind of option a little less opaque Crop circles. Yes please and could wee have a Black Hole as Ze Fuhrer's "Secret Weapon" - and regarding assorted occult symbols didn't Himmler have an interest in that kind of thing? 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted July 15, 2014 Share Posted July 15, 2014 "Under Flavor Objects, Farm, the horse is number 4, and the cow is number 5." OMG... What a mess I just made! To bring my Dead Livestock... to Life again:confused: Maybe crop circles and ground-etched occult symbols flavor object magic ... around the Dead Livestock could work 0 Quote Link to comment Share on other sites More sharing options...
Lets_All_Fight Posted July 15, 2014 Share Posted July 15, 2014 Did anyone ever do a list of what each of the flavour objects was? I remember seeing one way back for Shock Force but not now we could actually use one. There are so many - and they're getting better all the time. While we're on the subject, does anyone know which number the Well object is? 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted July 15, 2014 Share Posted July 15, 2014 P 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 15, 2014 Share Posted July 15, 2014 Wow... that list is impressive. Any chance for bodies (perhaps burning) that could be placed over windows, vehicles etc? (Can tanks hide in the haystacks??) 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted July 15, 2014 Share Posted July 15, 2014 Thank you for the visual list Pete Wenman. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted July 15, 2014 Share Posted July 15, 2014 Pete Wenman, We definitely need a manure pile, though I'm not sure I'd classify it as a flavor object! Realistically, it ought to be some sort of terrain feature, seeing as how I've read accounts of the cover, not just concealment, it provided to a soldier under fire. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted July 15, 2014 Share Posted July 15, 2014 Since were on the subject of Flavor-Objects, do they give Cover and or Concealment, and if so, how much ? I know about half the time, my units will be in the Open per-sey but intermingled on top of or behind these Flavor-Objects. Joe 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 16, 2014 Share Posted July 16, 2014 do they give Cover and or Concealment, and if so, how much ? I checked the manual and could not find an definitive answer. Now let me remember... I am pretty sure they offer some cover but no concealment which is why the limit their size. It is not surprising if a three man team cannot all hide behind a utility pole but if they made a civilian car that a three man team could not hide behind that would feel odd. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted July 16, 2014 Share Posted July 16, 2014 (Can tanks hide in the haystacks??) Ah, just the opposite - tanks can *destroy* haystacks! Run over a haystack and it disappears, rather like fence sections. Man, I hope I'm not misremembering that - its been a long time (and a couple titles) since I've had a need to plow through a haystack with a tank. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted July 16, 2014 Share Posted July 16, 2014 Can you hide Dead Livestock under a haystack? What happens to the dead horse and the cow under a haystack when a tank destroys the haystack? PETA wants to know Is there a very fine slender piece of metal with a point at one end and a hole or eye for thread at the other, used in sewing found in the haystack? Sorry... happens while waiting for patches, and engine upgrades 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted July 16, 2014 Share Posted July 16, 2014 The only reference I can find is in the CMSF manual (page 118) 'Flavor Objects are small objects which add atmosphere and eye candy to the scenery but have little or no impact on gameplay. Options include: Street Lights, Telephone Poles, Drums, various Road Signs, and Sacks'. I do seem to remember a CMSF British Module scenario where the designer had put some infantry behind pallets inside a building which totally brassed up one of my assaulting infantry sections as it crashed through the door. Despite the fact that the building had been comprehensively brassed up by a Warrior 7.62mm Chain Gun. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 16, 2014 Share Posted July 16, 2014 I've certainly had LOS disrupted by a sign post. When I say "certainly", I mean, the LOS line changed colour at the post, and there wasn't anything else in the way, so I couldn't see what else it might be. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 16, 2014 Share Posted July 16, 2014 And I was so sure I had remembered correctly - I guess not - sigh. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 16, 2014 Share Posted July 16, 2014 IIRC flavor objects provide nothing other than visual "flavor" and may as well be ignored for all other purposes. If someone here has a definitive answer to the contrary, that would be very interesting. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 16, 2014 Share Posted July 16, 2014 And I was so sure I had remembered correctly - I guess not - sigh. I think most of them are either low enough or narrow enough to only have a very occasional "impact on gameplay". Apart from haystacks. They get in the bleedin' way all the frellin' time. I didn't know you could flatten 'em with vehicles. I shall bear that in mind for the future. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted July 17, 2014 Share Posted July 17, 2014 IIRC flavor objects provide nothing other than visual "flavor" and may as well be ignored for all other purposes. If someone here has a definitive answer to the contrary, that would be very interesting. Steve has stated quite clearly they provide cover but not concealment. 0 Quote Link to comment Share on other sites More sharing options...
Hessian deserter Posted July 17, 2014 Share Posted July 17, 2014 Do not let the Commisar see you hiding behind the dead Cow, or you will be sent to the Penal regiment for "Cowardice" 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted July 17, 2014 Share Posted July 17, 2014 Do not let the Commisar see you hiding behind the dead Cow, or you will be sent to the Penal regiment for "Cowardice" What if you are caught behind the live sheep? 0 Quote Link to comment Share on other sites More sharing options...
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