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AlexUK

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Everything posted by AlexUK

  1. Wow, what a great job you've done, really impressive and a bit of a harrowing read!
  2. Really enjoying this - would love to see a bit of video too if you have time - AGS catching the US squad with artillery going off everywhere would be pretty cool.
  3. Yes, looks really nice - I particularly like the mall and the fuel station. Other things that are cool are the railcard and fishing area on the river. Only a couple of thoughts: The woods for some reason don't look very woody, I can't put my finger on why. Some of the buildings on the village are unusually close together.
  4. Looking forward to the next match up - I really liked the style and approach of these videos.
  5. For me a problem is the position of the commander in the turret. I would prefer to see a lower posture. I remember watching Fury - first battle with AT guns for example - that seemed more realistic to me, and would presumably reduce casualties, while sacrificing some spotting ability.
  6. Yes, would be good to look at ambient sound - birdsong isn't right for CMBN either - there are definitely some birds on there that wouldn't be found in Normandy. What would be really cool would be modelling how bird song changes through the day too (two peaks at dawn-ish and dusk-ish), but I'm probably getting carried away. I did a sound recording of ambient sound in Normandy in June a few years ago if anyone is interested.
  7. A bloodbath! I will miss the AAR, thank you both for the time you put into it and the laughs !
  8. Here is another vote for improved sounds - they really make a difference to me when playing, and some of the stock sounds could be improved (also some more variety in voices) this really adds to immersion for me. I have tried some sound mods but they tend to cause problems (I guess due to my old Mac laptop).
  9. Following too, really enjoying the modern DAR and the tactics.
  10. Now that would be great, it is a real pleasure to read your AARs Bil, and I always feel a little bereft when one ends. It also goes without saying that I have learned a great deal from you.
  11. Really nice update Bil. Has the loss of the Hellcats changed your plans significantly? What are you thinking about now?
  12. Happy Christmas! Looking forward to CMFB, and also the module for CMFI (commandos?).
  13. Really impressive work! The screenshots are fantastic - wow! It looks bloody cold there!!
  14. Ouch, that was pretty painful... Would be good to have an overview of your forces - I'm getting the impression that your infantry have taken a bit of a beating...
  15. Anything from Chris's twitch videos? As I want to play through TF Spartan, I have been avoiding them.
  16. SPOILERS! Wow, just finished this one - first time play through quit early on due to bathing issues that put my sermons back the road after the AT gun had been spotted - cue destruction of tank force Second play through almost quit several times, due to number of casualties. A real slog, mostly infantry as I managed to get only one sherman through, having lost several either to the Pz IIIs or AT gun (smoke screen blew away at wrong moment and slow pathing around crossroads - maybe due to burning shermans?). Great interlocking defence - seemed to get pinned down from all directions. Only once I had dealt with the Pz IIIs could I move my 75 sherman into open ground and start taking apart the defences. Got too cocky and Sherman taken out by an IG gun I had thought I had eliminated with mortars - turned out there were two... Attacking the 200 VP location was a slaughter. The HQ by the crossroads accounted for 20 dead, with two still alive at end of game. The MG pinned any other troops. All my shermans had immobilised by this time (tried to move them though the dikes....) Thought I had finally broken through when the surprise at the edge of the map opened up - cue more slaughter. (oh, and a german mortar wiping out a whole squad in a building). Managed to sneak 2 HQ units into VL with one minute to go - then extra time - aarrghh! Both taken out, game ended - Allied Tactical Victory - I think 580 to 150 or something like that - would have been 780 with the crossroads VL... Really great game - was cheering and holding my head in my hands in equal measure - it went right down to the wire, with hardly any combat force remaining. Really challenging map. At the start I was thinking - this should be a cakewalk - didn't really cotton on to the growing visibility until my shermans started exploding and the mortars wiped out half a platoon - pretty much simultaneously.
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