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Steiner14

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About Steiner14

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    politics, music-production, history

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  1. I believe i can see it. Seems to look a bit less grainy. But a big difference? ps: since you seem to like mods, there is a great tree mod with less leaves. Looks better, more realistic and increases the visibility of units behind trees.
  2. Could you post a screenshot with enabled and disabled?
  3. Sorry, I don't remember the numbers anymore, but since I expected an improvement in FPS after your description, I was surprised there was none.
  4. Yes. The shimmering of the not too distant bright green grass is not influenced at all.
  5. Results with model set to best, balanced and fastest, with and without shadows: HW like above (CPU @2,66GHz o/ced) SETTINGS Screen resolution of the game:1920x1200 In game model quality: BEST In game texture quality: BEST Shadows on/off: ON Shaders on/off: ON Trees (full/distant): FULL In game model quality: BEST FRAPS RESULTS 13/25/19,2 In game model quality: BALANCED FRAPS RESULTS 21/40/30,5 In game model quality: FASTEST FRAPS RESULTS 36/58/45,1 Shadows OFF In game model quality: BEST FRAPS RESULTS 15/34/24,9 In game model quality: BALANCED FRAPS R
  6. I cannot confirm this. AA transparency 8x, 4x, 2x Supersample does not affect the shimmering of the grass. Which seems logical to me, because AA transparency should work for transparent textures, shouldn't it?
  7. Very interesting! The rigs some of you have, should blow my results to pieces, but compared to your higher calculation power, the increased memory bandwidth and the GFX-power, you get almost no advantage. This very bad scaling with much higher overall system power (CPU + memory bandwidth + GFX) IMO hints to a software dependent brake. If i would guess, somewhere in the software a procedure seems to wait for a certain result before advancing to the next frame/timeslot.
  8. The min and max values are what they are: a snapshot. If the OS is making a critical operation in the moment when the game is demanding most of the power, then the rate can easily be influenced and if the OS is "silent" while the game is least demanding, the highest rate will not be influenced. Therefore the average framerate is valuable since transient fluctuations do not play such a big role for this result. It's also never wrong, if a result seems strange, to make two more tests to exclude transient impacts.
  9. Hister, could you add test results with model BEST/ textures BEST/ shadows ON/ shaders ON (the most beautiful look of CM, the optimum)?
  10. My test results combined into one post: FRAPS RESULTS 13/25/19,2 SETTINGS Screen resolution of the game:1920x1200 In game model quality: BEST In game texture quality: BEST Shadows on/off: ON Shaders on/off: ON Trees (full/distant): FULL GRAPHICS CARD SETTINGS Anti-aliasing: 32x Texture filtering: 8x HARDWARE Manufacturer + model: DIY OS: Win XP CPU: Intel Q6600 (o/c @2,6GHz) Mainboard: Gigabyte P35DS3 RAM: 4 GB (3 GB used in WinXP) Graphics card: Nvidia GTX560 Graphics memory: 1 GB FRAPS RESULTS 13/26/18 HARDWARE (difference) CPU: Intel Q6600 (o/c @2
  11. FRAPS RESULTS 13/26/18 SETTINGS Screen resolution of the game:1920x1200 In game model quality: BEST In game texture quality: BEST Shadows on/off: ON Shaders on/off: ON Trees (full/distant): FULL HARDWARE (difference) CPU: Intel Q6600 (o/c @2,925GHz) FRAPS RESULTS 20/40/28,6 SETTINGS Screen resolution of the game:1920x1200 In game model quality: BEST In game texture quality: BEST Shadows on/off: OFF Shaders on/off: ON Trees (full/distant): DISTANT
  12. When they die, yes. You select the correct car and hit TAB - that's good... You are in the REPLAY phase when the file is loaded. Why not simply pressing the PLAY button?
  13. FRAPS RESULTS 19/37/26,8 SETTINGS (usually used) Screen resolution of the game:1920x1200 In game model quality: BEST In game texture quality: BEST Shadows on/off: OFF Shaders on/off: ON Trees (full/distant): distant
  14. FRAPS RESULTS 13/25/19,2 SETTINGS Screen resolution of the game:1920x1200 In game model quality: BEST In game texture quality: BEST Shadows on/off: ON Shaders on/off: ON Trees (full/distant): FULL GRAPHICS CARD SETTINGS Anti-aliasing: 32x Texture filtering: 8x HARDWARE Manufacturer + model: DIY OS: Win XP CPU: Intel Q6600 (o/c @2,6GHz Mainboard: Gigabyte P35DS3 RAM: 4 GB (3 GB used in WinXP) Graphics card: GTX560 Graphics memory: 1 GB VOLUNTARY ADDITIONAL DATA
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