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I'm loving this. I always wondered why CMRT didn't start with 1941 campaigns/scenarios and build up from there.
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I had the same problems as those described by the OP. as well as very fuzzy text, after installing on a new gaming laptop with a wide screen external monitor. I adjusted my Nvidia and program exe Properties settings as shown here and the game is now crisp and clear again.
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Redmarkus reacted to a post in a topic: Is FB more optimized than the others?
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I'm playing Road to Nijmegen using patch 4.02 and squads have been rushing through hedges towards enemy machine guns on a regular basis.
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hummm patche 4, I need your opinion
Redmarkus replied to Falaise's topic in Combat Mission Battle for Normandy
Ha ha. You're right. I must get myself an avatar. -
hummm patche 4, I need your opinion
Redmarkus replied to Falaise's topic in Combat Mission Battle for Normandy
Yes it was. I'm sure they'll fix it too, assuming it's a bug and not a design choice. -
I've had a few problems with this too. Troops running towards the enemy makes no sense at all.
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I was experiencing repeated crashes after updating to 4.02. Eventually, I uninstalled fully, deleted all residual files (including mods), reinstalled to a different location and patched all the way to 4.02. I've had zero crashes so far this weekend after several hours of play.
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hummm patche 4, I need your opinion
Redmarkus replied to Falaise's topic in Combat Mission Battle for Normandy
I've been under small arms fire a small number of times. I never got up to run in any direction, or even crawled to better cover - I just tried to press my body as deep into the ground as it could go, eyes closed and whimpering to myself, 'God, God, God.' I wasn't special forces or SWAT; just a basic infantry soldier. Might be better if the game sprites just froze in place like me; 'suppressed', as the old infantry tactics manual describes it. -
Apache reacted to a post in a topic: Kampfgruppe Peiper Campaign
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Experimental Design - CM1 Operations in CM2 (Video)
Redmarkus replied to Ithikial_AU's topic in CM2 Scenario and Mod Tips
I'd really like to play a campaign of this nature. A couple of comments. My focus is on a historically convincing experience: Why not go for a series of Platoon-sized (ish) 'Byte Battles' with a PDF map to put them all in context? The CMRT Byte Battle tutorial scenario is a perfect size IMHO. Let the campaign follow a historical narrative. So your most recent platoon-level fight was a disaster, but overall the Division has advanced. Onto the next battle with another platoon. As the campaign progresses, both sides will start subsequent engagements with platoons that have suffered a degree of attrition - again, historically based. You don't win or lose a campaign in this model; you experience it. You know from the outset which side won or lost and now you'll get a better sense of why. I find the standard CM victory conditions to be a bit strange. Rather than declaring victory based on taking this hill or having that loss ratio, is it possible to configure things so that all battle outcomes result in a draw and the player is left to look at the situation and come to his own conclusions about success? I've played scenarios in which I destroy 16 enemy tanks to my one and still lose because there's still an enemy HQ unit sitting in a hut. What's missing from CM is the 'mopping up' phase of combat. Victory is generally not won outright in real life and may not even be apparent to the troops engaged. -
Question: How do you spell 'dyslexic'? Answer: dis-lex-ik?
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Oh boy... Mission 2 and I was going great guns, in the middle of a two-platoon assault on the second objective, when my Stuka support conducted a Blue-on-Blue strike in the very centre of my main effort. I took about 30 casualties. That was the end of that battle! Realistic though...
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CMRT Campaign - Kampfgruppe "von Schroif"
Redmarkus replied to George MC's topic in CM Red Thunder Maps and Mods
Hi George, I certainly didn't mean to cause offence. I will hold my tongue and give the first scenario another go. I have done a fair bit of modding and even some scenario design for a number of games over the years but for some reason I've found scenario creation in CM2 challenging. Maybe you're right and I should focus on learning how to build stuff to suit my own tastes.- 370 replies
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The Nature of CM Battles is...
Redmarkus replied to Childress's topic in Combat Mission Final Blitzkrieg
This is a valid point. Military briefings are designed to be as brief and to the point as possible. The modern form has become longer, but a WW2 Orders Group at Company or Bn level had a very simple orders structure. I recall the 1970s form: Ground Situation Mission - short and simple, as in "A Company will seize hill 123 by 2200hrs." Execution Atts and Dets Admin and Logistics Command and Signals Few parts of this were more than a paragraph and some bits were just skipped, as in "Gentlemen, the situation is unchanged." -
The Nature of CM Battles is...
Redmarkus replied to Childress's topic in Combat Mission Final Blitzkrieg
I've been around a while and I've owned every title in the series. I used to make a lot of my own CM1 scenarios. I have made several attempts to build CM2 scenarios that cater to my wants, but I have failed every time. Make my own campaign? Probably never. Call me stupid, but I find it just too difficult and complex a task.