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Redmarkus

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  1. I had the same problems as those described by the OP. as well as very fuzzy text, after installing on a new gaming laptop with a wide screen external monitor. I adjusted my Nvidia and program exe Properties settings as shown here and the game is now crisp and clear again.
  2. I'm playing Road to Nijmegen using patch 4.02 and squads have been rushing through hedges towards enemy machine guns on a regular basis.
  3. Ha ha. You're right. I must get myself an avatar.
  4. Yes it was. I'm sure they'll fix it too, assuming it's a bug and not a design choice.
  5. I've had a few problems with this too. Troops running towards the enemy makes no sense at all.
  6. I was experiencing repeated crashes after updating to 4.02. Eventually, I uninstalled fully, deleted all residual files (including mods), reinstalled to a different location and patched all the way to 4.02. I've had zero crashes so far this weekend after several hours of play.
  7. I've been under small arms fire a small number of times. I never got up to run in any direction, or even crawled to better cover - I just tried to press my body as deep into the ground as it could go, eyes closed and whimpering to myself, 'God, God, God.' I wasn't special forces or SWAT; just a basic infantry soldier. Might be better if the game sprites just froze in place like me; 'suppressed', as the old infantry tactics manual describes it.
  8. I'd really like to play a campaign of this nature. A couple of comments. My focus is on a historically convincing experience: Why not go for a series of Platoon-sized (ish) 'Byte Battles' with a PDF map to put them all in context? The CMRT Byte Battle tutorial scenario is a perfect size IMHO. Let the campaign follow a historical narrative. So your most recent platoon-level fight was a disaster, but overall the Division has advanced. Onto the next battle with another platoon. As the campaign progresses, both sides will start subsequent engagements with platoons that have suffered a degree of attrition - again, historically based. You don't win or lose a campaign in this model; you experience it. You know from the outset which side won or lost and now you'll get a better sense of why. I find the standard CM victory conditions to be a bit strange. Rather than declaring victory based on taking this hill or having that loss ratio, is it possible to configure things so that all battle outcomes result in a draw and the player is left to look at the situation and come to his own conclusions about success? I've played scenarios in which I destroy 16 enemy tanks to my one and still lose because there's still an enemy HQ unit sitting in a hut. What's missing from CM is the 'mopping up' phase of combat. Victory is generally not won outright in real life and may not even be apparent to the troops engaged.
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