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JoMac

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Everything posted by JoMac

  1. Yeah...It's always funny to see how CM depicts unrealistic High Casualties in just minutes of combat.
  2. So, and since where on the subject, what are the Armor of the Stug III F & G Flat Mantlet...I'm thinking the F had 50mm Armor and the G had 80mm or was it still 50mm ?
  3. Ops...I think @Vacillator was probably referring to me...Anyways, my 'House Rules' below. 1. No Off-Map Preplanned or On-Map Arty from Attacker or Defender on turn 1 of a Meeting Engagement...Attack/Defense Games are exempt as Attacker may call-in Preplanned Arty on turn 1. 2. Player will let the Computer AI choose what Targets to shoot at. However, you can still Area-Fire at any spot on Map and set Firing Arcs. 3. When a Player checks LOS at any given Waypoint, then he must keep that Waypoint (and make no adjustments) for duration of turn (next turn you can delete all old Waypoints and start again)...AKA, once you take your hand off the Chess piece you can't redo move. 4. Vehicle Smoke Dischargers will be handled by Computer AI. 5. Turn Off Armor Detailed Hits. 6. Install 'No Tracer Mod'. 7. Install 'RH Invisible Icons' Mod...(However, only install the Invisible Axis mod if you are playing Allied, and vice-versa). 8. Only use Green Troops.
  4. Noticed this for years and figured to find info...Why is the U.S. 37 & 75mm Guns penetrating the Stug IIIG w/ Saukopt Mantle front at around 500 meters away (didn't test longer ranges). Doesn't this Mantle have 80mm Armor sloped at different angles with 45 degrees being average...Or, is it because the Concrete Mantle is not as effective against these caliber guns. I also wonder if playing CMRT against Russian T-34/76 I would get the same penetration results. So, It seems to me that this Mantle is the weakest part of the front vehicle.
  5. I'm with Vacillator...Only WWII Stuff, no Modern.
  6. Win 10 Intel 2550k AMD 7790. This is interesting...I start up CMBN game, click a unit and give it a move order and the Mouse just sits there in stuck mode (can't give unit an order and move mouse around screen at same time). It's only when I undo a units order that I can move mouse normally. ***Never mind***...I must have accidentally clicked on ALT+E (edge camera movement) at some point which caused my problem. All back to normal
  7. Hey Womble, just checking in to see if you are still around these forums 🙂

  8. I miss the 'Good Ole' Days' in CMx1 where you needed somewhere around 50% more troops (or points) then the enemy to occupy an Objective to take it.
  9. Yeah, I already figured BF would put the brakes on any further development of CMBS or any similar/future conflicts...Between precision Drone/Arty strikes as major players on the Modern Battlefield, modelling this in a wargame is something BF is probably not willing to take on.
  10. Ahh Yes, good Ole Talonsoft East & West Fronts from back in the late 90's...Good memories for sure
  11. Don't worry...You might still get some sort of 'Space Lobsters' game in far future.
  12. You should see CW Scenarios/Campaigns from Oct 44'-April 45' (maybe May).
  13. Basic development of CMSF started right after the release of CMAK in early 2K...So, when CMSF was released in 2007' development of CMBN would have started shortly after that with its release in 2011'.
  14. All you CM Players need is a little Faith for BF and Crew
  15. Come-On Guys, you know your still going to play CM till end days...Even if BF has no more updates, upgrades, new products, etc, etc
  16. The Month is Still Young, Sir@danfrodo...However, your probably still right.
  17. Ops, I was just joking around to keep 'weapon2010' on his heals Thou, and to your point, Brille...https://www.ghqmodels.com/collections/wwii-1-285-6mm-scale/era_wehrmacht-47
  18. I believe the next 'Vehicle Pack' will be for CMFB (what if Scenario's) and will contain 'Super Pershing', Centurian, E-75, E-100, etc slatted to come out next year.
  19. Ok, I know you need a Team to get into a Vehicle in order to acquire its Ammo, or Automagically have Infantry share Ammo with each other when in adjacent squares. However, I didn't know you can move a Truck up next to an Inf Squad and start sharing its Ammo...I'm playing a game where I moved a Kubel wagon next to a house with friendly Inf and it shared its 9mm ammo automagically (once the Squads MP40 was low on ammo).
  20. Well, the biggest change in 4.0 was supposed to better pathfinding where the AI would retreat out of cover (depending on moral, and how heavy the suppression) and properly fall back to next cover. However, there was issues with the pathfinding, etc, and by 4.02-03 (a year or so later) BF decided to simply have troops die in cover...Basically, it's now up to the player to fall back a turn or two ahead of time and not rely on Tac AI to do.
  21. Hold on there, Frenchy Boy...Let EZ finish re-working the rest of his CMBN, FI, RT, and FB Uniforms
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