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JoMac

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  • Location:
    Wash, DC area
  • Interests
    WWII, ACW Miniature & Computer Games...

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  • Location
    Virginia
  • Interests
    WW2 & American Civil War Computer & Miniature gaming

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  1. Ummm...ATARI, PONG Ohhh, you mean now...Just CM, 15mm & Micro-Armor minis
  2. Sounds Good, and will purchase BP2 for a small Fee of $10...Oh, Wait, only $9
  3. So, what does the CMBN 4.05 Patch do ?..I'm guessing it either helps with game enhancements (Frame-Rate, Shaders, etc), or it's mainly used in conjunction with BP2.
  4. I also think that when engagement ranges are short (500 meters) or less many Tank/AT Units rely more on 'Situational Awareness' in hopes to spot and fire quicker, compared to units who rely mostly on narrow optics...As range/cover increases, then Optics come more into play.
  5. I downloaded/installed CMBN 4.5 and under 'Controls' it seems all the Factory Binding Keys are missing ?...Alt+ seems to work, but many of the Z, X, C, V, for example are missing so now I can't zoom in out. Ok, so I was able to simply copy and paste the 'Hotkeys Text' from CMFB's 'Data' Folder and dropped it into CMBN's 'Data' Folder and all is back to normal.
  6. I would play you any of the WWII Titles but prefer up to Company size Meeting Engagement QB's using 'House Rules'. I live in Wash, DC and can send a few turns a week using Dropbox. Joe
  7. Are any of the Mortar Teams setup ?..If so, then usually only one man (or none) will fire small arms at short range...However, if not setup then they generally operate as normal Infantry.
  8. Hello Irwin...How about some BN, Platoon size, Inf Meeting Engagements, with some Armor. Then, we can eventually play up to reinforced Company size engagements (nothing bigger)...This way we can discuss Tactics & how CM best works on a turn by turn basis.

    I also use to play BO, BB & AK many a years ago...I live near Washington, DC and can play a few turns a week and use Dropbox for File exchanges...What say you, my Brothren 🙂

    Joe

  9. Yeah...It's always funny to see how CM depicts unrealistic High Casualties in just minutes of combat.
  10. So, and since where on the subject, what are the Armor of the Stug III F & G Flat Mantlet...I'm thinking the F had 50mm Armor and the G had 80mm or was it still 50mm ?
  11. Ops...I think @Vacillator was probably referring to me...Anyways, my 'House Rules' below. 1. No Off-Map Preplanned or On-Map Arty from Attacker or Defender on turn 1 of a Meeting Engagement...Attack/Defense Games are exempt as Attacker may call-in Preplanned Arty on turn 1. 2. Player will let the Computer AI choose what Targets to shoot at. However, you can still Area-Fire at any spot on Map and set Firing Arcs. 3. When a Player checks LOS at any given Waypoint, then he must keep that Waypoint (and make no adjustments) for duration of turn (next turn you can delete all old Waypoints and start again)...AKA, once you take your hand off the Chess piece you can't redo move. 4. Vehicle Smoke Dischargers will be handled by Computer AI. 5. Turn Off Armor Detailed Hits. 6. Install 'No Tracer Mod'. 7. Install 'RH Invisible Icons' Mod...(However, only install the Invisible Axis mod if you are playing Allied, and vice-versa). 8. Only use Green Troops.
  12. Noticed this for years and figured to find info...Why is the U.S. 37 & 75mm Guns penetrating the Stug IIIG w/ Saukopt Mantle front at around 500 meters away (didn't test longer ranges). Doesn't this Mantle have 80mm Armor sloped at different angles with 45 degrees being average...Or, is it because the Concrete Mantle is not as effective against these caliber guns. I also wonder if playing CMRT against Russian T-34/76 I would get the same penetration results. So, It seems to me that this Mantle is the weakest part of the front vehicle.
  13. I'm with Vacillator...Only WWII Stuff, no Modern.
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