MikeyD Posted February 22, 2013 Share Posted February 22, 2013 I'm not too sure about the efficacy of using a box of grenades as protection between you and incoming fire. 0 Quote Link to comment Share on other sites More sharing options...
Jorge MC Posted February 23, 2013 Share Posted February 23, 2013 can we all get a PIC of the Fallschirmjäger in game please battlefront 0 Quote Link to comment Share on other sites More sharing options...
GSX Posted February 23, 2013 Share Posted February 23, 2013 I wish. Though this module packs a punch. I'd love formations to be in version 3 of the engine. Infantry formations are probably number one on my CM wish list. One day, I hope they will be included. 0 Quote Link to comment Share on other sites More sharing options...
lordhedgwich Posted February 23, 2013 Share Posted February 23, 2013 I'm not too sure about the efficacy of using a box of grenades as protection between you and incoming fire. I think he is resting his weapon on it not actually using it for cover lol 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted February 23, 2013 Share Posted February 23, 2013 Infantry formations are probably number one on my CM wish list. One day, I hope they will be included. I hope they will never make it. Already very much micromanaging possible and with formations it would become even more. One of the attractions of CM is, that the player does NOT always has available what he would need and he has to cope with the shortcomings. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 23, 2013 Share Posted February 23, 2013 I hope they will never make it. Already very much micromanaging possible and with formations it would become even more. One of the attractions of CM is, that the player does NOT always has available what he would need and he has to cope with the shortcomings. Personally, I don't find it attractive gameplay to have troops running in line ahead when they shouldn't be, or to have to micromanage their waypoints to minimise this unwanted feature. And I don't want the squad (or Italian unsplittable "group") marching line abreast when they should be snaking through the available cover. Formations at the team or unsplit squad level would be great. Anything more, not so much. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted February 23, 2013 Share Posted February 23, 2013 I hope they will never make it. Already very much micromanaging possible and with formations it would become even more. One of the attractions of CM is, that the player does NOT always has available what he would need and he has to cope with the shortcomings. i hope for a tac ai which chooses the right formation on its own 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted February 23, 2013 Share Posted February 23, 2013 By the way, I'm assuming Gustav Line will have regular German Infantry. They didn't mention it in the preview however. Edit: Or are the Grenadier battalions mentioned regular Infantry? 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted February 23, 2013 Share Posted February 23, 2013 Personally, I don't find it attractive gameplay to have troops running in line ahead when they shouldn't be, or to have to micromanage their waypoints to minimise this unwanted feature. And I don't want the squad (or Italian unsplittable "group") marching line abreast when they should be snaking through the available cover. Formations at the team or unsplit squad level would be great. Anything more, not so much. Womble couldn't agree more..really don't think choosing a formation is too much micromanagement for an order..if you still want them to run around in line formation then you don't need to use the option. It would be just a cse of when you set a waypoint you give it a formation..i.e tick a box. Not sure how a game missing an important mechanic can be seen as some sort of attraction to it..different strokes for different folks I suppose.. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 23, 2013 Share Posted February 23, 2013 By the way, I'm assuming Gustav Line will have regular German Infantry. They didn't mention it in the preview however. Edit: Or are the Grenadier battalions mentioned regular Infantry? Yes, the Grenadier Battalion (and others) are from the infantry division. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted February 23, 2013 Share Posted February 23, 2013 if you still want them to run around in line formation then you don't need to use the option. That's exactly the problem, not the benefit: to achieve good results against good players, they must be used, if available. More commands and possibilities force players to use the tools delivering better results. A different thing would be to make these additional commands an option valid for both sides like FoW levels. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 23, 2013 Share Posted February 23, 2013 That's exactly the problem, not the benefit: to achieve good results against good players, they must be used, if available. More commands and possibilities force players to use the tools delivering better results. As opposed to the current situation where (to achieve good results against good players) you have to micromanage every advance across the open to stop your troops queueing up to be shot? If anything, it would reduce the micromanagement level, especially if the TacAI could be induced to use them sensibly. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 23, 2013 Share Posted February 23, 2013 'More tools' eventually becomes counter-productive. Instead of assisting the player it just confuses him and drive him away from playing. I just counted the commands on a tank's pull-down menu. Seventeen. And tanks don't have breach commands, mark mines or multiple split team commands. How many commands is too many? 25? 30? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 23, 2013 Share Posted February 23, 2013 Yeah... the last thing this game needs is more commands. Better, more elegant execution of commands already available to the player, sure. But not more. 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted March 1, 2013 Share Posted March 1, 2013 C'mon BF, update, update -- my pre-order refresh monkeys are sitting around eating bananas all day. Give 'em something to do! 0 Quote Link to comment Share on other sites More sharing options...
Albe Pavo Posted March 1, 2013 Share Posted March 1, 2013 herr_oberst, i think that some of your monkeys came to me because i'm just doing the same!!!! 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted March 1, 2013 Share Posted March 1, 2013 I can't understand how people see formation mechanic as too much in a tactical game..surely it's a major part of tactics. If people don't want formations (which would just be an SOP box to tick) then at least make line formation the way units move rather than column as that way they cover more area will have better spotting and not line up like in a comedy sketch like they are in a queue to get shot. 0 Quote Link to comment Share on other sites More sharing options...
lordhedgwich Posted March 1, 2013 Share Posted March 1, 2013 formations would be pretty neat i hate the single file line thing 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted March 1, 2013 Share Posted March 1, 2013 I can't understand how people see formation mechanic as too much in a tactical game..surely it's a major part of tactics. If people don't want formations (which would just be an SOP box to tick) then at least make line formation the way units move rather than column as that way they cover more area will have better spotting and not line up like in a comedy sketch like they are in a queue to get shot. Quite right. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted March 1, 2013 Share Posted March 1, 2013 I can't understand how people see formation mechanic as too much in a tactical game..surely it's a major part of tactics. If people don't want formations (which would just be an SOP box to tick) then at least make line formation the way units move rather than column as that way they cover more area will have better spotting and not line up like in a comedy sketch like they are in a queue to get shot. Speaking of formations -- many players (especially newbies) might find this US WW2 training film useful: http://http://m.youtube.com/#/watch?v=AzEfslwknZs As the film stresses, platoons should delay deploying their squads into skirmish line formation as long as possible, and only once within small arms range of the enemy (400 yards pr so). (And yes, that IS a very young Harry Morgan -- future star in films, Dragnet, and MASH -- playing one of the NCOs around the sand table. What a cushy war some of these Hollywood actors got to have, playing soldier in training films while living the good life off camera!) 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted March 1, 2013 Share Posted March 1, 2013 ^Which is exactly when it's needed in game and when the current system falls flat on it's face. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted March 1, 2013 Share Posted March 1, 2013 I do have to wonder who's advancing directly at unsuppressed enemy guns. If you're trying to get around their position to dead ground, line ahead is better (since the PBI aren't lined up along the axis of fire). 0 Quote Link to comment Share on other sites More sharing options...
MG TOW Posted March 1, 2013 Share Posted March 1, 2013 formations would be pretty neat i hate the single file line thing There are other games that have similarity to CM2x. One of these does that very formation thing. I will say though that troops don't last very long when sticking to a formation in these games. There is always the guy on the outside who ends up in the open. In CMFI the troops tend to position well by groupings and have a knack for finding good cover most of the time. Especially as centre of axis changes, and terrain. I suppose to have the option to turn formations on or off would be a good thing. But i would play without them. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted March 1, 2013 Share Posted March 1, 2013 I'd rather the end man get shot than the first three or four play follow the leader into bullets. Also spotting is severely restricted currently. Another issue with CMx2 I think is that the soldiers appear totally deaf. If they had some semblance of hearing they'd hear the shots and possible scream of the man in front..not carry on walking to their death. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 1, 2013 Share Posted March 1, 2013 Another issue with CMx2 I think is that the soldiers appear totally deaf. If they had some semblance of hearing they'd hear the shots and possible scream of the man in front..not carry on walking to their death. I'm not sure if they can hear enemy fire but they can definitely hear enemy movement, both foot infantry and vehicles. 0 Quote Link to comment Share on other sites More sharing options...
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