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About Redmarkus

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  1. I'm playing Road to Nijmegen using patch 4.02 and squads have been rushing through hedges towards enemy machine guns on a regular basis.
  2. Ha ha. You're right. I must get myself an avatar.
  3. Yes it was. I'm sure they'll fix it too, assuming it's a bug and not a design choice.
  4. I've had a few problems with this too. Troops running towards the enemy makes no sense at all.
  5. I was experiencing repeated crashes after updating to 4.02. Eventually, I uninstalled fully, deleted all residual files (including mods), reinstalled to a different location and patched all the way to 4.02. I've had zero crashes so far this weekend after several hours of play.
  6. I've been under small arms fire a small number of times. I never got up to run in any direction, or even crawled to better cover - I just tried to press my body as deep into the ground as it could go, eyes closed and whimpering to myself, 'God, God, God.' I wasn't special forces or SWAT; just a basic infantry soldier. Might be better if the game sprites just froze in place like me; 'suppressed', as the old infantry tactics manual describes it.
  7. I'd really like to play a campaign of this nature. A couple of comments. My focus is on a historically convincing experience: Why not go for a series of Platoon-sized (ish) 'Byte Battles' with a PDF map to put them all in context? The CMRT Byte Battle tutorial scenario is a perfect size IMHO. Let the campaign follow a historical narrative. So your most recent platoon-level fight was a disaster, but overall the Division has advanced. Onto the next battle with another platoon. As the campaign progresses, both sides will start subsequent engagements with platoons that have suffe
  8. Oh boy... Mission 2 and I was going great guns, in the middle of a two-platoon assault on the second objective, when my Stuka support conducted a Blue-on-Blue strike in the very centre of my main effort. I took about 30 casualties. That was the end of that battle! Realistic though...
  9. Absolutely brilliant Mod and campaign! Many thanks.
  10. Hi George, I certainly didn't mean to cause offence. I will hold my tongue and give the first scenario another go. I have done a fair bit of modding and even some scenario design for a number of games over the years but for some reason I've found scenario creation in CM2 challenging. Maybe you're right and I should focus on learning how to build stuff to suit my own tastes.
  11. So I've been giving this some thought. What I certainly don't want to do is disrespect the energy and devotion you put into creating your wonderful scenarios and campaigns. So, this is certainly not intended as criticism. What I do want to explain are the things I personally look for in any CM action. I might be the only one with this mindset, so please just take is as one man's chain of thought. As a former rifle company OC, my recollection of training and ops 35 years ago (some of my senior officers at that time were WW2 vets), is that the tactical situations we were required to assess
  12. Badly knocked about by one invincible 45mm AT gun... I think this one is out of my league...
  13. Ta! Will give it a go. Sounds like I need to expect poorly coordinated flank attacks by T34s...
  14. Ah... I missed that point. I only have to odd chance to play and I tend to just jump in without reading the full briefing. Here's my final result. Is this good enough to push on, or should I replay the battle?
  15. Just found time to play the first battle in this truly excellent campaign. The scale is exactly what I had hoped for, and the map is a work of art. However, I must be missing something. With 15 minutes remaining in battle #1, I had knocked out all of the Soviet tanks (I think), one armoured car, an AT gun and a good quantity of infantry for the loss of only 4 PzGrs and zero vehicles. All objectives/touch points had also been taken. I abandoned the touch points but I have tanks and infantry in strength sitting on both objectives. However, I only scored a 'Draw' result, which was rathe
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